Category:Atoll creatures: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
mNo edit summary
Line 9: Line 9:
===Mechanics===
===Mechanics===
In order to get to the Atoll you must jump onto a log at the rapids (Lich Room #30811) and successfully keep your balance on it while navigating the rapids before jumping again when you see a thick branch looming overhead with a single vine that may reach the opening of the area.
In order to get to the Atoll you must jump onto a log at the rapids (Lich Room #30811) and successfully keep your balance on it while navigating the rapids before jumping again when you see a thick branch looming overhead with a single vine that may reach the opening of the area.
Factors that impact success are Physical Fitness, Dexterity, Survival, and mobility.
Factors that hinder success are encumbrance and level


There is a barrier to the temple that is shaded one of four colors (Red, Blue, Yellow or Black) - passage into the temple is achieved by visiting the grottos near by and touching the corresponding colored crystal that is wedged into the mouth of a skull in each cave, which enables access through the barrier.
There is a barrier to the temple that is shaded one of four colors (Red, Blue, Yellow or Black) - passage into the temple is achieved by visiting the grottos near by and touching the corresponding colored crystal that is wedged into the mouth of a skull in each cave, which enables access through the barrier.

Revision as of 10:08, 21 September 2022

Map of the hunting area Atoll. Cartography and map by Machtig.

This category lists all creatures found on the Atoll near the town of Kraken's Fall, accessible via the rapids near Widowmaker's Road.

Tritons (both living and non-corporeal undead) have taken up residence on the Atoll and the Temple that is built on it to the north.

Mechanics

In order to get to the Atoll you must jump onto a log at the rapids (Lich Room #30811) and successfully keep your balance on it while navigating the rapids before jumping again when you see a thick branch looming overhead with a single vine that may reach the opening of the area. Factors that impact success are Physical Fitness, Dexterity, Survival, and mobility. Factors that hinder success are encumbrance and level

There is a barrier to the temple that is shaded one of four colors (Red, Blue, Yellow or Black) - passage into the temple is achieved by visiting the grottos near by and touching the corresponding colored crystal that is wedged into the mouth of a skull in each cave, which enables access through the barrier.

The entire Atoll area is subject to spell sever and divergence.

Divergence

This feature is deprecated and is no longer implemented. Information in this article is presented for historical reference only.



Divergence was a balancing mechanic for hunting areas to have spells behave differently in the affected areas. The abilities impacted are in a state of flux. Refer to the Dev team Divergence proposal document for more information.

On January 25th, Divergence was removed. The changes to melee roundtime, PSM AoE setups, and short duration spell cooldowns (except 240) were made live across the game, while the changes to bards and wizards were suspended.

Spell Change
Bard Spellsong Hindrance Drains mana and incurs CastRT
Song of Sonic Disruption (1030) reduced damage (similar to Grimswarm)
Song of Tonis (1035) Enforces a 2 second minimum RT with exceptions for certain weapon types which are limited to 1 or 3 seconds, including aimed attacks. Proc rates on standard flares are reduced, inclusive of script-based flares that utilize standard Cat B damage types. Song of Tonis no longer provides a group bonus, unless under temporary 'Wings of Tonis' effect.
Spirit Slayer (240) "60" second cooldown
(shows up as 90 since it's applied when the spell is cast and runs concurrent with the base 30 second duration of the spell).
Rapid Fire (515) When CAST, it lowers the caster's cast roundtime down to 2 seconds and has no cooldown.
When EVOKEd, it lowers the caster's cast roundtime down to 1 second, and applies a 2 minute cooldown to the base spell and a 10 minute cooldown to the evoked version. The evoked cooldown is lowered by -1 second per EMC rank, down to -300 (making it a 5 minute cooldown).
Core Tap (950) 5 minute cooldown
Can still be activated multiple times during the cooldown with EL:E training.
Minor Steam (1707) Increased mana cost to 5 mana.
Area Name Level
Start
Level
End
Atoll 94 103
Crawling Shore 55 61
Forgotten Vineyard 58 66
Hinterwilds 96 114
Moonsedge ?? ??

08Jan23 Update

Per GM Estild on Discord

Regarding Wyrom's Creating Adventure - January 2023 (https://gswiki.play.net/Creating_Adventure_-_January_2023) announcement, below are the details we're currently planning for the removal of Divergence.  The current implementation can be reviewed at https://docs.google.com/document/d/1kN-1Of1A8HvgERjNQdBrXpQGk-SH72q4gqja9dkp33I/edit#heading=h.ynx2a2khr7o2.

Cooldowns for short duration spells (140, 211, 215, 219, 919, 1619) will go live.
Numerous effects (including the above short duration spells) were already made exempt from Manastorm, Spellburst, and Spell Sever.
Spirit Slayer (240): clerics are in a good position, but empaths probably need a few updates, so we plan to wait before implementing this cooldown.
Breeze's (612) haste effect will go live.
Updated minimum roundtime for melee weapons will go live.
All the other bard and wizard updates are suspended when Divergence is disabled.
PSM AoE setups (reduced from 4s to 3s) will go live.

Pages in category "Atoll creatures"

The following 7 pages are in this category, out of 7 total.