Carrion worm: Difference between revisions
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| family = Worm<!-- Add creature to family page list, which will be linked on preview/save --> |
| family = Worm<!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Worm<!-- Creature body type --> |
| type = Worm<!-- Creature body type --> |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = |
| otherclass2 = |
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| area = Coastal Cliffs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Coastal Cliffs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| area3 = |
| area3 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 28 |
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| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
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}} |
}} |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 1N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = 27 |
| Melee = 27 |
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| Ranged = |
| Ranged = |
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| Bolt = 25 |
| Bolt = 25 |
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| UDF = |
| UDF = 40 varies |
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| BarTD = 3 |
| BarTD = 3 |
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| CleTD = |
| CleTD = |
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| PalTD = |
| PalTD = |
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| RanTD = |
| RanTD = |
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| SorTD = |
| SorTD = 3 |
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| WizTD = |
| WizTD = |
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| MjETD = |
| MjETD = |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = none |
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| magic items = |
| magic items = none |
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| gems = |
| gems = none |
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| boxes = |
| boxes = none |
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| other = |
| other = |
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| skin = worm skin |
| skin = worm skin |
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|levelp2 = 5 |
|levelp2 = 5 |
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}} |
}} |
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[[Category:Icemule Environs creatures]] |
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[[Category:Coastal Cliffs creatures]] |
Revision as of 11:20, 19 March 2020
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The carrion worm eagerly consumes anything dead and anything living that doesn't put up too much of a fight. Its long, slimy body tapers to a point at the tail end. At the business end, several hundred waving cilia force food into the worm's maw where the food is crushed by rows of short, sharp teeth. The carrion worm hunts blindly, using its keen sense of smell and hearing to locate its prey.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
This section has not been added yet; please add to it now!
References
Near-level creatures - edit | ||||||||||
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