Cave lizard: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = [[Image:Cave_Lizard_Colored.jpg|thumb|upright=0.75|left]]
| picture = Cave_Lizard_Colored.jpg
| level = 18<!-- This will also be used at the end of the page in the Near level creature template -->
| level = 18
| family = Lizard<!-- Add creature to family page list, which will be linked on preview/save -->
| type = Reptilian
| type = Reptilian<!-- Creature body type -->
| family = lizard
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Bites, Claws and Maneuvers.
| otherclass2 =
| area = [[Czeroth Caverns]]<br>
| area = Czeroth Caverns<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = No
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Claw<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 193
{{Creature ability|[[Claw (attack)|Claw]]|+193 [[Attack strength|AS]]}}
| PA2 = Bite
{{Creature ability|[[Bite (attack)|Bite]]|+183 [[Attack strength|AS]]}}
| nobolt =
| PAB = 183
| nowarding =
| PA3 =
| noability =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| maneuver =
| BTA =
{{Creature ability|[[Tail Sweep]]}}
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA = -
| WD2 =
| WDB = -
| WD3 =
| WDC = -
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = Tail Sweep<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->

| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
{{Creature defense attributes
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| defense =
| Melee = 149 - 178
{{creature ability|[[Melee]] |+149 to +178 [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Bolt = 147
{{creature ability|[[Bolt]] |+147 [[Defensive strength|DS]]}}
| UDF =
{{creature ability|[[Bard Base]] |+54 [[Target defense|TD]]}}
| BarTD = 54
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 54
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Empath Base]] |+54 [[Target defense|TD]]}}
| SorTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Major Elemental]] |+54 [[Target defense|TD]]}}
| MjETD = 54
{{creature ability|[[Minor Elemental]] |+54 [[Target defense|TD]]}}
| MnETD = 54
{{creature ability|[[Major Spiritual]] |+54 [[Target defense|TD]]}}
| MjSTD = 54
{{creature ability|[[Minor Spiritual]] |+54 [[Target defense|TD]]}}
| MnSTD = 54
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnMTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->

| noability =
| DSP2 =
| noability =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = ?
| coins =
| magic items = ?
| magic items =
| gems = Yes
| gems = Yes
| boxes = ?
| boxes =
| other = ?
| other =
| skin = a stone-grey lizard tail
| skin = a stone-grey lizard tail
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}
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==Hunting strategies==
==Hunting strategies==
Assuming a hunter in question has the [[DS]] necessary to be safe from the cave lizards attacks, there is little likelihood that they will pose much of a threat. The only particular quirk to cave lizards is their use of the standard lizard creature's tail sweep. They use this often, and if successful, can immediately follow up with an [[Attack strength|AS]] attack. This will prone the victim, and can cause up to 20 [[RT]], but it can also cause as little as 3 RT, and is often easily avoided, even by pures. Most of the danger from this ability arises when the lizard is accompanied by other lizards or [[giant veaba]]s, as usually the single lizard cannot do any significant damage during the RT caused by the maneuver.
Assuming a hunter in question has the [[DS]] necessary to be safe from the cave lizards attacks, there is little likelihood that they will pose much of a threat. The only particular quirk to cave lizards is their use of the standard lizard creature's tail sweep. They use this often, and if successful, can immediately follow up with an [[Attack strength|AS]] attack. This will prone the victim, and can cause up to 20 [[RT]], but it can also cause as little as 3 RT, and is often easily avoided, even by pures. Most of the danger from this ability arises when the lizard is accompanied by other lizards or [[giant veaba]]s, as usually the single lizard cannot do any significant damage during the RT caused by the maneuver.
<div {{log|margin-right=350px}}>
<pre{{log2|margin-right=350px}}>
A cave lizard lashes its tail out at your legs with lightning speed!<br>
A cave lizard lashes its tail out at your legs with lightning speed!
The tail slaps you just beneath the knees sending you crashing to the ground!
<br>
The tail slaps you just beneath the knees sending you crashing to the ground!<br>
Roundtime: 17 sec.
Roundtime: 17 sec.
</div>
</pre>


For the younger aged [[sorcerer]], cave lizards are effectively dealt with by merely casting [[Blood Burst (701)]] a few times and leaving it while you pursue other foes, or more directly with [[Mana Disruption (702)]].
For the younger aged [[sorcerer]], cave lizards are effectively dealt with by merely casting [[Blood Burst (701)]] a few times and leaving it while you pursue other foes, or more directly with [[Mana Disruption (702)]].

Revision as of 14:38, 4 December 2019

Cave lizard
Cave Lizard Colored.jpg
Level 18
Family Lizard family creatures
Body Type Reptilian
Area(s) Found Czeroth Caverns
BCS Yes
HP
Speed
Attack Attributes
Physical Attacks
Claw 193 AS
Bite 183 AS
Special Offensive Abilities
Tail Sweep
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee 149 - 178
Ranged
Bolt 147
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 54
Cleric Base
Empath Base 54
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental 54
Major Elemental 54
Minor Spiritual 54
Major Spiritual 54
Minor Mental
Treasure Attributes
Coins
Gems Yes
Magic Items
Boxes
Skin a stone-grey lizard tail
Other

When safe in the confines of its underground home, the cave lizard is easily mistaken for just another rock on the floor, albeit a rather long, thick rock. Its low-slung body and stubby legs allow it to squeeze through cracks that would defy attempts by the smaller humanoid races. A mottled, scaly hide of charcoal grey intermixed with deep crimson helps it hide in low light conditions. Bright light reveals not only the more scintillating aspects of its crimson coloration but rows of razor-sharp teeth set in a protruding snout. One should not fixate on the snout, though, lest the powerful tail of the cave lizard land a devastating blow.

Hunting strategies

Assuming a hunter in question has the DS necessary to be safe from the cave lizards attacks, there is little likelihood that they will pose much of a threat. The only particular quirk to cave lizards is their use of the standard lizard creature's tail sweep. They use this often, and if successful, can immediately follow up with an AS attack. This will prone the victim, and can cause up to 20 RT, but it can also cause as little as 3 RT, and is often easily avoided, even by pures. Most of the danger from this ability arises when the lizard is accompanied by other lizards or giant veabas, as usually the single lizard cannot do any significant damage during the RT caused by the maneuver.

A cave lizard lashes its tail out at your legs with lightning speed!
The tail slaps you just beneath the knees sending you crashing to the ground!
Roundtime: 17 sec.

For the younger aged sorcerer, cave lizards are effectively dealt with by merely casting Blood Burst (701) a few times and leaving it while you pursue other foes, or more directly with Mana Disruption (702).

Other information

Cave Lizards, on rare occasions, drop gems, the only form of treasure in the Czeroth Caverns aside from skins.

References

Near-level creatures - edit
Level 16 Level 17 Level 18 Level 19 Level 20
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