Cone of Elements (518): Difference between revisions

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:Base elemental effects:
:Base elemental effects:
*[[Minor Fire (906)]] will be used for fire attuned cone.
*[[Minor Fire (906)]] will be used when fire attuned.


*[[Minor Cold (1709)]] will be used for water attuned cone.
*[[Minor Cold (1709)]] will be used when water attuned.


*[[Hurl Boulder (510)]] will be used for earth attuned cone.
*[[Hurl Boulder (510)]] will be used when earth attuned.


*[[Major Shock (910)]] will be used for lightning attuned cone.
*[[Major Shock (910)]] will be used when lightning attuned.


*A unique [[vacuum critical table|vacuum]] based bolt will be used for air attuned cone.
*A unique [[vacuum critical table|vacuum]] based bolt will be used when air attuned.


Casting/Evoking any of the above without being attuned to the given element will require 20 ranks of the appropriate lore (e.g. 20 ranks of [[Elemental Lore, Fire]] will allow the casting of the [[Minor Fire (906)]] version of cone).
Casting/Evoking any of the above without being attuned to the given element will require 20 ranks of the appropriate lore (e.g. 20 ranks of [[Elemental Lore, Fire]] will allow the casting of the [[Minor Fire (906)]] version of cone).

Revision as of 14:01, 15 September 2015

Since mid-2015 there has been a considerable amount of development with Hot Summer Nights 2015, the Elemental Lore Review, and the Teleportation review.

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Cone of Elements (518)
Mnemonic [CONEELE]
Duration Instant
Attack Magic - Damage  
Subtype Bolt 
Target(s) All creatures 
Interval One-shot 
Damage Type Hitpoint 
Critical Type Lightning 
Major Elemental Spells
Sleep (501) Attack
Chromatic Circle (502) Attack
Thurfel's Ward (503) Defensive
Slow (504) Attack
Hand of Tonis (505) Attack
Celerity (506) Utility
Elemental Deflection (507) Defensive
Elemental Bias (508) Defensive
Strength (509) Offensive
Hurl Boulder (510) Attack
Floating Disk (511) Utility
Cold Snap (512) Attack
Elemental Focus (513) Offensive
Stone Fist (514) Attack
Rapid Fire (515) Utility
Mana Leech (516) Utility
Charge Item (517) Utility
Cone of Elements (518) Attack
Immolation (519) Attack
Mage Armor (520) Defensive
Meteor Swarm (525) Attack
Elemental Disjunction (530) Attack
Haste (535) Utility
Temporal Reversion (540) Defensive
Time Stop (550) Utility


Cone of Elements causes a bolt of elemental energy to arc to a large number of enemies in the room.

The spell can be cast using CAST or EVOKE:

  • When CAST, the spell will be player friendly and hit up to (2 + (Elemental Mana Control Skill / 75)) targets.
  • When EVOKED, the spell will be group friendly and hit up to (5 + (Elemental Mana Control Skill / 50)) targets.
  • Also when EVOKED, the spell will hit hidden/invisible targets. On a successful hit, the target will fall out of hiding/invisibility.

When casting/evoking this spell, the caster's attunement will be used to determine the bolt that is hurled out by this spell. If no attunement is selected, it will randomly choose between fire, cold, earth, air, or lightning damage. There is also the option to specify the type of element the caster would like to use if they meet the lore requirements for that type (e.g. 'EVOKE COLD', 'CAST FIRE').

Base elemental effects:
  • A unique vacuum based bolt will be used when air attuned.

Casting/Evoking any of the above without being attuned to the given element will require 20 ranks of the appropriate lore (e.g. 20 ranks of Elemental Lore, Fire will allow the casting of the Minor Fire (906) version of cone).

Effects Unlockable with Lore Training

By having specific combinations of lore training, it is possible to unlock the use of the following options:

Additional Lore Benefits

Cone of Elements use of specific spells includes their increased damage factors and additional bonus effects based on lores. Please see the appropriate spell pages (as listed above) for more information on any given variant.

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