Cold guardian: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = Cold_Guardian_Colored.jpg
| level = 34
| level = 34<!-- This will also be used at the end of the page in the Near level creature template -->
| type = elemental
| family = Elemental <!-- Add creature to family page list, which will be linked on preview/save -->
| family = guardian
| type = Elemental<!-- Creature body type -->
| attacks = Brawls, Charges, Ensnares and Magic.
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Frozen Battlefield]]<br>[[Glatoph]]<br>
| undead = No
| otherclass2 =
| area = Frozen Battlefield<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 = Glatoph
| area3 =
| area4 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 240
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Closed Fist<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 240
{{creature ability|Closed fist|+240 [[AS]]}}
| PA2 = Charge
{{creature ability|Charge|+220 [[AS]]}}
| PAB = 220

| bolt =
| PA3 =
| PAC =
{{creature ability|[[Major Cold (907)]]|+193 [[AS]]}}
| BT1 = Major Cold (907)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| noability =
| nomaneuver =
| BTA = 193
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| nowarding =
| WDA = -
| WD2 =
| WDB = -
| WD3 =
| WDC = -
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 7<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+170 [[Defensive strength|DS]]}}
| Melee = 170
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |+163 [[Defensive strength|DS]]}}
| Bolt = 163
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD =
{{creature ability|[[Sorcerer Base]] |+123 [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 123
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD = 129
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD =
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = ?
| coins = Yes
| magic items = ?
| magic items = Yes
| gems = ?
| gems = Yes
| boxes = ?
| boxes = Yes
| other = ?
| other = Alchemy components, Lockpicks
| skin = ?
| skin =
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


A swirling column of ice that is somehow animate faces you. A biting cold mist flows around it serving to chill the unprotected victum with a numbing dampness driving deep into their bones. Moisture condenses from the very air onto the guardian and pale frost collects on its surface only to grow heavy and break free with a cold, brittle sound that echoes like faint mocking laughter.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
A swirling column of ice that is somehow animate faces you. A biting cold mist flows around it to chill you and to sink a numbing dampness deep into your bones. Moisture condenses from the very air onto the guardian and pale frost collects on its surface only to grow heavy and break free with a cold, brittle sound that echoes like faint mocking laughter.


==Hunting strategies==
==Hunting strategies==
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==Other information==
==Other information==
{{addmetext}}
{{addmetext}}

== References ==
* http://www.play.net/gs4/info/bestiary/


{{Nearlevel
{{Nearlevel
Line 73: Line 90:
|levelp2 = 36
|levelp2 = 36
}}
}}

[[Category:Frozen Battlefield creatures]]
[[Category:Glatoph creatures]]

Revision as of 11:16, 26 June 2020

Cold guardian
Cold Guardian Colored.jpg
Level 34
Family Elemental family creatures
Body Type Elemental
Area(s) Found Frozen Battlefield
Glatoph
BCS Yes
HP 240
Speed
Attack Attributes
Physical Attacks
Closed Fist 240 AS
Charge 220 AS
Bolt Spells
Major Cold (907) 193 AS
Defense Attributes
Armor
Reinforced Leather ASG 7
Defensive Strength (DS)
Melee 170
Ranged
Bolt 163
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 123
Wizard Base
Minor Elemental
Major Elemental 129
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin
Other Alchemy components, Lockpicks

A swirling column of ice that is somehow animate faces you. A biting cold mist flows around it to chill you and to sink a numbing dampness deep into your bones. Moisture condenses from the very air onto the guardian and pale frost collects on its surface only to grow heavy and break free with a cold, brittle sound that echoes like faint mocking laughter.

Hunting strategies

  • Cold guardians can sniff out characters from hiding very easily.
  • Cold guardians do not have any aimable "body parts" (e.g. legs, head), but are often knocked down by normal attacks, making them easy opponents once they are stunned.
  • Cold guardians can only take hitpoint damage; they cannot be killed by a critical prematurely.

Other information

This section has not been added yet; please add to it now!

Near-level creatures - edit
Level 32 Level 33


Level 34 Level 35 Level 36
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