Cold guardian: Difference between revisions

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{{Creature start
{{Creature start
| picture = [[Image:Cold_Guardian_Colored.jpg|thumb|upright=0.75|left]]
| level = 34
| level = 34
| type = elemental
| type = elemental

Revision as of 20:35, 4 January 2015

Cold guardian
Picture
Cold Guardian Colored.jpg
Level 34
Family guardian family creatures
Body Type elemental
Undead No
Areas Found Frozen Battlefield
Glatoph
BCS <Not Known>
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
Closed fist +240 AS
Charge +220 AS
Bolt Attacks
Major Cold (907) +193 AS
Defense Attributes
Melee +170 DS
Ranged <N/A> DS
Bolt +163 DS
Bard Base <N/A> TD
Ranger Base <N/A> TD
Sorcerer Base +123 TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental <N/A> TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin ?
Other ?

A swirling column of ice that is somehow animate faces you. A biting cold mist flows around it serving to chill the unprotected victum with a numbing dampness driving deep into their bones. Moisture condenses from the very air onto the guardian and pale frost collects on its surface only to grow heavy and break free with a cold, brittle sound that echoes like faint mocking laughter.[1]

Hunting strategies

  • Cold guardians can sniff out characters from hiding very easily.
  • Cold guardians do not have any aimable "body parts" (e.g. legs, head), but are often knocked down by normal attacks, making them easy opponents once they are stunned.
  • Cold guardians can only take hitpoint damage; they cannot be killed by a critical prematurely.

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 32 Level 33


Level 34 Level 35 Level 36
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