Charge (weapon technique): Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(New page: {{Cman | cost = Base 20 (-5 rank 1, -3 rank 2) | mnemonic = CHARGE | available = Warriors, Bards, Monks, Paladins | requirements = Charge requires a puncturing polearm ...)
 
mNo edit summary
Line 22: Line 22:


==Creatures that use this maneuver==
==Creatures that use this maneuver==
*[[triton combatant]]
*[[Triton combatant]]
*[[triton radical]]
*[[Triton radical]]


==Messaging==
==Messaging==

Revision as of 00:27, 27 July 2008

Charge (weapon technique)
Available To Warriors, Bards, Monks, Paladins
Mnemonic [CHARGE]
Cost Base 20 (-5 rank 1, -3 rank 2)
Roundtime {{{roundtime}}}
Requirements Charge requires a puncturing polearm
Prerequisites None
Rank Square Semi
1 2
2 4
3 6
4 8 12 
5 10 15

Charge is a combat maneuver that can be used with most polearms to damage and knock down an opponent. In some cases, it can stun an opponent and/or force them to lower stance. Poor attempts may have adverse effects on the attacker.

Charge requires a polearm (and left hand for two-handed poles) that is a puncturing weapon.

Creatures that use this maneuver

Messaging

A triton radical rushes forward at you with his silvery green trident and attempts a charge!
[Roll result: 102 (open d100: 53)]
A triton radical lunges at you with a sharp charge and you lose your footing. ... 5 points of damage!
Minor puncture to the chest.
Roundtime: 11 sec.

A triton combatant rushes forward at you with her silvery blue trident and attempts a charge!
[Roll result: 166 (open d100: 91)]
A triton combatant lunges at you with an expert charge and you flip through the air, landing on your head with a crash!
... 20 points of damage!
Strike to temple! Saved by a thick skull!
Roundtime: 21 sec.
You are still stunned.

External Sources