Cold guardian: Difference between revisions

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(changed family to elemental, removed link to outdated play.net bestiary)
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
| PA1 = Closed Fist<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PA1 = Closed fist<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PAA = 240
| PAA = 240
| PA2 = Charge
| PA2 = Charge
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}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = 7<!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = 7N<!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee = 170
| Melee = 170
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| WizTD =
| WizTD =
| MjETD = 129
| MjETD = 129
| MnETD =
| MnETD = 129
| MjSTD =
| MjSTD =
| MnSTD =
| MnSTD = 117
| MnMTD =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
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{{Creature end}}
{{Creature end}}


A swirling column of ice that is somehow animate faces you. A biting cold mist flows around it to chill you and to sink a numbing dampness deep into your bones. Moisture condenses from the very air onto the guardian and pale frost collects on its surface only to grow heavy and break free with a cold, brittle sound that echoes like faint mocking laughter.
<pre{{log2|margin-right=26em}}>A swirling column of ice that is somehow animate faces you. A biting cold mist flows around it to chill you and to sink a numbing dampness deep into your bones. Moisture condenses from the very air onto the guardian and pale frost collects on its surface only to grow heavy and break free with a cold, brittle sound that echoes like faint mocking laughter.</pre>


==Hunting strategies==
==Hunting strategies==

Revision as of 11:49, 4 May 2021

Cold guardian
Cold Guardian Colored.jpg
Level 34
Family Elemental family creatures
Body Type Elemental
Area(s) Found Frozen Battlefield
Glatoph
BCS Yes
HP 240
Speed
Attack Attributes
Physical Attacks
Closed fist 240 AS
Charge 220 AS
Bolt Spells
Major Cold (907) 193 AS
Defense Attributes
Armor
Reinforced Leather (natural) ASG 7N
Defensive Strength (DS)
Melee 170
Ranged
Bolt 163
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 123
Wizard Base
Minor Elemental 129
Major Elemental 129
Minor Spiritual 117
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin
Other Alchemy components, Lockpicks
A swirling column of ice that is somehow animate faces you.  A biting cold mist flows around it to chill you and to sink a numbing dampness deep into your bones.  Moisture condenses from the very air onto the guardian and pale frost collects on its surface only to grow heavy and break free with a cold, brittle sound that echoes like faint mocking laughter.

Hunting strategies

  • Cold guardians can sniff out characters from hiding very easily.
  • Cold guardians do not have any aimable "body parts" (e.g. legs, head), but are often knocked down by normal attacks, making them easy opponents once they are stunned.
  • Cold guardians can only take hitpoint damage; they cannot be killed by a critical prematurely.

Other information

This section has not been added yet; please add to it now!

Near-level creatures - edit
Level 32 Level 33


Level 34 Level 35 Level 36
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