Co-operative Houses of Elanthia: Difference between revisions

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<div class="alert alert-info"><center>'''[https://sites.google.com/site/gs4che/ Official information available on the CHE website maintained by GM Elidi]</center></div>
<div class="alert alert-info"><center>'''[https://sites.google.com/site/gs4che/ Official information available on the CHE website maintained by GM Elidi]</center></div>
{{TOCright}}
[[File:Che.jpg|450px|center]]<br>
[[File:Che.jpg|450px|center]]<br>
The '''Co-operative Houses of Elanthia''' (also known as '''CHE''') is the formal organization to which the Great Houses belong. Its purpose is to establish a standard for behavior by the member houses. It is headed by Arch-Steward Lord Ruthiford Pennington. In 5115, Lord Ruthiford commissioned the building of [[Ebonstone Manor]] in [[Wehnimer's Landing]] to serve as organizational headquarters. It is located down a red-bricked pathway on North Ring Road one block west of [[Helden Hall]].
The '''Co-operative Houses of Elanthia''' (also known as '''CHE''') is the formal organization to which the Great Houses belong. Its purpose is to establish a standard for behavior by the member houses. It is headed by Arch-Steward Lord [[Ruthiford Pennington]]. In 5115, Lord Ruthiford commissioned the building of [[Ebonstone Manor]] in [[Wehnimer's Landing]] to serve as organizational headquarters. It is located down a red-bricked pathway on North Ring Road one block west of [[Helden Hall]].


The emblem of the CHE, as elected by vote in 2006, is a circular knotwork of conjoined hands surrounding a formidable manor.
The emblem of the CHE, as elected by vote in 2006, is a circular knotwork of conjoined hands surrounding a formidable manor.
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Each of the Great Houses has its own grounds and provides various services to its members and, in many cases, to the adventuring community as a whole. Some commonly held events include service nights (spell ups, bounty help), games, lectures, and formal balls. The events are organized by house officers, who are regular subscribing [[player character]]s given extra commands to deploy things like town criers, news items, and house tents, and who can request assistance from an overseeing [[GameMaster]] for things like [[raffle]] tables, structure additions, and extra event messaging.
Each of the Great Houses has its own grounds and provides various services to its members and, in many cases, to the adventuring community as a whole. Some commonly held events include service nights (spell ups, bounty help), games, lectures, and formal balls. The events are organized by house officers, who are regular subscribing [[player character]]s given extra commands to deploy things like town criers, news items, and house tents, and who can request assistance from an overseeing [[GameMaster]] for things like [[raffle]] tables, structure additions, and extra event messaging.


In addition, characters who join a house will have their [[locker]](s) moved into the house structure and/or house annex, depending on the house, location, and subscription level of the account. In each city other than that where their grounds are located, each House is represented by a private room with locker access located in a public building, in many cases near the public lockers. Two examples of this are the [[Lost Home]] in [[Ta'Illistim]] and the upstairs of [[Hale Hall]] in [[Mist Harbor]].
In addition, characters who join a house will have their [[locker]](s) moved into the house structure and/or house annex, depending on the house, location, and subscription level of the account. In each city other than that where their grounds are located, each House is represented by a private room with locker access located in a public building, in many cases near the public lockers. Two examples of this are the [[Lost Home]] in [[Ta'Illistim]] and the upstairs of [[Hale Hall]] in [[Mist Harbor]].

__NOTOC__
Also, characters who join a house will be able to engrave the house Coat of Arms on their shield at Wehnimer's Landing's [[Engraver's Shop]].

==Members of the CHE==
{| {{prettytable}}
|- bgcolor=lightblue
!Name||Main Location||Lich Room Entry
|-
|[[Argent Aspis]] || Wehnimer's Landing || 378
|-
|[[Beacon Hall Archive]] || River's Rest || 11010
|-
|[[Cairnfang Manor]] || Solhaven || 22110
|-
|[[Helden Hall]] || Wehnimer's Landing || 3879
|-
|[[House Arcane]] || Wehnimer's Landing || 249
|-
|[[House Brigatta]] || Wehnimer's Landing || 274
|-
|[[House Paupers]] || Wehnimer's Landing || 7983
|-
|[[House Sovyn]] || Wehnimer's Landing || 8754
|-
|[[House Sylvanfair]] || Wehnimer's Landing || 8753
|-
|[[Moonstone Abbey]] || Ta'Illistim || 9891
|-
|[[Obsidian Tower]] || Wehnimer's Landing || 20847
|-
|[[Rising Phoenix]] || Wehnimer's Landing || 256
|-
|[[Rone Academy]] || Wehnimer's Landing || 8772
|-
|[[Silvergate Inn]] || Wehnimer's Landing || 3741
|-
|[[Twilight Hall]] || Wehnimer's Landing || 8622
|-
|[[White Haven]] || Icemule Trace || 3410
|-
|[[Willow Hall]] || Wehnimer's Landing || 13037
|}

==Joining==
==Joining==
Each House sets its own induction schedule, membership requirements and joining fees. [[F2P]] accounts may not join a House.
Each House sets its own induction schedule, membership requirements and joining fees. [[F2P]] accounts may not join a House.


==Clerk Locations==
==Resigning==
Members can resign from their current House in the presence of a [[Co-operative_Houses_of_Elanthia#House_Clerk_Locations|House clerk]] using the {{boldmono|RESIGN}} command. Once resigned, a character will no longer be a member of a House, and thus will no longer have the associated benefits (House access, increased locker size). There is no waiting period between leaving one House and joining another.

==House Clerk Locations==
{| {{prettytable}}
{| {{prettytable}}
|- bgcolor=lightblue
|- bgcolor=lightblue
!Town||Location
!Town||Location||Lich Room
|-
|-
|[[Wehnimer's Landing]]||[[Ebonstone Manor]]
|[[Wehnimer's Landing]]||[[Ebonstone Manor]]||#25865
|-
|-
|[[Wehnimer's Landing]]||[[Moot Hall|Moot Hall (upstairs)]]||#7978
|[[Kharam Dzu]]|| [[Borthuum Company Store]]
|-
|-
|[[Kharam Dzu|Kharam Dzu (Teras Isle)]]|| [[Borthuum Company Store]]||#1896
|[[Icemule Trace]]||[[Clovertooth Hall]]
|-
|-
|[[Mist Harbor]]||[[Hale Hall]]
|[[Icemule Trace]]||[[Clovertooth Hall]]||#18246
|-
|-
|[[River's Rest]]||[[Purser's Office]]
|[[Mist Harbor]]||[[Hale Hall]]||#16307
|-
|-
|[[Solhaven]]|| [[Town Hall]]
|[[River's Rest]]||[[Purser's Office]]||#18895
|-
|-
|[[Ta'Illistim]]||[[Lost Home]]
|[[Solhaven]]|| [[Town Hall]]||#26179
|-
|-
|[[Ta'Vaalor]]||[[Wyvern Keep]]
|[[Ta'Illistim]]||[[Lost Home]]||#13259
|-
|-
|[[Zul Logoth]]||[[Municipal Building]]
|[[Ta'Vaalor]]||[[Wyvern Keep]]||#26044
|-
|[[Zul Logoth]]||[[Municipal Building]]||#16905, go steel door
|}
|}

==Members of the CHE==
*[[Argent Aspis]]
*[[Beacon Hall Archive]]
*[[Cairnfang Manor]]
*[[Helden Hall]]
*[[House Arcane]]
*[[House Brigatta]]
*[[House Paupers]]
*[[House Sovyn]]
*[[House Sylvanfair]]
*[[Moonstone Abbey]]
*[[Obsidian Tower]]
*[[Rising Phoenix]]
*[[Rone Academy]]
*[[Silvergate Inn]]
*[[Twilight Hall]]
*[[White Haven]]
*[[Willow Hall]]


==Resources==
==Resources==
*[https://sites.google.com/site/gs4che/ CHE Website by GM Elidi]
*[https://sites.google.com/site/gs4che/ CHE Website by GM Elidi]
*<section begin=link />[http://elanthianevents.com/ CHE/MHO aggregate event calendar by Debia]<section end=link />
*[[/saved posts|Saved posts]]
*[[/saved posts|Saved posts]]
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/view Officials main folder]
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/view Officials main folder]

Revision as of 08:21, 19 June 2020

Che.jpg


The Co-operative Houses of Elanthia (also known as CHE) is the formal organization to which the Great Houses belong. Its purpose is to establish a standard for behavior by the member houses. It is headed by Arch-Steward Lord Ruthiford Pennington. In 5115, Lord Ruthiford commissioned the building of Ebonstone Manor in Wehnimer's Landing to serve as organizational headquarters. It is located down a red-bricked pathway on North Ring Road one block west of Helden Hall.

The emblem of the CHE, as elected by vote in 2006, is a circular knotwork of conjoined hands surrounding a formidable manor.

Each of the Great Houses has its own grounds and provides various services to its members and, in many cases, to the adventuring community as a whole. Some commonly held events include service nights (spell ups, bounty help), games, lectures, and formal balls. The events are organized by house officers, who are regular subscribing player characters given extra commands to deploy things like town criers, news items, and house tents, and who can request assistance from an overseeing GameMaster for things like raffle tables, structure additions, and extra event messaging.

In addition, characters who join a house will have their locker(s) moved into the house structure and/or house annex, depending on the house, location, and subscription level of the account. In each city other than that where their grounds are located, each House is represented by a private room with locker access located in a public building, in many cases near the public lockers. Two examples of this are the Lost Home in Ta'Illistim and the upstairs of Hale Hall in Mist Harbor.

Also, characters who join a house will be able to engrave the house Coat of Arms on their shield at Wehnimer's Landing's Engraver's Shop.

Members of the CHE

Name Main Location Lich Room Entry
Argent Aspis Wehnimer's Landing 378
Beacon Hall Archive River's Rest 11010
Cairnfang Manor Solhaven 22110
Helden Hall Wehnimer's Landing 3879
House Arcane Wehnimer's Landing 249
House Brigatta Wehnimer's Landing 274
House Paupers Wehnimer's Landing 7983
House Sovyn Wehnimer's Landing 8754
House Sylvanfair Wehnimer's Landing 8753
Moonstone Abbey Ta'Illistim 9891
Obsidian Tower Wehnimer's Landing 20847
Rising Phoenix Wehnimer's Landing 256
Rone Academy Wehnimer's Landing 8772
Silvergate Inn Wehnimer's Landing 3741
Twilight Hall Wehnimer's Landing 8622
White Haven Icemule Trace 3410
Willow Hall Wehnimer's Landing 13037

Joining

Each House sets its own induction schedule, membership requirements and joining fees. F2P accounts may not join a House.

Resigning

Members can resign from their current House in the presence of a House clerk using the RESIGN command. Once resigned, a character will no longer be a member of a House, and thus will no longer have the associated benefits (House access, increased locker size). There is no waiting period between leaving one House and joining another.

House Clerk Locations

Town Location Lich Room
Wehnimer's Landing Ebonstone Manor #25865
Wehnimer's Landing Moot Hall (upstairs) #7978
Kharam Dzu (Teras Isle) Borthuum Company Store #1896
Icemule Trace Clovertooth Hall #18246
Mist Harbor Hale Hall #16307
River's Rest Purser's Office #18895
Solhaven Town Hall #26179
Ta'Illistim Lost Home #13259
Ta'Vaalor Wyvern Keep #26044
Zul Logoth Municipal Building #16905, go steel door

Resources