Category:Aradhul Road creatures: Difference between revisions

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The '''Aradhul Road''' is a dangerous path that stretches from the north part of the [[Ta'Vaalor]] [[Glaise Cnoc Cemetary|graveyard]] to the [[Gyldemar Forest|Gyldemar Road]], outside the approach to [[Old Ta'Faendryl]].
The '''Aradhul Road''' is a dangerous path that stretches from the north part of the [[Ta'Vaalor]] [[Glaise Cnoc Cemetery]] to the [[Gyldemar Forest|Gyldemar Road]], outside the approach to [[Old Ta'Faendryl]].


Though apparently once grand and well kept, the route is now filled with dangerous obstacles that only the most well trained adventurers can traverse, as well as the occasional hostile creatures that can interrupt travel.
Though apparently once grand and well kept, the route is now filled with dangerous obstacles that only the most well trained adventurers can traverse, as well as the occasional hostile creatures that can interrupt travel.

Revision as of 12:05, 26 July 2010

The Aradhul Road is a dangerous path that stretches from the north part of the Ta'Vaalor Glaise Cnoc Cemetery to the Gyldemar Road, outside the approach to Old Ta'Faendryl.

Though apparently once grand and well kept, the route is now filled with dangerous obstacles that only the most well trained adventurers can traverse, as well as the occasional hostile creatures that can interrupt travel.

The road is named for Aradhul Vaalor, the founder of the elven House of Vaalor.

Maneuvering the trail

Adventurers attempting to maneuver the Aradhul Road will need to be trained in both Climbing and Swimming.

Once in the river, the adventurer will have to swim to the north side to continue toward Old Ta'Faendryl or to the south side to continue to Ta'Vaalor.

Indigenous Creatures

Pages in category "Aradhul Road creatures"

This category contains only the following page.