Combat Maneuvers: Difference between revisions

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<div class="alert alert-danger" style="text-align:center">'''CML received an update in December 2020. Until this article is updated, be sure to read the [[/saved posts|saved posts]].</div> <!--REMOVE ALERT MESSAGE WHEN ARTICLE UPDATED FOR CHANGES-->

[[Combat Maneuvers]] is a skill with multiple facets and applications, include attack, defense and utility. Training grants access to the list of combat maneuver skills (also known as CMAN or CMLIST skills), boosts melee [[attack strength]] and provides defense versus most [[maneuver]]-type attacks.
[[Combat Maneuvers]] is a skill with multiple facets and applications, include attack, defense and utility. Training grants access to the list of combat maneuver skills (also known as CMAN or CMLIST skills), boosts melee [[attack strength]] and provides defense versus most [[maneuver]]-type attacks.


{{skill|
{{skill|
| Bardranks = 2 || Bardcost = 8/4
| Bardranks = 2 || Bardcost = 8/4
| Clericranks = 1 || Clericcost = 10/6
| Clericranks = 1 || Clericcost = 10/8
| Empathranks = 1 || Empathcost = 12/8
| Empathranks = 1 || Empathcost = 12/8
| Monkranks = 2 || Monkcost = 5/3
| Monkranks = 2 || Monkcost = 5/3
Line 16: Line 18:
Combat Maneuvers boosts physical [[attack strength]] (AS) by +1 for every 2 ranks of training. This bonus does not apply to attack spells which generate AS through the [[Spell Aiming]] skill.
Combat Maneuvers boosts physical [[attack strength]] (AS) by +1 for every 2 ranks of training. This bonus does not apply to attack spells which generate AS through the [[Spell Aiming]] skill.


Training in this skill also boosts effectiveness of various [[guild skill]]s and combat maneuvers from the list below. Training in the skill also helps defend from the skill, which is why many [[pure]]s will pick up Disarm Weapon to prevent them from losing their [[Runestaff|runestaves]] or other defensive weapon. One rank in a skill trained in via the CM list below counts as 10 ranks in the skill, for the purposes of guild skill training. Therefore, a character that masters a skill via the CML is treated as if they've 50 ranks, while a character that mastered the skill via their guild will be treated as if they've 63 ranks in the skill. There are many more skills available on the list below than those that are available as guild skills, and many skills do not even follow a progression like that listed above (IE, [[Precision]] or Specialization).
Training in this skill also boosts effectiveness of various [[guild skill]]s and combat maneuvers from the list below. Training in the skill also helps defend from the skill, which is why many [[pure]]s will pick up Disarm Weapon to prevent them from losing their [[Runestaff|runestaves]] or other defensive weapon. One rank in a skill trained in via the CM list below counts as 10 ranks in the skill, for the purposes of guild skill training. Therefore, a character that masters a skill via the CMAN system is treated as if they have 50 ranks, while a character that mastered the skill via their guild will be treated as if they have 63 ranks in the skill. There are many more skills available on the list below than those that are available as guild skills, and many skills do not even follow a progression like that listed above (i.e., [[Precision]] or Specialization).


The skills below can be trained in using CMAN points. A character earns 1 CMAN point for every rank he trains in Combat Maneuvers, so a character with 150 ranks of Combat Maneuvers will have 150 CMAN points. Typically, it takes 20 or 30 CMAN points to master a skill. There are exceptions. For example, [[Shadow Mastery]] requires 35 points to master, while Precision requires only 10 points to master.
The skills below can be trained in using CMAN points. A character earns 1 CMAN point for every rank they train in Combat Maneuvers, so a character with 150 ranks of Combat Maneuvers will have 150 CMAN points. Typically, it takes 20 or 30 CMAN points for a [[square]] to master a skill, but there are some exceptions. [[Enhancives]] do not provide CMAN points. As of August 2020, character level no longer limits how many points may be spent on a single skill. For [[semi]]s, CMAN skills require 50% more points to train in, while pures have to spend 100% more than a square.

A character may not devote more than 1 CMAN point per level to a single skill.

For [[semi]]s, CMAN skills require 150% more points to train in, while [[pure]]s have to spend 200% more than a [[square]].


== Combat Maneuver Factors ==
== Combat Maneuver Factors ==


* The biggest factor is the attacker's and defender's bonus in Combat Maneuvers.
* The biggest factor is the attacker's and defender's bonus in Combat Maneuvers.
* Level difference plays a factor, and a difference of more than 10 levels has a major effect on the outcome.
* Many injuries or even scars penalize a maneuver attempt. Limb wounds and scars are especially penalizing.
* Many injuries or even scars penalize a maneuver attempt. Limb wounds and scars are especially penalizing.
* Encumbrance provides a penalty to any combat maneuver attempt.
* Encumbrance provides a penalty to any combat maneuver attempt.
* Almost every maneuver takes the attacker's stance into account, and most also take the defender's stance into account.
* Almost every maneuver takes the attacker's stance into account, and most also take the defender's stance into account.
* Many maneuvers take the relative height and/or size of the attacker and defender into account. Some, like Bull Rush, are easier if the attacker is larger than the defender; others, like Hamstring, are easier for smaller characters to use against larger opponents.
* Many maneuvers take the relative height and/or size of the attacker and defender into account. Some, like Bull Rush, are easier if the attacker is larger than the defender; others, like Hamstring, are easier for smaller characters to use against larger opponents.
* Each rank of a given maneuver gives a character +15 to defend against that maneuver.
* Each rank of a given maneuver gives a character up to +15 to defend against that maneuver.
* A stunned target has -10 to defend against any maneuver, which appears as a bonus for the attacker.
* A stunned target has -10 to defend against any maneuver, which appears as a bonus for the attacker.


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There is a one point penalty per one percent encumbered body weight.
There is a one point penalty per one percent encumbered body weight.


<div {{prettydiv|margin-right=50%}}>Penalty = round up(encumbrance weight &divide; Body weight) &times; 100</div>
<div {{prettydiv|margin-right=400px}}><center><tt>'''Penalty = round up(encumbrance weight &divide; Body weight) &times; 100</tt></center></div>


====Example====
====Example====
Line 46: Line 45:
Penalty: round up (23 &divide; 200) &times; 100 = 12
Penalty: round up (23 &divide; 200) &times; 100 = 12


===[[Armor]] Penalty===
== List of available Combat Maneuvers ==
Heavier armor will negatively impact your ability to perform and dodge CMANs. The effects are highlighted in the following table based on Armor Sub Group (ASG)
{|{{prettytable}}
!ASG!!1!!2!!5!!6!!7!!8!!9!!10!!11!!12!!13!!14!!15!!16!!17!!18!!19!!20
|-
|CMAN Penalty||0||0||0||0||2||2||3||3||3||4||4||4||5||5||6||7||8||10
|}


Additionally, There is also an additional penalty of 20 for each second of untrained RT Adder which stacks with the AP penalty. With 0 armor ranks the full plate RT Adder penalty is 240 (12 sec untrained RT) plus the action penalty of 10 for a total penalty of 250.
<small>Legend: '''B'''=[[Bard]], '''M'''=[[Monk]], '''P'''=[[Paladin]], '''Ra'''=[[Ranger]], '''Ro'''=[[Rogue]], '''W'''=[[Warrior]], '''All'''=Available to all [[profession]]s.</small>


== List of available Combat Maneuvers ==
{|class="wikitable sortable" width="80%" {{prettytable}}
<big>'''Hold cursor over CM name to see what it does. Click on arrows to sort by profession/category. +=Passive, Yes*=Exclusive'''</big>
! Combat Maneuver||B||M||P||Ra||Ro||W||All
{|class="wikitable sortable" {{prettytable}}
|-
![[Combat Maneuver]]
| [[Armor Spike Focus]]||||||X||||X||X||
![[Warrior]]
|-
![[Rogue]]
| [[Bearhug]] - Hold an opponent for a long period of time, squeezing the life out of them. Upon completion, the defender will be prone and in an offensive stance.||||X||||||||X||
![[Monk]]
|-
![[Ranger]]
| [[Berserk]] - Go into a blind berserker rage. Can break immobilizations, such as web, bind, or stuns, and provides a boost to AS.||||||||||||X||
![[Bard]]
|-
![[Paladin]]
| [[Block Mastery]] - Increase the chance of blocking with a shield by 5% per rank (15% at mastery).||||||||||||X||
![[Wizard]]
|-
![[Sorcerer]]
| [[Bull Rush]] - Charge an opponent in an attempt to knock them to the ground.||||||X||||||X||
![[Empath]]
|-
![[Cleric]]
| [[Burst of Swiftness]] - Increases Agility and Dexterity bonuses.||||X||||||||||
![[Savant]]
|-
!ALL
| [[Charge]] - Setting a polearm and charge with it at an opponent.||X||X||X||||||X||
![[Martial Stance]]
|-
![[Flare#Armor_Flares|Armor Flares]]
| [[Cheapshots]] - Employs various "cheap" tactics, such as a nosetweak, eyepoke, etc.||X||X||||||X||||
|- style="text-align:center; background: #CCC;"
|-
| <span title="You are able to leap to increase your reach by 1 foot per rank while ambushing or using maneuvers that take the height system into account. Every 30% of encumbrance reduces your reach by 1 foot.">Acrobat's Leap+</span> ([[Acrobat's Leap|LEAP]])
| [[Combat Focus]] - Add +2 generic TD (+10 at mastery).||X||X||X||X||X||X||X
| style="background:#ddd;"| -
|-
| Yes
| [[Combat Mastery]] - Normally, you're limited to 20% stance changes. This allows 10% (1 rank) or 5% (2 ranks) stance changes.||X||X||X||X||X||X||X
| style="background:#ddd;"| Yes
|-
| -
| [[Combat Mobility]] - If prone, instantly stand when attacked, unless you're immobilized.||||X||||||X||X||
| style="background:#DDD;"| -
|-
| -
| [[Combat Movement]] - Increase DS by +2 per rank (+10 at mastery).||X||X||X||X||X||X||X
| style="background:#DDD;"|-
|-
| -
| [[Combat Toughness]] - Increase your HP by 5 + 10 per rank (+35 total, at mastery).||||X||X||||X||X||
| style="background:#DDD;"|-
|-
| -
| [[Coup de Grace]] - Instantly kills a disabled and weakened victim and gives a slight AS bonus.||||||||||X||X||
| style="background:#DDD;"|-
|-
| -
| [[Crowd Press]] - Increases the effectiveness of short weapons, decreases the effectiveness of long weapons.||||X||X||||X||X||
| style="background:#DDD;"|-
|-
| -
| [[Cunning Defense]] - Imposes a +3 penalty on an opponent using a CML maneuver; acts as a full rank at mastery.||X||X||X||X||X||X||X
|- style = "text-align:center; background: #CCC;"
|-
| <span title="Reduces the penalty when using spiked armor in conjunction with a combat maneuver attack by -5 per rank.">Armor Spike Focus+</span> ([[Armor Spike Focus|SPIKEFOCUS]])
| [[Cutthroat]] - Silences the victim until the throat wound is cured. Does not cause instant death.||||||||||X||||
| style="background:#ddd;"|Yes
|-
| Yes
| [[Dirtkick]] - Kick a clump of dirt in an opponent's face. Reduces their perception.||X||X||X||X||X||X||X
| style="background:#DDD;"|-
|-
| -
| [[Disarm Weapon]] - Remove a weapon from an opponent's grasp.||X||X||X||X||X||X||X
| style="background:#DDD;"|-
|-
| Yes
| [[Divert]] - From hiding, you attempt to divert your foe's attention, luring them to an adjacent room.||||||||||X||||
| style="background:#DDD;"|-
|-
| -
| [[Duck and Weave]] - A 30 second boost to evade chance.||||X||||||X||||
| style="background:#DDD;"|-
|-
| -
| [[Dust Shroud]] - Kick up a cloud of dust to aid in hiding.||||||||||X||||
| style="background:#DDD;"|-
|-
| -
| [[Evade Mastery]] - Passive skill that adds a percentage to evasion.||||X||||||X||X||
| style="background:#DDD;"|-
|-
| -
| [[Executioner's Stance]]||||||||||||X||
|- style = "text-align:center; background: #CCC;"
|-
| <span title="Hold an opponent for a long period of time, squeezing the life out of them. Upon completion, the defender will be prone and in an offensive stance.">Bearhug</span> ([[Bearhug|BEARHUG]])
| [[Feint]] - Reduces an opponent's stance with a faked attack.||X||X||X||X||X||X||X
| style="background:#ddd;"|Yes
|-
| -
| [[Flurry of Blows]] - Martial Stance. JAB multiple foes in area with no additional RT.||||X||||||||||
| style="background:#DDD;"|Yes
|-
| -
| [[Garrote]] - Choke a victim with a wire, will cause death after a period of time.||X||X||||X||X||||
| style="background:#DDD;"|-
|-
| -
| [[Grapple Mastery]] - Increases proficiency with unarmed combat grapple attacks.||||X||||||X||X||
| style="background:#DDD;"|-
|-
| -
| [[Griffin's Voice]]||||||||||||X||
| style="background:#DDD;"|-
|-
| -
| [[Groin Kick]] - Causes a caster to forget a readied spell. Causes a good deal of pain in men.||||||||||X||||
| style="background:#DDD;"|-
|-
| -
| [[Hamstring]] - Cut the back of the leg, knocking a victim prone.||X||||||X||X||X||
| style="background:#DDD;"|-
|-
| Yes
| [[Haymaker]] - Daze an opponent with a punch to the head.||||||||||||X||
|- style = "text-align:center; background: #CCC;"
|-
| <span title="Go into a blind berserker rage. Can break immobilizations, such as web, bind, or stuns, and provides a boost to AS.">Berserk</span> ([[Berserk|BERSERK]])
| [[Headbutt]] - Stun an opponent by putting your head into theirs.||||X||||||||X||
| style="background:#ddd;"|Yes*
|-
| -
| [[Inner Harmony]] - This is a martial stance that provides the ability to shake off negative spell effects.||||X||||||||||
| style="background:#DDD;"|-
|-
| -
| [[Internal Power]] - Each use of this maneuver will heal up to (15 + (5 * Rank)) Health Points (HP).||||X||||||||||
| style="background:#DDD;"|-
|-
| -
| [[Ki Focus]] - Increases the AS bonus of the next melee: rank 1(+15), rank 2(+25, rank 3 (+35).||||X||||||||||
| style="background:#DDD;"|-
|-
| -
| [[Kick Mastery]] - Increases proficiency with unarmed combat kick attacks.||||X||||||X||X||
| style="background:#DDD;"|-
|-
| -
| [[Mighty Blow]] - Reduces the opponent's stance with this single attack. Extra roundtime for the attacker.||||||||||||X||
| style="background:#DDD;"|-
|-
| -
| [[Multi-Fire]] - String multiple arrows on a single pull and fire.||X||X||X||X||X||X||X
| style="background:#DDD;"|-
|-
| -
| [[Mystic Strike]]||||X||||||||||
|- style = "text-align:center; background: #CCC;"
|-
| [[Parry Mastery]] - Parry an attack more often. An extra 5% chance per rank (15% at mastery).||||||||||||X||
| <span title="Increase the chance of blocking with a shield by 5% per rank (15% at mastery).">Block Mastery+</span> ([[Block Mastery|BMASTERY]])
| style="background:#ddd;"|Yes*
|-
| -
| [[Perfect Self]] - Permanently enhances all ten stats by 2 per rank. Requires Surge of Strength (Rank 3) and Burst of Swiftness (Rank 3).||||X||||||||||
| style="background:#DDD;"|-
|-
| -
| [[Precision]] - Allows you to chose if your weapon does piercing, slashing, or bludgeoning damage. 75% effective at 1 rank, 100% effective at 2 ranks.||X||X||X||X||X||X||X
| style="background:#DDD;"|-
|-
| -
| [[Predator's Eye]] - Martial Stance, increase aim success chance.||||||||||X||||
| style="background:#DDD;"|-
|-
| -
| [[Punch Mastery]] - Increases proficiency with unarmed combat punch attacks.||||X||||||X||X||
| style="background:#DDD;"|-
|-
| -
| [[Quickstrike]] - Make a single attack at a significantly reduced amount of roundtime, at the cost of a reduced AS.||||X||||||X||X||
| style="background:#DDD;"|-
|-
| -
| [[Rolling Krynch Stance]] - Martial Stance. Momentum from an unarmed strike against one foe to your next.||||X||||||||||
| style="background:#DDD;"|-
|-
| -
| [[Shadow Mastery]] - Temporarily increases effective training in Stalking and Hiding and reduces the roundtime associated with this skill.||||||||X||X||||
|- style = "text-align:center; background: #CCC;"
|-
| <span title="Charge an opponent in an attempt to knock them to the ground.">Bull Rush</span> ([[Bull Rush|BULLRUSH]])
| [[Shield Bash]] - Using your shield, bash an opponent. Does little damage, but can reduce the stance of, stun, and knock down an opponent||X||||X||X||X||X||
| style="background:#ddd;"|Yes
|-
| -
| [[Shield Charge]] - Similar to above, but can be much more devastating -- for the attacker and the defender.||||||X||||||X||
| style="background:#DDD;"|-
|-
| -
| [[Side by Side]] - A passive skill that increases AS and DS when grouped with others that have the same skill.||X||X||X||X||X||X||X
| style="background:#DDD;"|-
|-
| Yes
| [[Silent Strike]] - Attack an opponent from hiding without revealing your position -- or identity.||||||||||X||||
| style="background:#DDD;"|-
|-
| -
| [[Slippery Mind]] - Martial Stance. Chance to outright avoid mind and soul warding spells.||||X||||||X||||
| style="background:#DDD;"|-
|-
| -
| [[Specialization]] I - Increases the effective use of a specific weapon type. +10 to AS at mastery, and works with skills that use your weapon.||||||X||||X||X||
| style="background:#DDD;"|-
|-
| -
| [[Specialization]] II - See above, but for a different weapon type.||||||X||||X||X||
| style="background:#DDD;"|-
|-
| -
| [[Specialization]] III - See above, but for yet another weapon type.||||||X||||X||X||
|- style = "text-align:center; background: #CCC;"
|-
| <span title="Increases Agility and Dexterity bonuses.">Burst of Swiftness</span> ([[Burst of Swiftness|BURST]])
| [[Spell Cleaving]]||||X||||||||X||
| style="background:#ddd;"|-
|-
| -
| [[Spell Parry]]||||X||||||X||X||
| style="background:#DDD;"|Yes*
|-
| -
| [[Spell Thieve]]||||||||||X||||
| style="background:#DDD;"|-
|-
| -
| [[Spin Attack]] - Increases attack strength and dodge skill for a single attack.||X||X||||||X||X||
| style="background:#DDD;"|-
|-
| -
| [[Staggering Blow]] - Attack an opponent, and place them in roundtime. May knock opponents into an adjacent room.||||||||||||X||
| style="background:#DDD;"|-
|-
| -
| [[Stance of the Mongoose]] - Instead of a parry, automatically counter with a jab.||||X||||||||X||
| style="background:#DDD;"|-
|-
| -
| [[Stun Maneuvers]] - Perform certain actions while stunned.||||X||||||X||X||
| style="background:#DDD;"|-
|-
| -
| [[Subdual Strike]] - Similar to Subdue, except you don't hide first.||X||X||X||X||X||X||X
|- style = "text-align:center; background: #CCC;"
|-
| <span title="Setting a polearm and charge with it at an opponent.">Charge</span> ([[Cman charge|CHARGE]])
| [[Subdue]] - Attack a foe from hiding, with the intention of knocking them out.||||||||||X||||
| style="background:#ddd;"|Yes
|-
| -
| [[Sucker Punch]] - Disables, reduces stance, and does a small amount of damage to a target.||||||||||X||||
| style="background:#DDD;"|Yes
|-
| -
| [[Sunder Shield]] - Attempt to break or disarm an opponent's shield.||||||||||||X||
| style="background:#DDD;"|Yes
|-
| Yes
| [[Surge of Strength]] - Temporarily increases one's strength bonus. Adds +8 at rank 1, +16 at rank 5.||||||X||||X||X||
| style="background:#DDD;"|-
|-
| -
| [[Sweep]] - Using your legs, drop to the ground and knock the feet out from under an opponent.||X||X||||X||X||||
| style="background:#DDD;"|-
|-
| -
| [[Tackle]] - Similar to sweep, except one uses his entire body, and with less finesse. Although, potentially more devastating.||||||||||||X||
| style="background:#DDD;"|-
|-
| -
| [[Tainted Bond]]||||||X||||||X||
| style="background:#DDD;"|-
|-
| -
| [[Trip]] - Using a long pole (polearm, quarterstaff, or runestaff), knock the feet out from under an opponent.||X||X||X||X||X||X||X
|- style = "text-align:center; background: #CCC;"
|-
| <span title="Employs various cheap tactics, such as a nosetweak, eyepoke, etc.">Cheapshots</span> ([[Cheapshots|CHEAPSHOTS]])
| [[Truehand]] - Increases the effective die roll of an attack. IE, a master will always roll 61-100 on a d100 attack with this maneuver. Also reduces E/B/P by the opponent||||||X||||X||X||
| style="background:#ddd;"|-
|-
| Yes
| [[Twin Hammerfists]] - Using both fists, smash an opponent. May knockdown and/or stun an opponent.||||||||||||X||
| style="background:#DDD;"|Yes
|-
| -
| [[Vanish]] - Allows a rogue to slip into the shadows without roundtime, and at higher ranks while in roundtime.||||||||||X||||
| style="background:#DDD;"|Yes
|-
| -
| [[Weapon Bonding]] - Similar to weapon specialization, except for a single weapon, and there are much more benefits. A must for any warrior.||||||||||||X||
| style="background:#DDD;"|-
|-
| -
| [[Whirling Dervish]]||||||||||X||X||
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Add +2 generic TD (+10 at mastery).">Combat Focus+</span> ([[Combat Focus|FOCUS]])
| style="background:#ddd;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Normally, you're limited to 20% stance changes. This allows 10% (1 rank) or 5% (2 ranks) stance changes.">Combat Mastery</span> ([[Combat Mastery|CMASTERY]])
| style="background:#ddd;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="If prone, instantly stand when attacked, unless you're immobilized.">Combat Mobility</span> ([[Combat Mobility|MOBILITY]])
| style="background:#ddd;"|Yes
| Yes
| style="background:#DDD;"|Yes
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Increase DS by +2 per rank (+10 at mastery).">Combat Movement+</span> ([[Combat Movement|CMOVEMENT]])
| style="background:#ddd;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Increase your HP by 5 + 10 per rank (+35 total, at mastery).">Combat Toughness+</span> ([[Combat Toughness|TOUGHNESS]])
| style="background:#ddd;"|Yes
| Yes
| style="background:#DDD;"|Yes
| -
| style="background:#DDD;"|-
| Yes
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Instantly kills a disabled and weakened victim and gives a slight AS bonus.">Coup de Grace </span> ([[Coup de Grace|COUPDEGRACE]])
| style="background:#ddd;"|Yes
| Yes
| style="background:#DDD;"|Yes
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Increases the effectiveness of short weapons, decreases the effectiveness of long weapons.">Crowd Press</span> ([[Crowd Press|CPRESS]])
| style="background:#ddd;"|Yes
| Yes
| style="background:#DDD;"|Yes
| -
| style="background:#DDD;"|-
| Yes
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Imposes a +3 penalty on an opponent using a CML maneuver; acts as a full rank at mastery.">Cunning Defense+</span> ([[Cunning Defense|CDEFENSE]])
| style="background:#ddd;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Silences the victim until the throat wound is cured. Does not cause instant death.">Cutthroat</span> ([[Cutthroat|CUTTHROAT]])
| style="background:#ddd;"|-
| Yes*
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Kick a clump of dirt in an opponent's face. Reduces their perception.">Dirtkick</span> ([[Dirtkick|DIRTKICK]])
| style="background:#ddd;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Remove a weapon from an opponent's grasp.">Disarm Weapon</span> ([[Disarm Weapon|DISARM]])
| style="background:#ddd;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Violently retrieve ranged ammo that has been lodged in your target.">Dislodge</span> ([[Dislodge|DISLODGE]])
| style="background:#ddd;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="From hiding, you attempt to divert your foe's attention, luring them to an adjacent room.">Divert</span> ([[Divert|DIVERT]])
| style="background:#ddd;"|-
| Yes*
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="A 30 second boost to evade chance.">Duck and Weave</span> ([[Duck and Weave|WEAVE]])
| style="background:#ddd;"|-
| Yes
| style="background:#DDD;"|Yes
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Kick up a cloud of dust to aid in hiding.">Dust Shroud</span> ([[Dust Shroud|SHROUD]])
| style="background:#DDD;"|-
| Yes*
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Passive skill that adds a percentage to evasion.">Evade Mastery+</span> ([[Evade Mastery|EMASTERY]])
| style="background:#ddd;"|Yes
| Yes
| style="background:#DDD;"|Yes
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="If a creature is killed with a two-handed weapon attack while in this stance, the wielder has a chance to maintain his momentum and continue the attack onto another creature foe in the room. This chance is 5% + 15% per rank. The secondary attack will have an AS penalty of -25 and cannot occur more than once per attack.">Executioner's Stance</span> ([[Executioner's Stance|EXECUTIONER]])
| style="background:#ddd;"|Yes*
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|Martial Stance
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Reduces an opponent's stance with a faked attack.">Feint</span> ([[Feint|FEINT]])
| style="background:#ddd;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Martial Stance. JAB multiple foes in area with no additional RT.">Flurry of Blows</span> ([[Flurry of Blows|FLURRY]])
| style="background:#ddd;"|-
| -
| style="background:#DDD;"|Yes*
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|Martial Stance
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Choke a victim with a wire, will cause death after a period of time.">Garrote</span> ([[Garrote|GARROTE]])
| style="background:#ddd;"|-
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Increases proficiency with unarmed combat grapple attacks.">Grapple Mastery+</span> ([[Grapple Mastery|GMASTERY]])
| style="background:#ddd;"|Yes
| Yes
| style="background:#DDD;"|Yes
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Gain greater control over your warcries. A rank 1, the vocal stress of each warcry is reduced by a third. A rank 2, you will be able to affect the undead with your warcries. At rank 3, the vocal stress of each warcry is instead reduced by half.">Griffin's Voice</span> ([[Griffin's Voice|GRIFFIN]])
| style="background:#ddd;"|Yes*
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|Martial Stance
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Causes a caster to forget a readied spell. Causes a good deal of pain in men.">Groin Kick</span> ([[Groin Kick|GKICK]])
| style="background:#ddd;"|-
| Yes*
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| (Leg)
|- style = "text-align:center; background: #CCC;"
| <span title="Cut the back of the leg, knocking a victim prone.">Hamstring</span> ([[Hamstring|HAMSTRING]])
| style="background:#ddd;"|Yes
| Yes
| style="background:#DDD;"|-
| Yes
| style="background:#DDD;"|Yes
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Daze an opponent with a punch to the head.">Haymaker</span> ([[Haymaker|HAYMAKER]])
| style="background:#ddd;"|Yes*
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| (Arm)
|- style = "text-align:center; background: #CCC;"
| <span title="Stun an opponent by putting your head into theirs.">Headbutt</span> ([[Headbutt|HEADBUTT]])
| style="background:#ddd;"|Yes
| -
| style="background:#DDD;"|Yes
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| (Head)
|- style = "text-align:center; background: #CCC;"
| <span title="This is a martial stance that provides the ability to shake off negative spell effects.">Inner Harmony</span> ([[Inner Harmony|IHARMONY]])
| style="background:#ddd;"|-
| -
| style="background:#DDD;"|Yes*
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|Martial Stance
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Each use of this maneuver will heal up to (15 + (5 * Rank)) Health Points (HP).">Internal Power</span> ([[Internal Power|IPOWER]])
| style="background:#ddd;"|-
| -
| style="background:#DDD;"|Yes*
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Increases the AS bonus of the next melee: rank 1(+15), rank 2(+25), rank 3 (+35).">Ki Focus</span> ([[Ki Focus|KIFOCUS]])
| style="background:#ddd;"|-
| -
| style="background:#DDD;"|Yes*
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Increases proficiency with unarmed combat kick attacks.">Kick Mastery+</span> ([[Kick Mastery|KMASTERY]])
| style="background:#ddd;"|Yes
| Yes
| style="background:#DDD;"|Yes
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Reduces the opponent's stance with this single attack. Extra roundtime for the attacker.">Mighty Blow</span> ([[Mighty Blow|MBLOW]])
| style="background:#ddd;"|Yes*
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Invoked before making a melee or unarmed combat attack. If the subsequent attack connects, the target takes a penalty to their Target Defense (TD) for ten seconds. The penalty is 2 per rank, plus 1 per 10 points in the endroll success margin of the attack. The latter portion is capped at 20.">Mystic Strike</span> ([[Mystic Strike|MYSTICSTRIKE]])
| style="background:#ddd;"|-
| -
| style="background:#DDD;"|Yes*
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Parry an attack more often. An extra 5% chance per rank (15% at mastery).">Parry Mastery+</span> ([[Parry Mastery|PMASTERY]])
| style="background:#ddd;"|Yes*
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Permanently enhances all ten stats by 2 per rank. Requires Surge of Strength (Rank 3) and Burst of Swiftness (Rank 3).">Perfect Self+</span> ([[Perfect Self|PERFECTSELF]])
| style="background:#ddd;"|-
| -
| style="background:#DDD;"|Yes*
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Allows you to chose if your weapon does piercing, slashing, or bludgeoning damage. 75% effective at 1 rank, 100% effective at 2 ranks.">Precision+</span> ([[Precision|PRECISION]])
| style="background:#ddd;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Martial Stance, increase aim success chance.">Predator's Eye</span> ([[Predator's Eye|PREDATOR]])
| style="background:#ddd;"|-
| Yes*
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|Martial Stance
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Increases proficiency with unarmed combat punch attacks.">Punch Mastery+</span> ([[Punch Mastery|PUNCHMASTERY]])
| style="background:#ddd;"|Yes
| Yes
| style="background:#DDD;"|Yes
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Make a single attack at a significantly reduced amount of roundtime, at the cost of a reduced AS.">Quickstrike</span> ([[Quickstrike|QSTRIKE]])
| style="background:#ddd;"|Yes
| Yes
| style="background:#DDD;"|Yes
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Martial Stance. Momentum from an unarmed strike against one foe to your next.">Rolling Krynch Stance</span> ([[Rolling Krynch Stance|KRYNCH]])
| style="background:#ddd;"|-
| -
| style="background:#DDD;"|Yes*
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|Martial Stance
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Makes Shadow Mastery passive and temporarily allows 0 stamina uses of Cutthroat, Silent Strike, and Subdue, and 0 RT sneaking.">Shadow Dance</span> ([[Shadow Dance|SDANCE]])
| style="background:#ddd;"|-
| Yes*
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Temporarily increases effective training in Stalking and Hiding and reduces the roundtime associated with this skill.">Shadow Mastery</span> ([[Shadow Mastery|SMASTERY]])
| style="background:#ddd;"|-
| Yes
| style="background:#DDD;"|-
| Yes
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Using your shield, bash an opponent. Does little damage, but can reduce the stance of, stun, and knock down an opponent">Shield Bash</span> ([[Shield Bash|SBASH]])
| style="background:#ddd;"|Yes
| Yes
| style="background:#DDD;"|-
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Similar to Shield Bash, but can be much more devastating -- for the attacker and the defender.">Shield Charge</span> ([[Shield Charge|SCHARGE]])
| style="background:#ddd;"|Yes
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| Yes
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="A passive skill that increases AS and DS when grouped with others that have the same skill.">Side by Side+</span> ([[Side by Side|SIDEBYSIDE]])
| style="background:#ddd;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Attack an opponent from hiding without revealing your position -- or identity.">Silent Strike</span> ([[Silent Strike|SILENTSTRIKE]])
| style="background:#ddd;"|-
| Yes*
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Martial Stance. Chance to outright avoid mind and soul warding spells.">Slippery Mind</span> ([[Slippery Mind|SLIPPERYMIND]])
| style="background:#ddd;"|-
| Yes
| style="background:#DDD;"|Yes
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|Martial Stance
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Increases the effective use of a specific weapon type. +10 to AS at mastery, and works with skills that use your weapon.">Specialization I+</span> ([[Specialization|WSPEC1]])
| style="background:#ddd;"|Yes
| Yes
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| Yes
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Increases the effective use of a second specific weapon type. +10 to AS at mastery, and works with skills that use your weapon.">Specialization II+</span> ([[Specialization|WSPEC2]])
| style="background:#ddd;"|Yes
| Yes
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| Yes
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Increases the effective use of a third weapon type. +10 to AS at mastery, and works with skills that use your weapon.">Specialization III+</span> ([[Specialization|WSPEC3]])
| style="background:#ddd;"|Yes
| Yes
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| Yes
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Attempt to use the unnatural energy of your ensorcelled or anti-magical weapon to cleave away a spell from your target.">Spell Cleave</span> ([[Spell Cleaving|SCLEAVE]])
| style="background:#ddd;"|Yes
| -
| style="background:#DDD;"|Yes
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Allows the parrying of magical ball/bolt spells at 25% per rank of your normal parry chance, provided that you are using an ensorcelled or anti-magical weapon to do so.">Spell Parry+</span> ([[Spell Parry|SPARRY]])
| style="background:#ddd;"|Yes
| Yes
| style="background:#DDD;"|Yes
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Attempt to use the unnatural energy of your ensorcelled or anti-magical weapon to sever a spell away from your target.">Spell Thieve</span> ([[Spell Thieve|THIEVE]])
| style="background:#ddd;"|-
| Yes*
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Increases attack strength and dodge skill for a single attack.">Spin Attack</span> ([[Spin Attack|SATTACK]])
| style="background:#ddd;"|Yes
| Yes
| style="background:#DDD;"|Yes
| -
| style="background:#DDD;"|Yes
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Attack an opponent, and place them in roundtime. May knock opponents into an adjacent room.">Staggering Blow</span> ([[Staggering Blow|SBLOW]])
| style="background:#ddd;"|Yes*
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Instead of a parry, automatically counter with a jab.">Stance of the Mongoose</span> ([[Stance of the Mongoose|MONGOOSE]])
| style="background:#ddd;"|Yes
| -
| style="background:#DDD;"|Yes
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|Martial Stance
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Perform discounted cost QUICKSTRIKE attacks.">Striking Asp Stance</span> ([[Striking Asp Stance|ASP]])
| style="background:#ddd;"|Yes
| Yes
| style="background:#DDD;"|Yes
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|Martial Stance
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Perform certain actions while stunned.">Stun Maneuvers</span> ([[Stun Maneuvers|STUNMAN]])
| style="background:#ddd;"|Yes
| Yes
| style="background:#DDD;"|Yes
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Similar to Subdue, except you don't hide first.">Subdual Strike</span> ([[Subdual Strike|SSTRIKE]])
| style="background:#ddd;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Attack a foe from hiding, with the intention of knocking them out.">Subdue</span> ([[Subdue|SUBDUE]])
| style="background:#ddd;"|-
| Yes*
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Disables, reduces stance, and does a small amount of damage to a target.">Sucker Punch</span> ([[Sucker Punch|SPUNCH]])
| style="background:#ddd;"|-
| Yes*
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| (Arm)
|- style = "text-align:center; background: #CCC;"
| <span title="Attempt to break or disarm an opponent's shield.">Sunder Shield</span> ([[Sunder Shield|SUNDER]])
| style="background:#ddd;"|Yes*
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Temporarily increases one's strength bonus. Adds +8 at rank 1, +16 at rank 5.">Surge of Strength</span> ([[Surge of Strength|SURGE]])
| style="background:#ddd;"|Yes
| Yes
| style="background:#DDD;"|Yes
| -
| style="background:#DDD;"|-
| Yes
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Using your legs, drop to the ground and knock the feet out from under an opponent.">Sweep</span> ([[Sweep|SWEEP]])
| style="background:#ddd;"|-
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Similar to sweep, except one uses his entire body, and with less finesse. Although, potentially more devastating.">Tackle</span> ([[Tackle|TACKLE]])
| style="background:#ddd;"|Yes*
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Warriors and Paladins using permanently ensorcelled and fully bonded weapon in combat will gain one extra attack before expending the periodic attack boost from the ensorcelled necrotic infusions.">Tainted Bond</span> ([[Tainted Bond|TAINTED]])
| style="background:#ddd;"|Yes
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| Yes
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Using a long pole (polearm, quarterstaff, or runestaff), knock the feet out from under an opponent.">Trip</span> ([[Trip|TRIP]])
| style="background:#ddd;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Increases the chance to hit your target for one attack.">True Strike</span> ([[True Strike|TRUESTRIKE]])
| style="background:#ddd;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Using both fists, smash an opponent. May knockdown and/or stun an opponent.">Twin Hammerfists</span> ([[Twin Hammerfists|TWINHAMM]])
| style="background:#ddd;"|Yes*
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| (Arm)
|- style = "text-align:center; background: #CCC;"
| <span title="Grants the ability to use some combat maneuvers without requiring a weapon in hand. The following maneuvers are affected by unarmed specialist; disarm, feint, subdue, subdual strike, and cheapshots. Monks know this maneuver without having to train in it.">Unarmed Specialist+</span> ([[Unarmed Specialist|UNARMEDSPEC]])
| style="background:#ddd;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|Yes
| Yes
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Allows a rogue to slip into the shadows without roundtime, and at higher ranks while in roundtime.">Vanish</span> ([[Vanish|VANISH]])
| style="background:#ddd;"|-
| Yes*
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="Similar to weapon specialization, except for a single weapon, and there are much more benefits. A must for any warrior.">Weapon Bonding+</span> ([[Weapon Bonding|BOND]])
| style="background:#ddd;"|Yes*
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
|- style = "text-align:center; background: #CCC;"
| <span title="This is a Martial Stance. The combatant gains the ability to switch with relative ease between targets when making multiple melee attacks.">Whirling Dervish</span> ([[Whirling Dervish|DERVISH]])
| style="background:#ddd;"|Yes
| Yes
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|-
| -
| style="background:#DDD;"|Martial Stance
| -
|}
|}

<small>Legend: '''B'''=Bard, '''M'''=Monk, '''P'''=Paladin, '''Ra'''=Ranger, '''Ro'''=Rogue, '''W'''=Warrior, '''All'''=Available to all [[profession]]s.</small>
{{top}}
{{top}}
===The Old-Formatted List===
<small>Legend: '''B'''=[[Bard]], '''M'''=[[Monk]], '''P'''=[[Paladin]], '''Ra'''=[[Ranger]], '''Ro'''=[[Rogue]], '''W'''=[[Warrior]], '''All'''=Available to all [[profession]]s.</small>


*'''P/Ro/W''' [[Armor Spike Focus]]
== Additional Info ==
*'''M/W''' [[Bearhug]] - Hold an opponent for a long period of time, squeezing the life out of them. Upon completion, the defender will be prone and in an offensive stance.
*[[List of combat maneuvers by profession]]
*'''W''' [[Berserk]] - Go into a blind berserker rage. Can break immobilizations, such as web, bind, or stuns, and provides a boost to AS.
*[[List of combat maneuvers available to bards]]
*'''W''' [[Block Mastery]] - Increase the chance of blocking with a shield by 5% per rank (15% at mastery).
*[[List of combat maneuvers available to clerics]]
*'''P/W''' [[Bull Rush]] - Charge an opponent in an attempt to knock them to the ground.
*[[List of combat maneuvers available to empaths]]
*'''M''' [[Burst of Swiftness]] - Increases [[Agility]] and [[Dexterity]] bonuses.
*[[List of combat maneuvers available to monks]]
*'''B/M/P/W''' [[Cman charge|Charge]] - Setting a polearm and charge with it at an opponent.
*[[List of combat maneuvers available to paladins]]
*'''B/M/Ro''' [[Cheapshots]] - Employs various "cheap" tactics, such as a nosetweak, eyepoke, etc.
*[[List of combat maneuvers available to rangers]]
*'''B/M/P/Ra/Ro/W''' [[Combat Focus]] - Add +2 generic TD (+10 at mastery).
*[[List of combat maneuvers available to rogues]]
*'''All''' [[Combat Mastery]] - Normally, you're limited to 20% stance changes. This allows 10% (1 rank) or 5% (2 ranks) stance changes.
*[[List of combat maneuvers available to sorcerers]]
*'''M/Ro/W''' [[Combat Mobility]] - If prone, instantly stand when attacked, unless you're immobilized.
*[[List of combat maneuvers available to warriors]]
*'''All''' [[Combat Movement]] - Increase DS by +2 per rank (+10 at mastery).
*[[List of combat maneuvers available to wizards]]
*'''M/P/Ro/W''' [[Combat Toughness]] - Increase your HP by 5 + 10 per rank (+35 total, at mastery).
*'''M/Ro/W''' [[Coup de Grace]] - Instantly kills a disabled and weakened victim and gives a slight AS bonus.
*'''M/P/Ro/W''' [[Crowd Press]] - Increases the effectiveness of short weapons, decreases the effectiveness of long weapons.
*'''All''' [[Cunning Defense]] - Imposes a +3 penalty on an opponent using a CML maneuver; acts as a full rank at mastery.
*'''Ro''' [[Cutthroat]] - Silences the victim until the throat wound is cured. Does not cause instant death.
*'''All''' [[Dirtkick]] - Kick a clump of dirt in an opponent's face. Reduces their perception.
*'''All''' [[Disarm Weapon]] - Remove a weapon from an opponent's grasp.
*'''Ro''' [[Divert]] - From hiding, you attempt to divert your foe's attention, luring them to an adjacent room.
*'''M/Ro''' [[Duck and Weave]] - A 30 second boost to evade chance
*'''Ro''' [[Dust Shroud]] - Kick up a cloud of dust to aid in hiding.
*'''M/Ro/W''' [[Evade Mastery]] - Passive skill that adds a percentage to evasion.
*'''W''' [[Executioner's Stance]]
*'''All''' [[Feint]] - Reduces an opponent's stance with a faked attack.
*'''M''' [[Flurry of Blows]] - [[Martial Stance]]. JAB multiple foes in area with no additional [[RT]].
*'''B/M/Ra/Ro''' [[Garrote]] - Choke a victim with a wire, will cause death after a period of time.
*'''M/R/W''' [[Grapple Mastery]] - Increases proficiency with unarmed combat grapple attacks.
*'''W''' [[Griffin's Voice]]
*'''Ro''' [[Groin Kick]] - Causes a caster to forget a readied spell. Causes a good deal of pain in men.
*'''B/Ra/Ro/W''' [[Hamstring]] - Cut the back of the leg, knocking a victim prone.
*'''W''' [[Haymaker]] - Daze an opponent with a punch to the head.
*'''M/W''' [[Headbutt]] - Stun an opponent by putting your head into theirs.
*'''M''' [[Inner Harmony]] - This is a martial stance that provides the ability to shake off negative spell effects.
*'''M''' [[Internal Power]] - Each use of this maneuver will heal up to (15 + (5 * Rank)) [[Hitpoint|Health Points]] (HP).
*'''M''' [[Ki Focus]] - Increases the AS bonus of the next melee: rank 1(+15), rank 2(+25, rank 3 (+35).
*'''M/R/W''' [[Kick Mastery]] - Increases proficiency with unarmed combat kick attacks.
*'''W''' [[Mighty Blow]] - Reduces the opponent's stance with this single attack. Extra [[roundtime]] for the attacker.
*'''All''' [[Multi-Fire]] - String multiple arrows on a single pull and fire.
*'''M''' [[Mystic Strike]] - ?
*'''W''' [[Parry Mastery]] - Parry an attack more often. An extra 5% chance per rank (15% at mastery).
*'''All''' [[Precision]] - Allows you to chose if your weapon does piercing, slashing, or bludgeoning damage. 75% effective at 1 rank, 100% effective at 2 ranks.
*'''M''' [[Perfect Self]] - Permanently enhances all ten [[statistic|stats]] by 2 per rank. Requires [[Surge of Strength]] (Rank 3) and [[Burst of Swiftness]] (Rank 3).
*'''Ro''' [[Predator's Eye]] - [[Martial Stance]], increase aim success chance
*'''M/R/W''' [[Punch Mastery]] - Increases proficiency with unarmed combat punch attacks.
*'''M/Ro/W''' [[Quickstrike]] - Make a single attack at a significantly reduced amount of roundtime, at the cost of a reduced AS.
*'''M''' [[Rolling Krynch Stance]] - [[Martial Stance]]. Momentum from an unarmed strike against one foe to your next.
*'''Ra/Ro''' [[Shadow Mastery]] - Temporarily increases effective training in [[Stalking and Hiding]] and reduces the roundtime associated with this skill.
*'''B/Ra/Ro/P/W''' [[Shield Bash]] - Using your shield, bash an opponent. Does little damage, but can reduce the stance of, stun, and knock down an opponent
*'''P/W''' [[Shield Charge]] - Similar to above, but can be much more devastating -- for the attacker and the defender.
*'''All''' [[Side by Side]] - A passive skill that increases AS and DS when grouped with others that have the same skill.
*'''Ro''' [[Silent Strike]] - Attack an opponent from hiding without revealing your position -- or identity.
*'''M/Ro''' [[Slippery Mind]] - [[Martial Stance]]. Chance to outright avoid mind and soul warding spells.
*'''P/Ro/W''' [[Specialization]] I - Increases the effective use of a specific weapon type. +10 to AS at mastery, and works with skills that use your weapon.
*'''P/Ro/W''' [[Specialization]] II - See above, but for a different weapon type.
*'''P/Ro/W''' [[Specialization]] III - See above, but for yet another weapon type.
*'''M/W''' [[Spell Cleaving]]
*'''M/Ro/W''' [[Spell Parry]]
*'''Ro''' [[Spell Thieve]]
*'''B/M/Ro/W''' [[Spin Attack]] - Increases [[attack strength]] and [[dodge]] skill for a single attack.
*'''W''' [[Staggering Blow]] - Attack an opponent, and place them in [[roundtime]]. May knock opponents into an adjacent room.
*'''M/W''' [[Stance of the Mongoose]] - Instead of a parry, automatically counter with a jab.
*'''M/Ro/W''' [[Striking Asp Stance]] - Perform discounted cost QUICKSTRIKE attacks.
*'''M/Ro/W''' [[Stun Maneuvers]] - Perform certain actions while stunned.
*'''All''' [[Subdual Strike]] - Similar to Subdue, except you don't hide first.
*'''Ro''' [[Subdue]] - Attack a foe from hiding, with the intention of knocking them out.
*'''Ro''' [[Sucker Punch]] - Disables, reduces stance, and does a small amount of damage to a target.
*'''W''' [[Sunder Shield]] - Attempt to break or disarm an opponent's shield.
*'''M/P/Ro/W''' [[Surge of Strength]] - Temporarily increases one's [[strength]] bonus. Adds +8 at rank 1, +16 at rank 5.
*'''B/M/Ra/Ro''' [[Sweep]] - Using your legs, drop to the ground and knock the feet out from under an opponent.
*'''W''' [[Tackle]] - Similar to sweep, except one uses his entire body, and with less finesse. Although, potentially more devastating.
*'''P/W''' [[Tainted Bond]]
*'''All''' [[Trip]] - Using a long pole (polearm, quarterstaff, or runestaff), knock the feet out from under an opponent.
*'''P/Ro/W''' [[Truehand]] - Increases the effective die roll of an attack. IE, a master will always roll 61-100 on a d100 attack with this maneuver. Also reduces [[Evade|E]]/[[Block|B]]/[[Parry|P]] by the opponent,
*'''W''' [[Twin Hammerfists]] - Using both fists, smash an opponent. May knockdown and/or stun an opponent.
*'''All''' [[Unarmed Specialist]]
*'''W''' [[Weapon Bonding]] - Similar to weapon specialization, except for a single weapon, and there are much more benefits. A must for any [[warrior]].
*'''Ro/W''' [[Whirling Dervish]]
*'''Ro''' [[Vanish]] - Allows a rogue to slip into the shadows without roundtime, and at higher ranks while in roundtime.


<small>Legend: '''B'''=Bard, '''M'''=Monk, '''P'''=Paladin, '''Ra'''=Ranger, '''Ro'''=Rogue, '''W'''=Warrior, '''All'''=Available to all [[profession]]s.</small>
==Saved Posts==
{{top}}
*[[Combat maneuvers (saved posts)]]
*[[Cman charge testing (saved post)]]: Player testing circa 2008
*[[Divert (saved post)]]: 2/29/10


==Resources==
== External Links ==
* [[Combat maneuvers (saved posts)]]
*http://www.play.net/gs4/info/maneuvers/
* [[Cman charge testing (saved post)]]: Player testing circa 2008
* [http://forums.play.net/forums/19/327/3365/view Officials folder]


[[Category:Basic Mechanics]]
[[Category:Combat Mechanics]]
[[Category:Combat Maneuvers]]
[[Category:Combat Maneuvers| ]]

Revision as of 17:33, 30 December 2020

CML received an update in December 2020. Until this article is updated, be sure to read the saved posts.

Combat Maneuvers is a skill with multiple facets and applications, include attack, defense and utility. Training grants access to the list of combat maneuver skills (also known as CMAN or CMLIST skills), boosts melee attack strength and provides defense versus most maneuver-type attacks.

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 2 2 2 2 2 2 1 1 - 1 1
Training Point Cost 4/4 4/3 5/3 8/4 5/4 6/4 10/8 12/8 - 12/8 12/8

Combat Maneuvers boosts physical attack strength (AS) by +1 for every 2 ranks of training. This bonus does not apply to attack spells which generate AS through the Spell Aiming skill.

Training in this skill also boosts effectiveness of various guild skills and combat maneuvers from the list below. Training in the skill also helps defend from the skill, which is why many pures will pick up Disarm Weapon to prevent them from losing their runestaves or other defensive weapon. One rank in a skill trained in via the CM list below counts as 10 ranks in the skill, for the purposes of guild skill training. Therefore, a character that masters a skill via the CMAN system is treated as if they have 50 ranks, while a character that mastered the skill via their guild will be treated as if they have 63 ranks in the skill. There are many more skills available on the list below than those that are available as guild skills, and many skills do not even follow a progression like that listed above (i.e., Precision or Specialization).

The skills below can be trained in using CMAN points. A character earns 1 CMAN point for every rank they train in Combat Maneuvers, so a character with 150 ranks of Combat Maneuvers will have 150 CMAN points. Typically, it takes 20 or 30 CMAN points for a square to master a skill, but there are some exceptions. Enhancives do not provide CMAN points. As of August 2020, character level no longer limits how many points may be spent on a single skill. For semis, CMAN skills require 50% more points to train in, while pures have to spend 100% more than a square.

Combat Maneuver Factors

  • The biggest factor is the attacker's and defender's bonus in Combat Maneuvers.
  • Level difference plays a factor, and a difference of more than 10 levels has a major effect on the outcome.
  • Many injuries or even scars penalize a maneuver attempt. Limb wounds and scars are especially penalizing.
  • Encumbrance provides a penalty to any combat maneuver attempt.
  • Almost every maneuver takes the attacker's stance into account, and most also take the defender's stance into account.
  • Many maneuvers take the relative height and/or size of the attacker and defender into account. Some, like Bull Rush, are easier if the attacker is larger than the defender; others, like Hamstring, are easier for smaller characters to use against larger opponents.
  • Each rank of a given maneuver gives a character up to +15 to defend against that maneuver.
  • A stunned target has -10 to defend against any maneuver, which appears as a bonus for the attacker.

Encumbrance Penalty Formula

There is a one point penalty per one percent encumbered body weight.

Penalty = round up(encumbrance weight ÷ Body weight) × 100

Example

Character body weight = 200 lbs
Encumbrance weight = 23 lbs

Penalty: round up (23 ÷ 200) × 100 = 12

Armor Penalty

Heavier armor will negatively impact your ability to perform and dodge CMANs. The effects are highlighted in the following table based on Armor Sub Group (ASG)

ASG 1 2 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
CMAN Penalty 0 0 0 0 2 2 3 3 3 4 4 4 5 5 6 7 8 10

Additionally, There is also an additional penalty of 20 for each second of untrained RT Adder which stacks with the AP penalty. With 0 armor ranks the full plate RT Adder penalty is 240 (12 sec untrained RT) plus the action penalty of 10 for a total penalty of 250.

List of available Combat Maneuvers

Hold cursor over CM name to see what it does. Click on arrows to sort by profession/category. +=Passive, Yes*=Exclusive

Combat Maneuver Warrior Rogue Monk Ranger Bard Paladin Wizard Sorcerer Empath Cleric Savant ALL Martial Stance Armor Flares
Acrobat's Leap+ (LEAP) - Yes Yes - - - - - - - - - - -
Armor Spike Focus+ (SPIKEFOCUS) Yes Yes - - - Yes - - - - - - - -
Bearhug (BEARHUG) Yes - Yes - - - - - - - - - - Yes
Berserk (BERSERK) Yes* - - - - - - - - - - - - -
Block Mastery+ (BMASTERY) Yes* - - - - - - - - - - - - -
Bull Rush (BULLRUSH) Yes - - - - Yes - - - - - - - -
Burst of Swiftness (BURST) - - Yes* - - - - - - - - - - -
Charge (CHARGE) Yes - Yes - Yes Yes - - - - - - - -
Cheapshots (CHEAPSHOTS) - Yes Yes - Yes - - - - - - - - -
Combat Focus+ (FOCUS) Yes Yes Yes Yes Yes Yes - - - - - - - -
Combat Mastery (CMASTERY) Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes - -
Combat Mobility (MOBILITY) Yes Yes Yes - - - - - - - - - - -
Combat Movement+ (CMOVEMENT) Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes - -
Combat Toughness+ (TOUGHNESS) Yes Yes Yes - - Yes - - - - - - - -
Coup de Grace (COUPDEGRACE) Yes Yes Yes - - - - - - - - - - -
Crowd Press (CPRESS) Yes Yes Yes - - Yes - - - - - - - -
Cunning Defense+ (CDEFENSE) Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes - -
Cutthroat (CUTTHROAT) - Yes* - - - - - - - - - - - -
Dirtkick (DIRTKICK) Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes - -
Disarm Weapon (DISARM) Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes - -
Dislodge (DISLODGE) Yes Yes Yes Yes Yes Yes - - - - - - - -
Divert (DIVERT) - Yes* - - - - - - - - - - - -
Duck and Weave (WEAVE) - Yes Yes - - - - - - - - - - -
Dust Shroud (SHROUD) - Yes* - - - - - - - - - - - -
Evade Mastery+ (EMASTERY) Yes Yes Yes - - - - - - - - - - -
Executioner's Stance (EXECUTIONER) Yes* - - - - - - - - - - - Martial Stance -
Feint (FEINT) Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes - -
Flurry of Blows (FLURRY) - - Yes* - - - - - - - - - Martial Stance -
Garrote (GARROTE) - Yes Yes Yes Yes - - - - - - - - -
Grapple Mastery+ (GMASTERY) Yes Yes Yes - - - - - - - - - - -
Griffin's Voice (GRIFFIN) Yes* - - - - - - - - - - - Martial Stance -
Groin Kick (GKICK) - Yes* - - - - - - - - - - - (Leg)
Hamstring (HAMSTRING) Yes Yes - Yes Yes - - - - - - - - -
Haymaker (HAYMAKER) Yes* - - - - - - - - - - - - (Arm)
Headbutt (HEADBUTT) Yes - Yes - - - - - - - - - - (Head)
Inner Harmony (IHARMONY) - - Yes* - - - - - - - - - Martial Stance -
Internal Power (IPOWER) - - Yes* - - - - - - - - - - -
Ki Focus (KIFOCUS) - - Yes* - - - - - - - - - - -
Kick Mastery+ (KMASTERY) Yes Yes Yes - - - - - - - - - - -
Mighty Blow (MBLOW) Yes* - - - - - - - - - - - - -
Mystic Strike (MYSTICSTRIKE) - - Yes* - - - - - - - - - - -
Parry Mastery+ (PMASTERY) Yes* - - - - - - - - - - - - -
Perfect Self+ (PERFECTSELF) - - Yes* - - - - - - - - - - -
Precision+ (PRECISION) Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes - -
Predator's Eye (PREDATOR) - Yes* - - - - - - - - - - Martial Stance -
Punch Mastery+ (PUNCHMASTERY) Yes Yes Yes - - - - - - - - - - -
Quickstrike (QSTRIKE) Yes Yes Yes - - - - - - - - - - -
Rolling Krynch Stance (KRYNCH) - - Yes* - - - - - - - - - Martial Stance -
Shadow Dance (SDANCE) - Yes* - - - - - - - - - - - -
Shadow Mastery (SMASTERY) - Yes - Yes - - - - - - - - - -
Shield Bash (SBASH) Yes Yes - Yes Yes Yes - - - - - - - -
Shield Charge (SCHARGE) Yes - - - - Yes - - - - - - - -
Side by Side+ (SIDEBYSIDE) Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes - -
Silent Strike (SILENTSTRIKE) - Yes* - - - - - - - - - - - -
Slippery Mind (SLIPPERYMIND) - Yes Yes - - - - - - - - - Martial Stance -
Specialization I+ (WSPEC1) Yes Yes - - - Yes - - - - - - - -
Specialization II+ (WSPEC2) Yes Yes - - - Yes - - - - - - - -
Specialization III+ (WSPEC3) Yes Yes - - - Yes - - - - - - - -
Spell Cleave (SCLEAVE) Yes - Yes - - - - - - - - - - -
Spell Parry+ (SPARRY) Yes Yes Yes - - - - - - - - - - -
Spell Thieve (THIEVE) - Yes* - - - - - - - - - - - -
Spin Attack (SATTACK) Yes Yes Yes - Yes - - - - - - - - -
Staggering Blow (SBLOW) Yes* - - - - - - - - - - - - -
Stance of the Mongoose (MONGOOSE) Yes - Yes - - - - - - - - - Martial Stance -
Striking Asp Stance (ASP) Yes Yes Yes - - - - - - - - - Martial Stance -
Stun Maneuvers (STUNMAN) Yes Yes Yes - - - - - - - - - - -
Subdual Strike (SSTRIKE) Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes - -
Subdue (SUBDUE) - Yes* - - - - - - - - - - - -
Sucker Punch (SPUNCH) - Yes* - - - - - - - - - - - (Arm)
Sunder Shield (SUNDER) Yes* - - - - - - - - - - - - -
Surge of Strength (SURGE) Yes Yes Yes - - Yes - - - - - - - -
Sweep (SWEEP) - Yes Yes Yes Yes - - - - - - - - -
Tackle (TACKLE) Yes* - - - - - - - - - - - - -
Tainted Bond (TAINTED) Yes - - - - Yes - - - - - - - -
Trip (TRIP) Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes - -
True Strike (TRUESTRIKE) Yes Yes Yes Yes Yes Yes - - - - - - - -
Twin Hammerfists (TWINHAMM) Yes* - - - - - - - - - - - - (Arm)
Unarmed Specialist+ (UNARMEDSPEC) Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes - -
Vanish (VANISH) - Yes* - - - - - - - - - - - -
Weapon Bonding+ (BOND) Yes* - - - - - - - - - - - - -
Whirling Dervish (DERVISH) Yes Yes - - - - - - - - - - Martial Stance -
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The Old-Formatted List

Legend: B=Bard, M=Monk, P=Paladin, Ra=Ranger, Ro=Rogue, W=Warrior, All=Available to all professions.

  • P/Ro/W Armor Spike Focus
  • M/W Bearhug - Hold an opponent for a long period of time, squeezing the life out of them. Upon completion, the defender will be prone and in an offensive stance.
  • W Berserk - Go into a blind berserker rage. Can break immobilizations, such as web, bind, or stuns, and provides a boost to AS.
  • W Block Mastery - Increase the chance of blocking with a shield by 5% per rank (15% at mastery).
  • P/W Bull Rush - Charge an opponent in an attempt to knock them to the ground.
  • M Burst of Swiftness - Increases Agility and Dexterity bonuses.
  • B/M/P/W Charge - Setting a polearm and charge with it at an opponent.
  • B/M/Ro Cheapshots - Employs various "cheap" tactics, such as a nosetweak, eyepoke, etc.
  • B/M/P/Ra/Ro/W Combat Focus - Add +2 generic TD (+10 at mastery).
  • All Combat Mastery - Normally, you're limited to 20% stance changes. This allows 10% (1 rank) or 5% (2 ranks) stance changes.
  • M/Ro/W Combat Mobility - If prone, instantly stand when attacked, unless you're immobilized.
  • All Combat Movement - Increase DS by +2 per rank (+10 at mastery).
  • M/P/Ro/W Combat Toughness - Increase your HP by 5 + 10 per rank (+35 total, at mastery).
  • M/Ro/W Coup de Grace - Instantly kills a disabled and weakened victim and gives a slight AS bonus.
  • M/P/Ro/W Crowd Press - Increases the effectiveness of short weapons, decreases the effectiveness of long weapons.
  • All Cunning Defense - Imposes a +3 penalty on an opponent using a CML maneuver; acts as a full rank at mastery.
  • Ro Cutthroat - Silences the victim until the throat wound is cured. Does not cause instant death.
  • All Dirtkick - Kick a clump of dirt in an opponent's face. Reduces their perception.
  • All Disarm Weapon - Remove a weapon from an opponent's grasp.
  • Ro Divert - From hiding, you attempt to divert your foe's attention, luring them to an adjacent room.
  • M/Ro Duck and Weave - A 30 second boost to evade chance
  • Ro Dust Shroud - Kick up a cloud of dust to aid in hiding.
  • M/Ro/W Evade Mastery - Passive skill that adds a percentage to evasion.
  • W Executioner's Stance
  • All Feint - Reduces an opponent's stance with a faked attack.
  • M Flurry of Blows - Martial Stance. JAB multiple foes in area with no additional RT.
  • B/M/Ra/Ro Garrote - Choke a victim with a wire, will cause death after a period of time.
  • M/R/W Grapple Mastery - Increases proficiency with unarmed combat grapple attacks.
  • W Griffin's Voice
  • Ro Groin Kick - Causes a caster to forget a readied spell. Causes a good deal of pain in men.
  • B/Ra/Ro/W Hamstring - Cut the back of the leg, knocking a victim prone.
  • W Haymaker - Daze an opponent with a punch to the head.
  • M/W Headbutt - Stun an opponent by putting your head into theirs.
  • M Inner Harmony - This is a martial stance that provides the ability to shake off negative spell effects.
  • M Internal Power - Each use of this maneuver will heal up to (15 + (5 * Rank)) Health Points (HP).
  • M Ki Focus - Increases the AS bonus of the next melee: rank 1(+15), rank 2(+25, rank 3 (+35).
  • M/R/W Kick Mastery - Increases proficiency with unarmed combat kick attacks.
  • W Mighty Blow - Reduces the opponent's stance with this single attack. Extra roundtime for the attacker.
  • All Multi-Fire - String multiple arrows on a single pull and fire.
  • M Mystic Strike - ?
  • W Parry Mastery - Parry an attack more often. An extra 5% chance per rank (15% at mastery).
  • All Precision - Allows you to chose if your weapon does piercing, slashing, or bludgeoning damage. 75% effective at 1 rank, 100% effective at 2 ranks.
  • M Perfect Self - Permanently enhances all ten stats by 2 per rank. Requires Surge of Strength (Rank 3) and Burst of Swiftness (Rank 3).
  • Ro Predator's Eye - Martial Stance, increase aim success chance
  • M/R/W Punch Mastery - Increases proficiency with unarmed combat punch attacks.
  • M/Ro/W Quickstrike - Make a single attack at a significantly reduced amount of roundtime, at the cost of a reduced AS.
  • M Rolling Krynch Stance - Martial Stance. Momentum from an unarmed strike against one foe to your next.
  • Ra/Ro Shadow Mastery - Temporarily increases effective training in Stalking and Hiding and reduces the roundtime associated with this skill.
  • B/Ra/Ro/P/W Shield Bash - Using your shield, bash an opponent. Does little damage, but can reduce the stance of, stun, and knock down an opponent
  • P/W Shield Charge - Similar to above, but can be much more devastating -- for the attacker and the defender.
  • All Side by Side - A passive skill that increases AS and DS when grouped with others that have the same skill.
  • Ro Silent Strike - Attack an opponent from hiding without revealing your position -- or identity.
  • M/Ro Slippery Mind - Martial Stance. Chance to outright avoid mind and soul warding spells.
  • P/Ro/W Specialization I - Increases the effective use of a specific weapon type. +10 to AS at mastery, and works with skills that use your weapon.
  • P/Ro/W Specialization II - See above, but for a different weapon type.
  • P/Ro/W Specialization III - See above, but for yet another weapon type.
  • M/W Spell Cleaving
  • M/Ro/W Spell Parry
  • Ro Spell Thieve
  • B/M/Ro/W Spin Attack - Increases attack strength and dodge skill for a single attack.
  • W Staggering Blow - Attack an opponent, and place them in roundtime. May knock opponents into an adjacent room.
  • M/W Stance of the Mongoose - Instead of a parry, automatically counter with a jab.
  • M/Ro/W Striking Asp Stance - Perform discounted cost QUICKSTRIKE attacks.
  • M/Ro/W Stun Maneuvers - Perform certain actions while stunned.
  • All Subdual Strike - Similar to Subdue, except you don't hide first.
  • Ro Subdue - Attack a foe from hiding, with the intention of knocking them out.
  • Ro Sucker Punch - Disables, reduces stance, and does a small amount of damage to a target.
  • W Sunder Shield - Attempt to break or disarm an opponent's shield.
  • M/P/Ro/W Surge of Strength - Temporarily increases one's strength bonus. Adds +8 at rank 1, +16 at rank 5.
  • B/M/Ra/Ro Sweep - Using your legs, drop to the ground and knock the feet out from under an opponent.
  • W Tackle - Similar to sweep, except one uses his entire body, and with less finesse. Although, potentially more devastating.
  • P/W Tainted Bond
  • All Trip - Using a long pole (polearm, quarterstaff, or runestaff), knock the feet out from under an opponent.
  • P/Ro/W Truehand - Increases the effective die roll of an attack. IE, a master will always roll 61-100 on a d100 attack with this maneuver. Also reduces E/B/P by the opponent,
  • W Twin Hammerfists - Using both fists, smash an opponent. May knockdown and/or stun an opponent.
  • All Unarmed Specialist
  • W Weapon Bonding - Similar to weapon specialization, except for a single weapon, and there are much more benefits. A must for any warrior.
  • Ro/W Whirling Dervish
  • Ro Vanish - Allows a rogue to slip into the shadows without roundtime, and at higher ranks while in roundtime.

Legend: B=Bard, M=Monk, P=Paladin, Ra=Ranger, Ro=Rogue, W=Warrior, All=Available to all professions.

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