Chronomage Teleportation System: Difference between revisions

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The '''Chronomage Teleportation System''' is a system that will allow a character or a group of characters to teleport to another location in [[Elanthia]] without the hazards and trouble involved with travelling the distance by foot. The Chronomages, creators of [[gold ring]]s, will transport all individuals holding an orb to their destinations every 90 minutes, however, an individual character will not be able to be teleported by the Chronomages more than once every 48 hours.
The '''Chronomage Teleportation System''' is a system that will allow a character or a group of characters to teleport to another location in [[Elanthia]] without the hazards and trouble involved with travelling the distance by foot. The Chronomages, creators of [[gold ring]]s, will transport all individuals holding an orb to their destinations every 20 minutes. In the past there was an exorbitant surcharge for attempting to use the system more than once every 48 hours, but there is now a flat 100,000 silver fee regardless.

The system consists of two vast zones and an array of more isolated zones. The Chronomage stations sell intra-zone teleportation passes with unlimited uses for 5,000 silvers that expire after 24 hours, whereas inter-zone rates are still relatively expensive. However, it is possible to cheaply transport to near the edges of some zones, such as the mine carts in the [[Dragonspine Mountains]]. The gold rings now function freely within these wider zones, so it is possible to ring from Solhaven to [[Aenatumgana]].


Chronomage orbs can also be earned via [[Login Rewards]] or purchased through the [[SimuCoin]]s Store.
Chronomage orbs can also be earned via [[Login Rewards]] or purchased through the [[SimuCoin]]s Store.


== Teleportation Zones ==
The Chronomages replaced the [[ICE age|I.C.E. Age]] guilds called [[Navigators|The Navigators]], which is why we refer to the gold ring robberies as getting "Navved."
The Chronomage network is now enhanced with "time tunnels" that vastly ease the range and cost of teleportation travel.


'''Zone 1:'''
== Locations ==
*[[Wehnimer's Landing]]: Town Square Southwest, in the basement of the Travel Office<br>
[[Cysaegir]]: southwest of Linsandrych Common<br>
*[[Solhaven]]: <br>
[[Icemule Trace]]: on Wraith Road in the Magical Burrow at the Loci Workshop (through the iron gate)<br>
[[Teras Isle]]: across the footbridge at the deadend of Copper Avenue.<br>
*[[Icemule Trace]]: on Wraith Road in the Magical Burrow at the Loci Workshop (through the iron gate)<br>
*[[Pinefar]]:<br>
[[River's Rest]]: down the tracks near where the old log was outside of the town. The waiting room is through the bore on the stump.<br>
* Most traveling and hunting areas between these towns.
[[Solhaven]]: <br>

[[Ta'Illistim]]: southwestern corner of the Gateyard.<br>
'''Zone 2:'''
[[Ta'Vaalor]]: southwest of Victory Gate, in a turret.<br>
*[[Cysaegir]]: southwest of Linsandrych Common<br>
[[Wehnimer's Landing]]: Town Square Southwest, in the basement of the Travel Office<br>
[[Zul Logoth]]: building near the Bard's Guild
*[[Ta'Illistim]]: southwestern corner of the Gateyard.<br>
*[[Ta'Vaalor]]: southwest of Victory Gate, in a turret.<br>
* Most traveling and hunting areas between these towns.

'''Isolated:'''
*[[Teras Isle]]: across the footbridge at the deadend of Copper Avenue.<br>
*[[River's Rest]]: down the tracks near where the old log was outside of the town. The waiting room is through the bore on the stump.<br>
*[[Zul Logoth]]: building near the Bard's Guild
*Special Hunting Regions: [[The Broken Lands]], [[Elemental Confluence]], [[The Rift]], [[Shadow Valley]], [[Old Ta'Faendryl]], etc.


Note: LOOK at the orb. If you are in the correct room for teleportation, it will emit a faint golden glow. If there is no glow, look for a different room.
Note: LOOK at the orb. If you are in the correct room for teleportation, it will emit a faint golden glow. If there is no glow, look for a different room.


== References ==
==Behind The Scenes==
The Chronomages replaced the [[ICE age|I.C.E. Age]] guilds called [[Navigators|The Navigators]], which is why gold ring robberies are called getting "Navved." The messaging is still more consistent with the archaic history.

===References===
*GM Warden. [[Chronomage Teleportation System saved post]], 17 May, 2006.
*GM Warden. [[Chronomage Teleportation System saved post]], 17 May, 2006.
*GM Coase. [[Teleportation review (saved posts)]], 9 February, 2016.


[[category:Transport]]
[[category:Transport]]

Revision as of 10:46, 9 February 2016

The Chronomage Teleportation System is a system that will allow a character or a group of characters to teleport to another location in Elanthia without the hazards and trouble involved with travelling the distance by foot. The Chronomages, creators of gold rings, will transport all individuals holding an orb to their destinations every 20 minutes. In the past there was an exorbitant surcharge for attempting to use the system more than once every 48 hours, but there is now a flat 100,000 silver fee regardless.

The system consists of two vast zones and an array of more isolated zones. The Chronomage stations sell intra-zone teleportation passes with unlimited uses for 5,000 silvers that expire after 24 hours, whereas inter-zone rates are still relatively expensive. However, it is possible to cheaply transport to near the edges of some zones, such as the mine carts in the Dragonspine Mountains. The gold rings now function freely within these wider zones, so it is possible to ring from Solhaven to Aenatumgana.

Chronomage orbs can also be earned via Login Rewards or purchased through the SimuCoins Store.

Teleportation Zones

The Chronomage network is now enhanced with "time tunnels" that vastly ease the range and cost of teleportation travel.

Zone 1:

  • Wehnimer's Landing: Town Square Southwest, in the basement of the Travel Office
  • Solhaven:
  • Icemule Trace: on Wraith Road in the Magical Burrow at the Loci Workshop (through the iron gate)
  • Pinefar:
  • Most traveling and hunting areas between these towns.

Zone 2:

  • Cysaegir: southwest of Linsandrych Common
  • Ta'Illistim: southwestern corner of the Gateyard.
  • Ta'Vaalor: southwest of Victory Gate, in a turret.
  • Most traveling and hunting areas between these towns.

Isolated:

Note: LOOK at the orb. If you are in the correct room for teleportation, it will emit a faint golden glow. If there is no glow, look for a different room.

Behind The Scenes

The Chronomages replaced the I.C.E. Age guilds called The Navigators, which is why gold ring robberies are called getting "Navved." The messaging is still more consistent with the archaic history.

References