Conquest Wheel

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The Conquest Wheel is an ancient game played by the Warlords of Palsidar some 800 years ago. Because combat was the centre of life for these knights, it is no surprise that the game, itself, contains many references to battle. Instead of risking your life, you will be risking your silver.

Note: Like Dragonbones, Conquest Wheel requires a GameMaster to operate.

THE WHEEL

The wheel consists of 12 different icons with 100 icons total. Of the 100 icons there are:

    26 ONE GOLD BAR icons
    12 TWO GOLD BARS icons
     6 THREE GOLD BARS icons
    10 DAGGER icons
    10 ARROW icons
    10 FLAIL icons
     7 WARLORD icons
     5 SHIELD icons
     7 MANA icons
     4 THIEF icons
     2 HARVESTER icons
     1 MAELSTROM icon

THE RULES

The game begins with Normal betting. This is done by placing a bet in any one of the nine Normal betting cubicles. After Normal betting has been done, Conquest betting is opened. At this point, players who have yet to bet may place a bet in any of the five Conquest betting cubicles. Unlike the Normal betting cubicles, only one bet per Conquest cubicle can be made. The Conquest Wheel then is spun and any payoffs are made.

Italicized lines are for Conquest bets

  BET (* = conquest)    PAYOFF            Minumum Bet
  -----------------     ------            -----------
  One Gold Bar          3 to 2            N/A        
  Two Gold Bars         7 to 2            N/A        
  Three Gold Bars       9 to 1            N/A        
  Gold                   Even             N/A        
  Dagger/Flail         13 to 2            N/A        
  Arrow             2 to 1 or 6 to 1      N/A        
  Melee                 2 to 1            N/A        
  Mana              2 to 1 or 4 to 1      1/20 of Maelstrom Pool
  Shield                 Even             Ask Assistant  
  Thief               Gold Pool           1/10 of Gold Pool
  Warlord             Battle Pool         1/2 of Battle Pool
  Harvester       Gold and Battle Pools   1/10 of Gold and Battle Pools
  Maelstrom          Maelstrom Pool       1/90 of Maelstrom Pool

THE POOLS

GOLD POOL
The Gold Pool is the amount of total coins currently in any of the Gold Cubicles. A conquest bet of THIEF or HARVESTER has an opportunity to take this pool.
BATTLE POOL
The Battle Pool is the amount of total coins currently in any of the Weapon Cubicles. A conquest bet of WARLORD or HARVESTER has an opportunity to take this pool.
MAELSTROM POOL
Whenever the HARVESTER is spun or a player loses a bet in the MAELSTROM cubicle, the coins go into this pool. Unlike the other pools, this can accumulate over time and can only be won on a successful MAELSTROM bet.

BETS

STANDARD BETS
Bet Description Payout
ONE GOLD BAR By placing this bet, the player wins if ONE GOLD BAR is spun. As long as either of the other two gold icons comes up, the player's bet stands. If any other icon appears, the bet is lost. 3:2
TWO GOLD BARS Same as ONE GOLD BAR except that the player wins if TWO GOLD BARS is spun. 7:2
THREE GOLD BARS Same as the first two except that the player wins if THREE GOLD BARS is spun. 9:1
GOLD By placing this bet, the player wins if any gold icon is spun. Any other icon and the bet is lost. Even
DAGGER This bet wins if the DAGGER icon is spun. If either the FLAIL or ARROW is spun, the bet stands. Any other icon and the bet is lost. 13:2
FLAIL The same as DAGGER except the FLAIL icon wins. 13:2
ARROW If an ARROW is spun, the bet wins and is payed 2 to 1. If a SHIELD is spun, the bet also wins and is payed 6 to 1. If a DAGGER or FLAIL is spun, the bet stands. Any other icon results in a loss. 2:1 or 6:1 (SHIELD)
MELEE The player wins if the FLAIL, the DAGGER, or the ARROW is spun. Any other icon is a loss. 2:1
SHIELD The player wins if the SHIELD icon is spun. If the THIEF, the HARVESTER, or MAELSTROM is spun, the bet is lost. If the ARROW is spun, the bet is returned to the player. If any other icon is spun, the player is forced to double his bet and play again. If the player does not have the silver, he is forced to forfeit the bet. This pays even odds on the final winning bet. Even
CONQUEST BETS
Bet Description Payout
THIEF
(Gold Pool)
Requires a bet of at least 1/10 of the Gold Pool. If the THIEF icon is spun, the player wins all of the silver in the Gold Pool. If the ARROW, the FLAIL, the WARLORD, MANA, the SHIELD, the HARVESTER, or MAELSTROM is rolled, the bet is lost. Any other icon and the bet is returned the player. 10:1
MANA
(Maelstrom Pool)
Requires a bet of at least 1/20 the silver in the Maelstrom Pool. As soon as the bet is placed, every player with a Normal bet is forced to place ten percent of it into the Maelstrom Pool. A MANA bet wins and pays 4 to 1 if the MANA icon is spun. If the WARLORD, the SHIELD, or the THIEF is spun, the bet also wins and is paid 2 to 1. Any other icon and the bet is lost. If MAELSTROM is spun, the bet goes into the Maelstrom pool. 4:1 or 2:1
WARLORD
(Battle Pool)
Requires a bet of at least 1/2 of the Battle Pool. If the WARLORD is spun, the player wins all of the silver in the Battle Pool. If MANA, the THIEF, the HARVESTER, or MAELSTROM is spun, the bet is lost. Any other icon and the bet is returned to the player. 2:1
HARVESTER
(Gold and Battle Pools)
Requires a bet of at least 1/10 of both the Gold and Battle Pools. If the HARVESTER is spun, the player wins both the Gold and Battle Pools. If the WARLORD, the THIEF, the SHIELD, MANA or MAELSTROM is spun, the bet is lost. Any other icon and the bet is returned to the player. If the HARVESTER is spun and no one has bet on that cubicle, all bets are lost and placed in the Maelstrom Pool. 10:1
MAELSTROM
(Maelstrom Pool)
Requires a bet of at least 1/90 of the Maelstrom Pool. If MAELSTROM is spun, the player wins the Maelstrom Pool. If any other icon is spun, the bet is lost and half is moved to the Maelstrom Pool. 90:1

The assistant glances over at you and mumbles, "ONE GOLD BAR. By placing this bet, the player wins if ONE GOLD BAR is spun. As long as either of the other two gold icons comes up, the player's bet stands. If any other icon appears, the bet is lost. A winning bet is paid 3 to 2."

The assistant glances over at you and mumbles, "TWO GOLD BARS. Same as ONE GOLD BAR except that the player wins if TWO GOLD BARS is spun. A winning bet is paid 7 to 2."

The assistant glances over at you and mumbles, "THREE GOLD BARS. Same as the first two except that the player wins if THREE GOLD BARS is spun. A winning bet is paid 9 to 1."

The assistant glances over at you and mumbles, "GOLD. By placing this bet, the player wins if any gold icon is spun. Any other icon and the bet is lost. This pays even odds."

The assistant glances over at you and mumbles, "DAGGER. This bet wins if the DAGGER icon is spun. If either the FLAIL or ARROW is spun, the bet stands. Any other icon and the bet is lost. This pays 13 to 2."

The assistant glances over at you and mumbles, "FLAIL. The same as DAGGER except the FLAIL icon wins. This also pays 13 to 2."

The assistant glances over at you and mumbles, "ARROW. If an ARROW is spun, the bet wins and is payed 2 to 1. If a SHIELD is spun, the bet also wins and is payed 6 to 1. If a DAGGER or FLAIL is spun, the bet stands. Any other icon results in a loss."

The assistant glances over at you and mumbles, "MELEE. By placing this bet, the player wins if either the FLAIL, the DAGGER, or the ARROW is spun. Any other icon is a loss. This pays 2 to 1."

The assistant glances over at you and mumbles, "SHIELD. By placing this bet, the player wins if the SHIELD icon is spun. If the THIEF, the HARVESTER, or MAELSTROM is spun, the bet is lost. If the ARROW is spun, the bet is returned to the player. If any other icon is spun, the player is forced to double his bet and play again. If the player does not have the silver, he is forced to forfeit the bet. This pays even odds on the final winning bet."

The assistant glances over at you and mumbles, "THIEF. A Conquest bet which requires a bet of at least 1/10 of the Gold Pool. If the THIEF icon is spun, the player wins all of the silver in the Gold Pool. If the ARROW, the FLAIL, the WARLORD, MANA, the SHIELD, the HARVESTER, or MAELSTROM is rolled, the bet is lost. Any other icon and the bet is returned the the player."

The assistant glances over at you and mumbles, "MANA. A Conquest bet which requires a bet of at least 1/20 the silver in the Maelstrom Pool. As soon as the bet is placed, every player with a Normal bet is forced to place ten percent of it into the Maelstrom Pool. An MANA bet wins and pays 4 to 1 if the MANA icon is spun. If the WARLORD, the SHIELD, or the THIEF is spun, the bet also wins and is paid 2 to 1. Any other icon and the bet is lost. If MAELSTROM is spun, the bet goes into the Maelstrom pool."

The assistant glances over at you and mumbles, "WARLORD. A Conquest bet which requires a bet of at least 1/2 of the Battle Pool. If the WARLORD is spun, the player wins all of the silver in the Battle Pool. If MANA, the THIEF, the HARVESTER, or MAELSTROM is spun, the bet is lost. Any other icon and the bet is returned to the player."

The assistant glances over at you and mumbles, "HARVESTER. A Conquest bet which requires a bet of at least 1/10 of both the Gold and Battle Pools. If the HARVESTER is spun, the player wins both the Gold and Battle Pools. If the WARLORD, the THIEF, the SHIELD, MANA or MAELSTROM is spun, the bet is lost. Any other icon and the bet is returned to the player. If the HARVESTER is spun and no one has bet on that cubicle, all bets are lost and placed in the Maelstrom Pool."

The assistant glances over at you and mumbles, "MAELSTROM. A Conquest bet which requires a bet of at least 1/90 of the Maelstrom Pool. If MAELSTROM is spun, the player wins the Maelstrom Pool. If any other icon is spun, the bet is lost and half is moved to the Maelstrom Pool."