Carrion worm: Difference between revisions

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| family = Worm<!-- Add creature to family page list, which will be linked on preview/save -->
| family = Worm<!-- Add creature to family page list, which will be linked on preview/save -->
| type = Worm<!-- Creature body type -->
| type = Worm<!-- Creature body type -->
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass2 =
| otherclass2 =
| area = Coastal Cliffs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = Coastal Cliffs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
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| area3 =
| area3 =
| bcs = Yes <!-- All new creatures are BCS -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 30
| hitpoints = 28
| roundtime = <!-- Creature speed -->
| roundtime = <!-- Creature speed -->
}}
}}
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}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = 1N<!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee = 27
| Melee = 27 - 68
| Ranged =
| Ranged =
| Bolt = 25
| Bolt = 25
| UDF =
| UDF = 40 varies
| BarTD = 3
| BarTD = 3
| CleTD =
| CleTD =
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| PalTD =
| PalTD =
| RanTD =
| RanTD =
| SorTD =
| SorTD = 3
| WizTD =
| WizTD =
| MjETD =
| MjETD =
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}}
}}
{{Creature treasure
{{Creature treasure
| coins =
| coins = none
| magic items =
| magic items = none
| gems =
| gems = none
| boxes =
| boxes = none
| other =
| other =
| skin = worm skin
| skin = worm skin
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{{Creature end}}
{{Creature end}}


The '''carrion worm''' eagerly consumes anything dead and anything living that doesn't put up too much of a fight. Its long, slimy body tapers to a point at the tail end. At the business end, several hundred waving cilia force food into the worm's maw where the food is crushed by rows of short, sharp teeth. The carrion worm hunts blindly, using its keen sense of smell and hearing to locate its prey.
<pre{{log2|margin-right=26em}}>The carrion worm eagerly consumes anything dead and anything living that doesn't put up too much of a fight. Its long, slimy body tapers to a point at the tail end. At the business end, several hundred waving cilia force food into the worm's maw where the food is crushed by rows of short, sharp teeth. The carrion worm hunts blindly, using its keen sense of smell and hearing to locate its prey.</pre>


==Hunting strategies==
==Hunting strategies==
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|levelp2 = 5
|levelp2 = 5
}}
}}

[[Category:Icemule Environs creatures]]
[[Category:Coastal Cliffs creatures]]

Latest revision as of 10:22, 12 May 2021

Carrion worm
Carrion Worm Colored.jpg
Level 1
Family Worm family creatures
Body Type Worm
Classification(s) Living
Area(s) Found Coastal Cliffs
Icemule Environs
BCS Yes
HP 28
Speed
Attack Attributes
Physical Attacks
Charge 39 AS
Bite 29 AS
Defense Attributes
Armor
None (natural) ASG 1N
Defensive Strength (DS)
Melee 27 - 68
Ranged
Bolt 25
Unarmed Defense Factor
UDF 40 varies
Target Defense (TD)
Bard Base 3
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 3
Wizard Base
Minor Elemental 3
Major Elemental
Minor Spiritual 3
Major Spiritual 3
Minor Mental
Treasure Attributes
Coins none
Gems none
Magic Items none
Boxes none
Skin worm skin
Other
The carrion worm eagerly consumes anything dead and anything living that doesn't put up too much of a fight.  Its long, slimy body tapers to a point at the tail end.  At the business end, several hundred waving cilia force food into the worm's maw where the food is crushed by rows of short, sharp teeth.  The carrion worm hunts blindly, using its keen sense of smell and hearing to locate its prey.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 1 Level 2 Level 3 Level 4 Level 5
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