Cleric Guild/saved posts

The official GemStone IV encyclopedia.
< Cleric Guild
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Ta'Illistim

Category: Towns
Topic: Ta'Illistim
Message #: 2257
Author: GS4-SORAYA
Date: 1/21/2008 4:39:31 PM
Subject: Cleric Guild now open

Greetings!

The guild is now open in Gyldemar Forest. Many thanks to the clerics who participated with Edira and came along until the stone path that leads to the entrance magically appeared.

Huge thanks to GM Estild who toiled very hard to bring the guild to fruition. Ginormous (is that really a word? Heh) thanks to the QC team for getting it approved in super fast time!

Soraya

Shrines

Category: Arkati and Other Spirits
Topic: General Discussion
Message #: 1005
Author: GS4-ESTILD
Date: 5/18/2010 6:26:26 PM
Subject: Re: Pilgrimage of Faith

The portals outside the Cleric Guilds in each town have been removed. You may walk to Zul Logoth and enter the crack from Marcasite Tunnel to revisit the shrine at anytime.

In addition, the rooms along the staircase leading up to the top have been updated to be shrines to the appropriate deities. SENSE has also been updated for clerics and paladins to provide more precise information when dealing with multi-shrine rooms:

>sense
You open your soul to the lesser spirits in the room in an attempt to find a Minor Sanctuary. Nothing stands out to you.

Utilizing your familiarity with the divine, you sense the distinct presence of Lumnis, Ronan, and Phoen's influence in the room.
Roundtime: 3 sec.

Also, you may now teleport out of the shrine area, but cannot teleport in.

Lastly, the obelisks will now allow clerics and paladins to generate unlimited symbols, to be handed out as they see fit.

GameMaster Estild