Confusion (1211)

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Confusion (1211)
Mnemonic [Confusion]
Duration Variable
Attack Magic  
Subtype Warding 
Target(s) Single
Minor Mental Spells
Soothing Word (1201) Utility
Iron Skin (1202) Defensive
Powersink (1203) Attack
Foresight (1204) Defensive
Glamour (1205) Utility
Telekinesis (1206) Attack
Force Projection (1207) Attack
Mindward (1208) Defensive
Dragonclaw (1209) Offensive
Thought Lash (1210) Attack
Confusion (1211) Attack
Shroud of Deception (1212) Utility
Mind over Body (1213) Utility
Brace (1214) Defensive
Blink (1215) Defensive
Focus Barrier (1216) Defensive
Vision (1217) Utility
Mental Dispel (1218) Utility
Vertigo (1219) Attack
Premonition (1220) Defensive
Mindwipe (1225) Attack
Provoke (1235) Utility

When under the affects of Confusion, the target stumbles about in a daze and may attack either his allies or foes.

The caster is able to manipulate the target into attacking the target's allies more often by training in Mental Lore, Telepathy. The target will also be unable to perform special actions (e.g., maneuver attacks). This is a mental warding spell.

Duration of this spell is variable, based on warding margin and the caster's Influence bonus.

Messaging

Successful Cast

>incant 1211
You take a deep breath and focus inward, raising a hand and quietly murmuring the words of the Confusion spell...
Your spell is ready.
You gesture at a wraith.
  CS: +96 - TD: +45 + CvA: +25 + d100: +60 == +136
  Warding failed!

A wraith becomes confused.

Attacking Ally

A wraith claws at a wraith!

  AS: +117 vs DS: +80 with AvD: +41 + d100 roll: +62 = +140
  ... and hits for 12 points of damage!

  Glancing blow to the left arm leaves a trail of vapor in its wake.

Wearing Off

A wraith no longer appears confused.

Failed Cast

Warded off!

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