Casting strength: Difference between revisions

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(→‎Formula: Updated secondary circle bonus for ranks above level, listed spell circles for aura and wisdom stat bonuses, added TOC)
(Added examples, links and a bit of rewriting.)
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[[Casting strength]] or simply CS is the primary offensive measure involved in the resolution of [[Warding]] magic.
[[Casting strength]] or simply CS is the primary offensive measure involved in the resolution of [[Warding]] magic.


A [[character]]'s CS is calculated depending on a character's training and the type and [[spell circle]] of magic being cast. There are also magical spells and items that can enhance a character's CS, such as [[Spirit Slayer (240)]], [[Elemental Targetting (425)]], [[Champion's Might (1612)]], and the magic found in [[heavy quartz orb]]s.
The factors that determine a [[character]]'s CS include, [[level]], [[spell]] ranks known and relevant [[stat]] bonus/es. Additionally, there are magical spells and items that can enhance a character's CS, such as [[Spirit Slayer (240)]], [[Elemental Targetting (425)]], [[Champion's Might (1612)]], and the magic found in [[heavy quartz orb]]s.


== Formula ==
== Formula ==


CS = (Level × 3)
CS = (Level × 3)
+ round(Primary Circle bonus)
+ round([[#Primary Circle Bonus|Primary Circle bonus]])
+ ceiling(Secondary Circle A bonus)
+ ceiling([[#Secondary Circle Bonus|Secondary Circle A bonus]])
+ ceiling(Secondary Circle B bonus)
+ ceiling([[#Secondary Circle Bonus|Secondary Circle B bonus]])
+ round(Stat bonus)
+ round([[#Stat Bonus|Stat bonus]])
'''round''' = standard >= .5 round up, < .5 round down.
'''round''' = standard >= .5 round up, < .5 round down.
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== Primary Circle Bonus ==
== Primary Circle Bonus ==


The Primary Circle is the circle of the spell being cast (round normally). E.g., a sorcerer casting [[Mana Disruption (702)]] would use ranks known in the sorcerer spell circle to calculate the primary circle bonus.
The Primary Circle is the spell circle being cast (round normally). For example, a sorcerer casting [[Mana Disruption (702)]] would use ranks known in the [[Sorcerer Base]] circle to calculate the primary circle CS bonus.
*Ranks up to level = 1
*Ranks up to level = 1
*Ranks 1-20 above level = 0.75
*Ranks 1-20 above level = 0.75
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*Ranks 61-100 above level = 0.25
*Ranks 61-100 above level = 0.25
*Ranks 101-? above level = 0.125
*Ranks 101-? above level = 0.125

A level 60 sorcerer with 80 sorcerer base ranks would have a primary circle bonus of 75 (60 + 15) when casting sorcerer base spells. A bonus of 1 for each spell rank up to level and an additional bonus of 15 (20 * .75) for the 20 ranks above level.


== Secondary Circle Bonus ==
== Secondary Circle Bonus ==


Secondary circles are any other spell circles the character knows (round up). E.g, A sorcerer casting Mana Disruption (702) would use spell ranks known in the [[Minor Elemental]] and [[Minor Spiritual]] circles to calculate the secondary spell circle bonuses. If your profession is is limited to two spell circles then there will only be one secondary circle.
Secondary spell circles are any other circles the character knows that do not include the cast spell. For example, a sorcerer casting [[Mana Disruption (702)]] would use spell ranks known in the [[Minor Elemental]] and [[Minor Spiritual]] circles to calculate the secondary spell circle bonuses. If the sorcerer is casting [[Elemental Strike (415)]] then the secondary circle bonus calculations would use ranks known in the [[Sorcerer Base]] and [[Minor Spiritual]] circles. For professions, such as [[ranger]]s, [[bard]]s, [[paladin]]s, [[rogue]]s and [[warrior]]s that are limited to training in only two spell circles, there is just one secondary circle bonus.
*Ranks up to 2/3 level = 0.33333
*Ranks up to 2/3 level = 0.333
*Ranks above 2/3 level up to level = 0.1
*Ranks above 2/3 level up to level = 0.1
*Ranks above level = 0.05
*Ranks above level = 0.05

A level 60 sorcerer with 30 minor elemental ranks and 20 minor spiritual ranks would have secondary circle bonuses of 10 (30 * .333) from MnE ranks and 7 (20 * .333) from MnS ranks when casting sorcerer base spells.



== Stat Bonus ==
== Stat Bonus ==
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== Example ==
== Example ==
'Mentok' is a level 60 [[Sorcerer]]. He has 80 Sorcerer Base ranks, 30 Minor Elemental ranks, and 20 Minor Spiritual ranks. His AUR bonus is 30 and his WIS bonus is 25.
'Mentok' is a level 60 [[sorcerer]]. He has 80 sorcerer base ranks, 30 minor elemental ranks, and 20 minor spiritual ranks with a 30 AURA bonus and a 25 WISDOM bonus.


*Level x 3 = 180
*Level x 3 = 180
*60 [[Sorcerer Base]] ranks @ 1.0 + 20 ranks @ 0.75 = 75
*60 [[Sorcerer Base]] ranks @ 1.0 + 20 ranks @ 0.75 = 75
*30 [[Minor Elemental]] ranks @ 0.33333 = 10
*30 [[Minor Elemental]] ranks @ 0.333 = 10
*20 [[Minor Spiritual]] ranks @ 0.33333 = 7
*20 [[Minor Spiritual]] ranks @ 0.333 = 7
*(30 AUR bonus + 25 WIS bonus)/2 = 28
*(30 AUR bonus + 25 WIS bonus)/2 = 28
180 + 75 + 10 + 7 + 28 = 300
180 + 75 + 10 + 7 + 28 = 300
Mentok's Sorcerer circle CS = 300
Mentok's sorcerer circle CS = 300


[[Category:Basic Mechanics]]
[[Category:Basic Mechanics]]

Revision as of 19:02, 21 September 2011

Casting strength or simply CS is the primary offensive measure involved in the resolution of Warding magic.

The factors that determine a character's CS include, level, spell ranks known and relevant stat bonus/es. Additionally, there are magical spells and items that can enhance a character's CS, such as Spirit Slayer (240), Elemental Targetting (425), Champion's Might (1612), and the magic found in heavy quartz orbs.

Formula

CS = (Level × 3)
+ round(Primary Circle bonus)
+ ceiling(Secondary Circle A bonus)
+ ceiling(Secondary Circle B bonus)
+ round(Stat bonus)

round = standard >= .5 round up, < .5 round down.
ceiling = always round up

Primary Circle Bonus

The Primary Circle is the spell circle being cast (round normally). For example, a sorcerer casting Mana Disruption (702) would use ranks known in the Sorcerer Base circle to calculate the primary circle CS bonus.

  • Ranks up to level = 1
  • Ranks 1-20 above level = 0.75
  • Ranks 21-60 above level = 0.5
  • Ranks 61-100 above level = 0.25
  • Ranks 101-? above level = 0.125

A level 60 sorcerer with 80 sorcerer base ranks would have a primary circle bonus of 75 (60 + 15) when casting sorcerer base spells. A bonus of 1 for each spell rank up to level and an additional bonus of 15 (20 * .75) for the 20 ranks above level.

Secondary Circle Bonus

Secondary spell circles are any other circles the character knows that do not include the cast spell. For example, a sorcerer casting Mana Disruption (702) would use spell ranks known in the Minor Elemental and Minor Spiritual circles to calculate the secondary spell circle bonuses. If the sorcerer is casting Elemental Strike (415) then the secondary circle bonus calculations would use ranks known in the Sorcerer Base and Minor Spiritual circles. For professions, such as rangers, bards, paladins, rogues and warriors that are limited to training in only two spell circles, there is just one secondary circle bonus.

  • Ranks up to 2/3 level = 0.333
  • Ranks above 2/3 level up to level = 0.1
  • Ranks above level = 0.05

A level 60 sorcerer with 30 minor elemental ranks and 20 minor spiritual ranks would have secondary circle bonuses of 10 (30 * .333) from MnE ranks and 7 (20 * .333) from MnS ranks when casting sorcerer base spells.


Stat Bonus

Stat bonus is the value appearing after the stat when the INFO command is entered.

Example

'Mentok' is a level 60 sorcerer. He has 80 sorcerer base ranks, 30 minor elemental ranks, and 20 minor spiritual ranks with a 30 AURA bonus and a 25 WISDOM bonus.

180 + 75 + 10 + 7 + 28 = 300

Mentok's sorcerer circle CS = 300