Charge (weapon technique): Difference between revisions
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==Resources== |
== Resources == |
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*JESSARIL's [[Cman charge testing (saved post)]] |
*JESSARIL's [[Cman charge testing (saved post)]] |
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*[[List of combat maneuvers by profession]] |
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*[http://www.play.net/gs4/info/maneuvers/list.asp#charge Combat Maneuvers List: Charge], on play.net |
*[http://www.play.net/gs4/info/maneuvers/list.asp#charge Combat Maneuvers List: Charge], on play.net |
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Revision as of 22:04, 27 May 2015
"Charge" redirects here. For other uses, see Charge (disambiguation).
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Charge is a combat maneuver that can be used with most polearms to damage and knock down an opponent. In some cases, it can stun an opponent and/or force them to lower stance. Poor attempts may have adverse effects on the attacker.
Charge requires a polearm (and left hand for two-handed poles) that is a puncturing weapon.
Creatures that use this maneuver
Messaging
A triton radical rushes forward at you with his silvery green trident and attempts a charge! [Roll result: 102 (open d100: 53)] A triton radical lunges at you with a sharp charge and you lose your footing. ... 5 points of damage! Minor puncture to the chest. Roundtime: 11 sec.
A triton combatant rushes forward at you with her silvery blue trident and attempts a charge! [Roll result: 166 (open d100: 91)] A triton combatant lunges at you with an expert charge and you flip through the air, landing on your head with a crash! ... 20 points of damage! Strike to temple! Saved by a thick skull! Roundtime: 21 sec. You are still stunned.
Resources
- JESSARIL's Cman charge testing (saved post)
- List of combat maneuvers by profession
- Combat Maneuvers List: Charge, on play.net