Centaur ranger

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Revision as of 10:31, 26 April 2021 by SPYRIDONM3 (talk | contribs) (HPs (300), log2 creature description, defensive spells, treasure, shard and essence)
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Centaur ranger
Level 23
Family Centaur family creatures
Body Type Hybrid
Classification(s) Living
Area(s) Found Rambling Meadows
BCS Yes
HP 300
Speed
Attack Attributes
Physical Attacks
Long bow 208 AS
Misc. Offensive Spells
Call Swarm (615)
Sounds (607)
Tangle Weed (610)
Combat Maneuvers
Kick
Defense Attributes
Armor
Chain Mail ASG 13
Defensive Strength (DS)
Melee 108
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 66 - 75
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 78
Wizard Base
Minor Elemental 82
Major Elemental
Minor Spiritual 72
Major Spiritual
Minor Mental
Defensive Spells
Natural Colors (601)
Resist Elements (602)
Self Control (613)
Spirit Warding I (101)
Spirit Defense (103)
Treasure Attributes
Coins yes
Gems yes
Magic Items yes
Boxes yes
Skin a centaur hide
Other Glimmering blue essence shard
Glimmering blue mote of essence
Seeming to be a blend of mannish torso upon the body of a light horse, the ranger has a certain charm and aura of mystery.  That is, until you encounter one, for the ranger is a savage and wilder cousin to the great centaurs of legend and will lash out in terrible fury when it deems a threat is at hand.  Its hide is valued for its toughness and durability and thus, many will brave the danger of flying hooves and the threat held by these fierce creatures to gain this prize.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

  • The centaur rangers have a kick maneuver that can cause knock downs and forced stance changes. An example of the kicking maneuver:
A roan centaur ranger wheels quickly, plants her front hooves firmly on the ground and kicks at you with both hind legs!
You leap quickly to the side, but the ranger's hooves catch you with a glancing blow!
   ... 10 points of damage!
   Light blow to your right leg.
You stumble to the ground!
Roundtime: 5 sec.

References

Near-level creatures - edit
Level 21 Level 22 Level 23 Level 24 Level 25
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