Difference between revisions of "Cast of characters"

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The shy and rather secretive Elven bard hails from Ta’Illistim, but shows little interest in returning.  Possessed of proper, ladylike manners, she is easily shocked by some of her newer acquaintances, hinting as a sheltered upbringing. Her current impoverished state, given her apparent background, could lead to disconcerting questions she might find hard to ignore.
 
The shy and rather secretive Elven bard hails from Ta’Illistim, but shows little interest in returning.  Possessed of proper, ladylike manners, she is easily shocked by some of her newer acquaintances, hinting as a sheltered upbringing. Her current impoverished state, given her apparent background, could lead to disconcerting questions she might find hard to ignore.
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=== Nimarue ===
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Likened to a curious bird of prey, the young sylvan seems an untamed creature that belongs in the wilderness, and perhaps kept far away from civilized people.  Her speech patterns are occasionally awkward as though she struggles both for the correct word and, perhaps, polite phrasing. (She fails, often, though this seems little to bother her.)
  
 
[[Category:Adventurers]]  
 
[[Category:Adventurers]]  
 
[[Category:Platinum Player Characters]]
 
[[Category:Platinum Player Characters]]

Revision as of 03:40, 8 November 2018

Leiana


Leiana, daughter of the Thrak Inn proprietor Sabrien, has lived in Wehnimer's Landing most of her life. After losing her mother to disease at the age of 10, Leiana and her father moved to the Landing in search of community and business. She has never left the walls of the Frontier town until 5118 and has lead a very sheltered life that bred privilege and a dangerous sense of curiosity as a result. Acting upon that desire to explore, she has begun seeking out contracts for treasure and adventure across Elanthia.

Jaynon


Formerly a Paladin of Voln, he has recently heard the call of the Sea...partly due to his affiliation with the rogue Tanai. Lord Whick and Jaynon have been bitter enemies, with Jaynon taking a leading role in the prosecution of Whick after his arrest for the kidnapping of Leiana and murder of Izaar. He wields two blades, values honour above all else, and is honest to a fault.

Thresher


A quiet man, this Half-Krolvin is very devout in his worship of Marlu, the Lord of Destruction. Despite the stereotype surrounding Marluites, Thresher himself is a kind soul, not wishing any undue harm or pain to anyone. However, he is of the firm belief that the only way to have lasting peace on Elanthia is to 'start fresh'...by burning what is, so something new may grow. He believes Undead are an Abomination to his Lord...and fights against any who practice such arts fiercely.

Whick


Great Lord Whick is polite, personable, and a man of many talents and much knowledge. He is gracious, can be kind, and he always is ready to help out those in need. At the same time, he is an unrepentant murderer and has a sadistic streak that runs deep. There is much speculation as to who his true masters are. Though he claims to be working for the Empire and the Hall of Mages (and many records will confirm that), dark whispers in the shadows speak of his true loyalty lying to something...other. He is meticulous and clever, preferring manipulation to brute force. He values order and security.

Quote: "Sometimes, to do something good, you have to be the bad guy."

Achsel


Lead singer of the heavy metal band 'Mithril Mayhem', this gruff but friendly fellow is constantly on the look out for inspiration for his next song. With hits like 'Invar Mine Lady', 'On the Razern's Edge', and 'Caligos Isle', he and his fellow band member Zundrar have played in such famous locales as the Bluerock brewery in Zul Logoth, the Thrak Inn at the Landing, and even Caligos Isle itself. He doesn't pay much attention to politics, though he has a keen sense of right and wrong. He is also a bit of a lush, and has strong opinions on beards, music, and beer.

Qualeric


Qualeric is an elderly wizard, student of the arcane, and an active follower of Jastev. Hailing from Ta'Illistim, he enjoys learning, raining destruction upon usurpers, and all the opportunities the Shining City represents. He is currently engaged in sorting through some things owned by his widow that were recently found in an old storage shed, as well as attempting to discover a new metal which he believes exists but is otherwise undocumented. His familiar is a bat named Klysmar.

Qoshkalia


Qoshkalia is a Faendryl paladin of Fash'lo'nae dedicated to learning, particularly the use of bladed weapons. In the pursuit of this, she has been recognized as a Palestra of the Peltast rank. Recently she has been seen working with Lord Whick in his actions in the Landing, though the exact reasoning is unclear. Word has it that she originally came to the Landing to work on finding some ancient artifacts for a Sorcerer in Ta'Faendryl.

Qadheon


Qadheon is a Faendryl monk and proprieter of [Ta'Faendryl Importers], a business located in the Landing. In addition to this, he has been searching for some lost artifacts, but rumor has it he is not very focused on this task. He has been seen worshipping Ghezresh on Caligos Isle and made mention of importing that spirit's presence to the Isle of Four Winds. Despite this intrigue, he is a generally nice fellow.

Oezzilm


Oezzilm is a local farmer of pumpkin, turnips, and carrots near the Landing. He hopes to eventually have an entire herd of urghs and roltons, but so far he has only one of each. He can be found selling produce around town, fresh after coming from his fields. He has a brother who is great at plowing, and a collection of hoes.

Tanai


Tanai is an orphaned street-rat with a mysterious past. She loves sweets, the ocean, and Jaynon, not necessarily in that order. She considers Lord Whick one of her mortal enemies, especially after being possessed and manipulated by him for a time. She is finally learning how to connect with people, what love entails, and how to read and write. She can be very blunt, downright rude, and occasionally volatile. She is also, however, fiercely loyal, kind-hearted (at times), and enthusiastic (especially for sweets).

Jaired


Jaired grudgingly wears the role of ‘resident old man’ knowing full well that it is just the polite way of calling him the ‘local drunk’. Truth told both apply, but he has his reasons. As the former Lord Marshal of the Landing Militia, a former Warden of Charl, and the former son of a Tehir Seer and a former Palestra both… there are a lot of things he used to be. These days he moonlights as a barkeep over at Thrak’s Inn because what could possibly go wrong? He is a depthless well of questionable advice but might be the best possible option when asking for help in attempting something particularly stupid.

Lutika


Lutika has been a resident of Wehnimer's Landing for many, many years, having settled there after a long life spent traveling afar from her homeland. Now an elderly forest gnome, she labors to care for the injured and sickly using her skill with the healing arts. Lutika projects the demeanor of the stereotypical grandmother, overly doting and kind, but she's quite capable of turning her healer's gifts into fatal tools when threatened. Fortunately, this is seldom necessary, as it's rare to see her range beyond civilization these days.

Tsukiko


Tsukiko supposedly hails from Eloth-Ra, the capital city of the Erithian nation located on the continent of Atan Irith. A stranger in a strange land (to her), she often stands out for the traditional garb of her people, honoring both her Yachan Dai clan bloodline and her devotion to the Volnath Dai sect. To say that Tsukiko is committed to Voln's cause would be an understatement, given the Volnath Dai association, and she persistently works to liberate the souls of the dead from unlife as a holy cause. Tsukiko tends to be unerringly polite, if sometimes ignorant of local ways, but she is a reliable ally and skilled wielder of the katana. Tsukiko is said to make lovely jewelry from most any gemstone for a modest fee, and she has a small shop in Wehnimer's Landing.

Varuna


Little is known of Varuna, save that she apparently hails from Caligos Isle and left for Elanthia when the Ebon Gate closed in 5118. By some unknown magic or transformation, she always appears to be a cloud of indigo mist threaded with silver streamers. Few have seen her true appearance. She would claim herself to be the Incarnation of the Mist or the False Prophet, both titles indicative of her devotion to the deity Ghezresh. She attempts no deception regarding her use of dark magic, as well as her involvement in dark deeds on Caligos Isle and beyond the gate aimed to serve her deity. Interestingly, Varuna is also skilled at creating artistic scars and provides this service for a price. Her work is done utilizing a strange knife with a blade cut from a large emerald.

Megaira


A dwarf of questionable sanity, Megaira went to Caligos Isle when the Ebon Gate opened to it for the first time, and there she stayed. By the time it reopened in 5118, her mind was warped and her devotion to her prior deity was cast off. Now, she was a cleric in service to Ghezresh. She's been cast out and back into Elanthia with the closing of the Ebon Gate in 5118, and she now spreads the deceitful and manipulative word of her Arkati. Quite nicely fills the role of crazed witch, too, right down to the slivers of bone piercing her ears and brow. For all of her flaws and peculiarities, Megaira does wield real power granted by her god, and it's yet to be seen what she intends to do with it.

Calauria


The shy and rather secretive Elven bard hails from Ta’Illistim, but shows little interest in returning. Possessed of proper, ladylike manners, she is easily shocked by some of her newer acquaintances, hinting as a sheltered upbringing. Her current impoverished state, given her apparent background, could lead to disconcerting questions she might find hard to ignore.

Nimarue


Likened to a curious bird of prey, the young sylvan seems an untamed creature that belongs in the wilderness, and perhaps kept far away from civilized people. Her speech patterns are occasionally awkward as though she struggles both for the correct word and, perhaps, polite phrasing. (She fails, often, though this seems little to bother her.)