Cone of Elements (518): Difference between revisions
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{{HSN}}{{spell | |
{{HSN}}{{spell | |
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| mnemonic = |
| mnemonic = CONEELE |
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| duration = Instant |
| duration = Instant |
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| type = Attack |
| type = Attack |
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'''Cone of Elements''' causes a [[bolt]] of elemental energy to arc to a large number of enemeies in the room. |
'''Cone of Elements''' causes a [[bolt]] of elemental energy to arc to a large number of enemeies in the room. |
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The spell can be cast using CAST or EVOKE: |
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In addition, Cone of Lightning is player safe and only targets creatures, making it particularly useful when others are around, unlike spells such as [[Implosion (720)]] or [[Meteor Swarm (525)]]. However, due to Cone of Lightning's potential power, there are several creatures that can reflect the spell so that it targets all the players in the room. An example of such a creature is the [[Wind witch|wind witch]] near [[Solhaven]]. For this reason, it's prudent to be very careful when casting it during invasions. |
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*When CAST, the spell will be player friendly and hit up to (2 + (Elemental Mana Control Skill / 75)) targets. |
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Cone of Lightning is safe in regards to anyone (player or creature) who is in the room but hidden or invisible. |
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*When EVOKED, the spell will be group friendly and hit up to (5 + (Elemental Mana Control Skill / 50)) targets. |
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*Also when EVOKED, the spell will hit hidden/invisible targets. On a successful hit, the target will fall out of hiding/invisibility. |
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When casting/evoking this spell, the caster's attunement will be used to determine the bolt that is hurled out by this spell. There is also the option to specify the type of element the caster would like to use if they meet the lore requirements for that type (e.g. 'EVOKE COLD', 'CAST FIRE'). |
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*Fire attuned Cone will use Minor Fire (906). |
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'CAST/EVOKE FIRE' requires 20 ranks of Elemental Lore, Fire. |
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*Water attuned Cone will use Minor Cold (1709). |
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'CAST/EVOKE COLD' requires 20 ranks of Elemental Lore, Water. |
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*Earth attuned Cone will use Hurl Boulder (510). |
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'CAST/EVOKE EARTH' requires 20 ranks of Elemental Lore, Earth. |
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*Air attuned Cone will use a new vacuum bolt that is currently only attainable with Cone of Elements. |
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'CAST/EVOKE AIR' requires 20 ranks of Elemental Lore, Air. |
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*Lightning attuned Cone will use Major Shock (910). |
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'CAST/EVOKE LIGHTNING' requires 10 ranks of Elemental Lore, Air and 10 ranks of Elemental Lore, Water. |
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*Minor Acid (904) is not available through an unspecified cast. It is lore cast only. |
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'CAST/EVOKE ACID' requires 10 ranks of Elemental Lore, Earth and 10 ranks of Elemental Lore, Water. |
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*Minor Steam (1707) is not available through an unspecified cast. It is lore cast only. |
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'CAST/EVOKE STEAM' requires 10 ranks of Elemental Lore, Fire and 10 ranks of Elemental Lore, Water. |
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*Minor Water (903) is not available through an unspecified cast. It is lore cast only. |
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'CAST/EVOKE WATER' requires 20 ranks of Elemental Lore, Water. |
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==Lores and Increased Damage== |
==Lores and Increased Damage== |
Revision as of 13:21, 15 September 2015
Pages with this banner have been affected by development and are in various stages of update progress, but not yet complete.
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Cone of Elements causes a bolt of elemental energy to arc to a large number of enemeies in the room.
The spell can be cast using CAST or EVOKE:
- When CAST, the spell will be player friendly and hit up to (2 + (Elemental Mana Control Skill / 75)) targets.
- When EVOKED, the spell will be group friendly and hit up to (5 + (Elemental Mana Control Skill / 50)) targets.
- Also when EVOKED, the spell will hit hidden/invisible targets. On a successful hit, the target will fall out of hiding/invisibility.
When casting/evoking this spell, the caster's attunement will be used to determine the bolt that is hurled out by this spell. There is also the option to specify the type of element the caster would like to use if they meet the lore requirements for that type (e.g. 'EVOKE COLD', 'CAST FIRE').
- Fire attuned Cone will use Minor Fire (906).
'CAST/EVOKE FIRE' requires 20 ranks of Elemental Lore, Fire.
- Water attuned Cone will use Minor Cold (1709).
'CAST/EVOKE COLD' requires 20 ranks of Elemental Lore, Water.
- Earth attuned Cone will use Hurl Boulder (510).
'CAST/EVOKE EARTH' requires 20 ranks of Elemental Lore, Earth.
- Air attuned Cone will use a new vacuum bolt that is currently only attainable with Cone of Elements.
'CAST/EVOKE AIR' requires 20 ranks of Elemental Lore, Air.
- Lightning attuned Cone will use Major Shock (910).
'CAST/EVOKE LIGHTNING' requires 10 ranks of Elemental Lore, Air and 10 ranks of Elemental Lore, Water.
- Minor Acid (904) is not available through an unspecified cast. It is lore cast only.
'CAST/EVOKE ACID' requires 10 ranks of Elemental Lore, Earth and 10 ranks of Elemental Lore, Water.
- Minor Steam (1707) is not available through an unspecified cast. It is lore cast only.
'CAST/EVOKE STEAM' requires 10 ranks of Elemental Lore, Fire and 10 ranks of Elemental Lore, Water.
- Minor Water (903) is not available through an unspecified cast. It is lore cast only.
'CAST/EVOKE WATER' requires 20 ranks of Elemental Lore, Water.
Lores and Increased Damage
Training in either Elemental Lore, Water and/or Elemental Lore, Air will increase the spell's damage factors. The increase is .001 per two ranks for the first 100 ranks and .001 per four ranks for ranks 101 to 200. There is no requirement to train in both lores (as previously thought) to increase the damage factors for this spell. Total DF lore bonus with 200 ranks (300 skill) is .075.
Air and/or Water Lore Ranks | |
.001 per two ranks | |
.001 per four ranks |
- Note: Damage factor truncates at three decimal places.
Spell Usage
Damage Factor Table
Spell | AG | Cloth | Leather | Scale | Chain | Plate | ||||||||||||
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AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
Major Shock | DF | .750 | .555 | .433 | .415 | .433 | ||||||||||||
AvD | 50 | 40 | 39 | 38 | 37 | 45 | 43 | 41 | 39 | 48 | 44 | 40 | 36 | 51 | 45 | 39 | 33 |