Charge (weapon technique): Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
(updated templates, removed outdated play.net link) |
||
(13 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
:''{{Redirect|Charge}}'' |
|||
{{Cman |
|||
{{Player System Manager |
|||
| cost = Base 20 (-5 rank 1, -3 rank 2) |
|||
|mnemonic = charge |
|||
|type = Setup |
|||
⚫ | |||
|roundtime = 4s |
|||
| requirements = Charge requires a puncturing polearm |
|||
|stamina = 14 |
|||
| prereqs = None |
|||
|offensivegear = Right hand |
|||
| sq1 = 2 |
|||
⚫ | |||
| sq2 = 4 |
|||
|attributes = Flares/Spikes Enabled<br>Hostile<br>Initiator Stance Penalty<br>Shield Defensive Bonus<br>Racial Size Modifiers<br>Target Stance Bonus |
|||
| sq3 = 6 |
|||
⚫ | |||
| sq4 = 8 |
|||
⚫ | |||
⚫ | |||
}} |
|||
| se1 = 3 |
|||
{{PSMcosts |
|||
| se2 = 6 |
|||
|sq1 = 2|se1 = 3|pu1 = - |
|||
| se3 = 9 |
|||
| |
|sq2 = 4|se2 = 6 |
||
| |
|sq3 = 6|se3 = 9 |
||
| |
|sq4 = 8|se4 = 12 |
||
⚫ | |||
}} |
|||
{{TOC limit|2}} |
|||
{{PSMinfo |
|||
|description = Charge at your opponent with your polearm. |
|||
⚫ | |||
|additionalinfo = If the endroll is -50 or below, the attacker is considered to have fumbled the attempt and may fall prone. |
|||
⚫ | |||
⚫ | |||
*[[Decaying Citadel guardsman]] |
|||
⚫ | |||
⚫ | |||
*[[Triton combatant]] |
*[[Triton combatant]] |
||
*[[Triton radical]] |
*[[Triton radical]] |
||
==Messaging== |
===Messaging=== |
||
<pre{{log2|margin-right=350px}}> |
|||
<div {{log}}> |
|||
A triton radical rushes forward at you with his silvery green trident and attempts a charge! |
A triton radical rushes forward at you with his silvery green trident and attempts a charge! |
||
[Roll result: 102 (open d100: 53)] |
[Roll result: 102 (open d100: 53)] |
||
A triton radical lunges at you with a sharp charge and you lose your footing. |
A triton radical lunges at you with a sharp charge and you lose your footing. |
||
... 5 points of damage! |
... 5 points of damage! |
||
Minor puncture to the chest. |
Minor puncture to the chest. |
||
Roundtime: 11 sec. |
Roundtime: 11 sec. |
||
</ |
</pre> |
||
< |
<pre{{log2}}> |
||
A triton combatant rushes forward at you with her silvery blue trident and attempts a charge! |
A triton combatant rushes forward at you with her silvery blue trident and attempts a charge! |
||
[Roll result: 166 (open d100: 91)] |
[Roll result: 166 (open d100: 91)] |
||
A triton combatant lunges at you with an expert charge and you flip through the air, landing on your head with a crash! |
A triton combatant lunges at you with an expert charge and you flip through the air, landing on your head with a crash! |
||
... 20 points of damage! |
... 20 points of damage! |
||
Strike to temple! Saved by a thick skull! |
Strike to temple! Saved by a thick skull! |
||
Roundtime: 21 sec. |
Roundtime: 21 sec. |
||
You are still stunned. |
You are still stunned. |
||
</ |
</pre> |
||
==External Sources== |
|||
*[http://www.play.net/gs4/info/maneuvers/list.asp#charge Combat Maneuvers List: Charge], on play.net |
|||
== Resources == |
|||
⚫ | |||
*JESSARIL's [[Cman charge testing (saved post)]] |
|||
*[[List of combat maneuvers by profession]] |
|||
}} |
Revision as of 14:50, 25 January 2021
- "Charge" redirects here. For other uses, see Charge (disambiguation).
|
|
Description
Charge at your opponent with your polearm.Mechanics
Charge can be used with most polearms to damage and knock down an opponent. In some cases, it can stun your opponent and/or force them to lower stance. Poor attempts may have adverse effects on the attacker.Additional Information
If the endroll is -50 or below, the attacker is considered to have fumbled the attempt and may fall prone.
Creatures that use this maneuver
Messaging
A triton radical rushes forward at you with his silvery green trident and attempts a charge! [Roll result: 102 (open d100: 53)] A triton radical lunges at you with a sharp charge and you lose your footing. ... 5 points of damage! Minor puncture to the chest. Roundtime: 11 sec.
A triton combatant rushes forward at you with her silvery blue trident and attempts a charge! [Roll result: 166 (open d100: 91)] A triton combatant lunges at you with an expert charge and you flip through the air, landing on your head with a crash! ... 20 points of damage! Strike to temple! Saved by a thick skull! Roundtime: 21 sec. You are still stunned.