Cave lizard: Difference between revisions

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==Hunting strategies==
==Hunting strategies==
Assuming a hunter in question has the DS necessary to be safe from the cave lizards attacks, there is little likelihood that they will pose much of a threat. The only particular quirk to cave lizards is their use of the standard lizard creature's tail sweep. They use this often, and if successful, can immediately follow up with an AS attack. This will prone the victim, and can cause up to 20 RT, but it can also cause as little as 3 RT, and is often easily avoided, even by pures. Most of the danger from this ability arises when the lizard is accompanied by other lizards or [[giant veaba]]s, as usually the single lizard cannot do any significant damage during the RT caused by the maneuver. For the younger aged sorcerer, cave lizards are effectively dealt with by merely casting [[Blood Burst (701)]] a few times and leaving it while you pursue other foes, or more directly with [[Mana Disruption (702)]].
Assuming a hunter in question has the [[DS]] necessary to be safe from the cave lizards attacks, there is little likelihood that they will pose much of a threat. The only particular quirk to cave lizards is their use of the standard lizard creature's tail sweep. They use this often, and if successful, can immediately follow up with an [[AS]] attack. This will prone the victim, and can cause up to 20 [[RT]], but it can also cause as little as 3 RT, and is often easily avoided, even by pures. Most of the danger from this ability arises when the lizard is accompanied by other lizards or [[giant veaba]]s, as usually the single lizard cannot do any significant damage during the RT caused by the maneuver. For the younger aged [[sorcerer]], cave lizards are effectively dealt with by merely casting [[Blood Burst (701)]] a few times and leaving it while you pursue other foes, or more directly with [[Mana Disruption (702)]].


==Other information==
==Other information==

Revision as of 09:04, 10 January 2007

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Cave lizard
Picture
Level 18
Family lizard family creatures
Body Type Reptilian
Undead No
Areas Found Czeroth Caverns
BCS <Not Known>
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
Claw Unknown
Bite 183
Bolt Attacks
Use the Creature ability template here {{{bolt}}}.
Warding Attacks
Use the Creature ability template here {{{warding}}}.
Maneuver Attacks
Tail Sweep
Offensive Spells & Abilities
Use the Creature ability template here {{{ability}}}.
Defense Attributes
Defensive Strength (melee) 178
Defensive Strength (ranged) N/A
Defensive Strength (bolt) 147
Target Defense (Bard Base) N/A
Target Defense (Ranger) N/A
Target Defense (Sorcerer) 54
Target Defense (Wizard) <N/A>
Target Defense (Cleric) <N/A>
Target Defense (Empath) <N/A>
Target Defense (MjE) <N/A>
Target Defense (MnE) 54
Target Defense (MjS) <N/A>
Target Defense (MnS) 54
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin a lizard tail
Other ?

When safe in the confines of its underground home, the cave lizard is easily mistaken for just another rock on the floor, albeit a rather long, thick rock. Its low-slung body and stubby legs allow it to squeeze through cracks that would defy attempts by the smaller humanoid races. A mottled, scaly hide of charcoal grey intermixed with deep crimson helps it hide in low light conditions. Bright light reveals not only the more scintillating aspects of its crimson coloration but rows of razor-sharp teeth set in a protruding snout. One should not fixate on the snout, though, lest the powerful tail of the cave lizard land a devastating blow.[1]

Hunting strategies

Assuming a hunter in question has the DS necessary to be safe from the cave lizards attacks, there is little likelihood that they will pose much of a threat. The only particular quirk to cave lizards is their use of the standard lizard creature's tail sweep. They use this often, and if successful, can immediately follow up with an AS attack. This will prone the victim, and can cause up to 20 RT, but it can also cause as little as 3 RT, and is often easily avoided, even by pures. Most of the danger from this ability arises when the lizard is accompanied by other lizards or giant veabas, as usually the single lizard cannot do any significant damage during the RT caused by the maneuver. For the younger aged sorcerer, cave lizards are effectively dealt with by merely casting Blood Burst (701) a few times and leaving it while you pursue other foes, or more directly with Mana Disruption (702).

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 16 Level 17 Level 18 Level 19 Level 20
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