Consecrate (1604): Difference between revisions

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Calling on the favor of his patron, the Paladin can '''Consecrate''' weapons as a preparatory measure, as well as to enhance their effectiveness against the [[undead]]. When cast upon a holy weapon ([[sanctified]]), the Paladin may channel her spiritual energy into the weapon, causing it to randomly [[flare]] with [[Plasma critical table|plasma criticals]] up to two times against a foe. The spell will also allow the Paladin to reduce or eliminate the amount of spoil in certain food and drink items.


[[Shield]]s and [[armor]] can also be consecrated, similar to weapons, either for blessing against undead or to apply flares to sanctified items.
'''Consecrate''' is one of the few utility spells in the [[Paladin Base]], and thus serves a number of different functions, from popping cursed gates, renewing manna bread, extending blesses, and providing sanctified weapons, shields, and armor with plasma flares.


''Consecrate will also open the [[The Graveyard|Graveyard]] gate near [[Wehnimer's Landing]]!''
Consecrate is a combinations of two now deprecated spells, Purify (1604) and Guiding Light (1608), packing all their features into one.


== Ordinary Weapons ==
==Non Holy Items==
*Consecrate will open the Graveyard gate near [[Wehnimer's Landing]].


When cast on a non-sanctified weapon, Consecrate will increase the duration (number of swings) of the next cast of [[Bless Item (304)]], as well as the [[Order of Voln]]'s [[Symbol of Blessing]], by 50% when cast beforehand, within 10 minutes of the blessing. Furthermore, it can be cast upon weapons that are normally unblessable to make them blessed for one swing or one minute, whichever is expended first.
*Spoiling food items will be somewhat renewed, whether a mere stale tart or [[Manna (203)|manna bread]]:
<pre{{log2|margin-right=350px}}>Silvery tendrils rise up and wreathe their way around Paladin's nightshade balm. As they continue to swirl, you notice some of the balm's blemishes completely disappear.</pre>


Consecrate is also used to prepare a non-sanctified weapon for [[Sanctify (1625)]].
*For weapons it can increase the duration of [[Bless Item (304)]] or [[Symbol of Blessing]]. Consecrate is cast at the weapon first, and then the blessing must be performed within 10 minutes, which is extended by a base amount of an additional 50%. Alternatively, it can also prepare a non-holy weapon for [[Sanctify (1625)]].


To use Consecrate in this manner:
===Lore Effects===
#Cast '''Consecrate (1604)''' at the weapon
;[[Spiritual Lore, Blessings]]
#Cast [[Bless Item (304)]], [[Symbol of Blessing]], or [[Sanctify (1625)]] at the weapon within the next 10 minutes
The refreshing duration of food is extended by an unknown amount.


=== Lore Benefits ===
Purify will have diminished returns when reducing the spoilage of Manna bread, determined by the Paladin's skill. The mana regeneration rate will be set to 3 + seed 2 summation of Spiritual Lore, Blessings. The maximum mana lore bonus will be set to 10 + (5 * seed 5 summation of Spiritual Lore, Blessings). If the existing effectiveness is less than the Paladin's skill set, then the stats are not affected, but the food is no longer spoiled.


Bless extension is increased an additional 5% per rank of Spiritual Lore, Blessing up to maximum of 100% at 10 ranks.
[[Spiritual Lore, Blessings]] provides a +5% blessing duration increase per rank (added to the base 50%), up to a maximum of 100% duration increase at 10 ranks.


==Holy Items==
== Holy Weapons (Guiding Light) ==
A [[Paladin]] can channel spiritual energy into a holy weapon, shield, or armor (sanctified) adding [[Plasma critical table|plasma criticals]] which will potentially cause it to [[flare]] up to two times against a foe. The spell has a base duration of 50 swings.


Consecrate may even be cast upon magical sanctified items if the caster's Paladin Spell ranks + [[Spiritual Lore, Blessings]] ranks = 15 or greater. The plasma criticals will flare on any type of creature, but only for Paladins and [[Cleric]]s who wield the holy item.
When cast on a [[sanctified]] weapon, Consecrate bestows '''Guiding Light''' [[flare]]s on the weapon, causing random plasma criticals. Consecrate may even be cast upon magical sanctified weapons if the caster's Paladin Spell ranks + Spiritual Lore, Blessing ranks = 15 or greater. The plasma criticals will flare on any type of creature, but only for Paladins and Clerics who wield the holy weapon.


Each time the weapon fails to flare, the base percent chance increases with each successful hit until a flare occurs. [[Paladin Base]] spell training will increase the number of swings. The bonus is +1 per Paladin spell rank over 8, to a maximum of 25 additional swings (75 total swings).
The spell has a base duration of 50 swings. [[Paladin Base]] spell training will increase the number of swings by +1 for every Paladin spell rank over 8 to a maximum of 25 additional swings (75 total swings).


Each time the weapon fails to flare, the base percent chance it will flare increases each successful hit until a flare occurs.
Weighted and Padded items may have flares added to them but at a decreased efficiency. As a general guideline, anything that assess at heavy and over will not accept Consecrate flares.


If the weapon has critical or damage [[weighting]], the potency of the flares will be diminished. This effect starts at 1 point of effective combat weighting, and essentially caps out at 10 points of weighting ("heavily weighted"). Trying to apply Guiding Light flares on something heavy or over will block it outright.
===Lore Effects===


=== Lore Benefits ===
;[[Spiritual Lore, Blessings]]


[[Spiritual Lore, Blessings]] increases the duration, adding +1 swing for every rank. The base chance for a second flare increases by 4% per [[Summation|seed 3 summation]], from an additional 4% chance at 3 ranks to a maximum bonus of 68% at 187 ranks.
*Training in Spiritual Lore, Blessings will increase the number of swings (+1 per lore rank). This bonus is added to the 50 swing base duration.
*The base chance for a second flare is increased with training in the Spiritual Lore, Blessings skill. There is an additional 4% chance at 3 ranks with a maximum bonus of 68% at 187 ranks (4% per [[Summation chart|seed 3 bonus]]).


[[Spiritual Lore, Summoning]] increases the potency of the secondary lore flares by increasing the critical rank by 0.2 per seed 6 summation. For example, 40 ranks in Spiritual Lore, Summoning will increase the critical rank by +1. Intermediate training also helps. If the Paladin's lore ranks would give a 0.8 increase in critical rank, then the critical rank level would be increased by +1 80% of the time.
;[[Spiritual Lore, Summoning]]


== Food and Drink ==
Training in Spiritual Lore, Summoning increases the potency of the secondary flare by increasing the crit rank by .2 per Seed 6. Therefore, 40 ranks in [[Spiritual Lore, Summoning]] will increase the crit rank by 1. Intermediate training also helps. If the Paladin's lore ranks would give a .8 increase in crit rank, then the crit rank level would be increased by 1 80% of the time.


Spoiling food and drink items will be renewed. [[Spiritual Lore, Blessings]] training keeps food/drink fresh for a longer period of time.
==Messaging==
Adding plasma flares to a sanctified weapon:
<pre{{log2}}>
You gesture at a WEAPONS.
A violet tongue of flame enfolds the WEAPON for a moment and then appears to become incorporated into it.
</pre>


Consecrate will have diminished returns when reducing the spoilage of [[Manna]] bread, determined by the Paladin's skill. The mana regeneration rate will be set to 3 + seed 2 summation of Spiritual Lore, Blessings. The maximum mana lore bonus will be set to 10 + (5 * seed 5 [[summation]] of Spiritual Lore, Blessings). If the existing effectiveness is less than the Paladin's skill set, then the stats are not affected, but the food is no longer spoiled.
If the weapon has plasma flares, it will have a line added near the end of its long description:
<pre{{log2}}>
Heatless violet flames burn across the WEAPON.
</pre>


== Messaging ==
In this case, it cannot be Consecrated again:
<pre{{log2}}>
You gesture at a WEAPON.
A sullen violet flame burns briefly around the WEAPON, but it quickly returns to normal.
</pre>

The effect wearing off looks similar to loss of a [[Bless Item (304)|bless]]:
<pre{{log2}}>
Your ebony-hafted flail returns to normal.
</pre>

Using Consecrate to prepare a weapon for [[Sanctify (1625)]]:
<pre{{log2}}>
You gesture at a WEAPON.
Silvery tendrils rise up and wreathe their way around the WEAPON before sinking into its surface.
</pre>

Refreshing [[Manna (203)|manna bread]]:
<pre{{log2}}>
You gesture at a loaf of dark crusty ale bread.
Silvery tendrils rise up and wreathe their way around your crusty ale bread. As they continue to swirl, you notice some of the bread's blemishes completely disappear.
</pre>


{|
An example of two consecutive [[flares]]:
|
<pre{{log2}}>
{| class="wikitable" style="width:100%;"
>You swing a maple-hafted eonake flail at a cave troll!
|-
! colspan=2 | Preparing an ordinary weapon for Bless Item or Sanctify
|-
! style="width:200px;" | Cast
| <pre{{log-inline}}>Silvery tendrils rise up and wreathe their way around the (weapon) before sinking into its surface.</pre>
|}
{| class="wikitable" style="width:100%;"
|-
! colspan=2 | Applying Guiding Light flares to a sanctified weapon
|-
! style="width:200px;" | Cast
| <pre{{log-inline}}>A violet tongue of flame enfolds the (weapon) for a moment and then appears to become incorporated into it.</pre>
|-
! Look at weapon
| <pre{{log-inline}}>Heatless violet flames burn across the (weapon).</pre>
|-
! Failure or attempt to recast before effect expires
| <pre{{log-inline}}>A sullen violet flame burns briefly around the (weapon), but it quickly returns to normal.</pre>
|-
! Double flare
| <pre{{log-inline}}>
You swing a maple-hafted eonake flail at a cave troll!
AS: +205 vs DS: +136 with AvD: +39 + d100 roll: +25 = +133
AS: +205 vs DS: +136 with AvD: +39 + d100 roll: +25 = +133
... and hit for 20 points of damage!
... and hit for 20 points of damage!
Line 104: Line 95:
Roundtime: 5 sec.
Roundtime: 5 sec.
</pre>
</pre>
|-
! Expiration
| <pre{{log-inline}}>Your (weapon) returns to normal.</pre>
|}
{| class="wikitable" style="width:100%;"
|-
! colspan=2 | Purifying food/drink or manna bread
|-
! style="width:200px;" | Cast
| <pre{{log-inline}}>Silvery tendrils rise up and wreathe their way around your crusty ale bread. As they continue to swirl, you notice some of the bread's blemishes completely disappear.</pre>
|}
|}


==Resources==
==Resources==
*[[Paladin spell updates (saved posts)]]
*[[Paladin spell updates (saved posts)]]
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=13#1604 Paladin Base Spell Circle: Consecrate], on play.net

Revision as of 16:53, 29 August 2017

Consecrate (1604)
Mnemonic [CONSECRATE]
Duration 50% additional swings
plus special
Utility Magic  
Subtype Weapon Enhancement
plus special 
Components Blessable weapon/food/drink 
Availability Special 
Paladin Base Spells
Mantle of Faith (1601) Defensive
Pious Trial (1602) Attack
Templar's Verdict (1603) Attack
Consecrate (1604) Utility
Arm of the Arkati (1605) Offensive
Dauntless (1606) Offensive
Rejuvenation (1607) Utility
Defense of the Faithful (1608) Utility
Divine Shield (1609) Defensive
Higher Vision (1610) Defensive
Patron's Blessing (1611) Defensive
Faith's Clarity (1612) Utility
Aid the Fallen (1613) Utility
Aura of the Arkati (1614) Attack
Repentance (1615) Attack
Vigor (1616) Utility
Zealot (1617) Offensive
Fervor (1618) Offensive
Faith Shield (1619) Defensive
Not Yet Implemented (1620) Utility
Holy Weapon (1625) Offensive
Judgment (1630) Attack
Divine Intervention (1635) Utility
Divine Word (1640) Utility
Divine Incarnation (1650) Utility

Calling on the favor of his patron, the Paladin can Consecrate weapons as a preparatory measure, as well as to enhance their effectiveness against the undead. When cast upon a holy weapon (sanctified), the Paladin may channel her spiritual energy into the weapon, causing it to randomly flare with plasma criticals up to two times against a foe. The spell will also allow the Paladin to reduce or eliminate the amount of spoil in certain food and drink items.

Shields and armor can also be consecrated, similar to weapons, either for blessing against undead or to apply flares to sanctified items.

Consecrate will also open the Graveyard gate near Wehnimer's Landing!

Ordinary Weapons

When cast on a non-sanctified weapon, Consecrate will increase the duration (number of swings) of the next cast of Bless Item (304), as well as the Order of Voln's Symbol of Blessing, by 50% when cast beforehand, within 10 minutes of the blessing. Furthermore, it can be cast upon weapons that are normally unblessable to make them blessed for one swing or one minute, whichever is expended first.

Consecrate is also used to prepare a non-sanctified weapon for Sanctify (1625).

To use Consecrate in this manner:

  1. Cast Consecrate (1604) at the weapon
  2. Cast Bless Item (304), Symbol of Blessing, or Sanctify (1625) at the weapon within the next 10 minutes

Lore Benefits

Spiritual Lore, Blessings provides a +5% blessing duration increase per rank (added to the base 50%), up to a maximum of 100% duration increase at 10 ranks.

Holy Weapons (Guiding Light)

When cast on a sanctified weapon, Consecrate bestows Guiding Light flares on the weapon, causing random plasma criticals. Consecrate may even be cast upon magical sanctified weapons if the caster's Paladin Spell ranks + Spiritual Lore, Blessing ranks = 15 or greater. The plasma criticals will flare on any type of creature, but only for Paladins and Clerics who wield the holy weapon.

The spell has a base duration of 50 swings. Paladin Base spell training will increase the number of swings by +1 for every Paladin spell rank over 8 to a maximum of 25 additional swings (75 total swings).

Each time the weapon fails to flare, the base percent chance it will flare increases each successful hit until a flare occurs.

If the weapon has critical or damage weighting, the potency of the flares will be diminished. This effect starts at 1 point of effective combat weighting, and essentially caps out at 10 points of weighting ("heavily weighted"). Trying to apply Guiding Light flares on something heavy or over will block it outright.

Lore Benefits

Spiritual Lore, Blessings increases the duration, adding +1 swing for every rank. The base chance for a second flare increases by 4% per seed 3 summation, from an additional 4% chance at 3 ranks to a maximum bonus of 68% at 187 ranks.

Spiritual Lore, Summoning increases the potency of the secondary lore flares by increasing the critical rank by 0.2 per seed 6 summation. For example, 40 ranks in Spiritual Lore, Summoning will increase the critical rank by +1. Intermediate training also helps. If the Paladin's lore ranks would give a 0.8 increase in critical rank, then the critical rank level would be increased by +1 80% of the time.

Food and Drink

Spoiling food and drink items will be renewed. Spiritual Lore, Blessings training keeps food/drink fresh for a longer period of time.

Consecrate will have diminished returns when reducing the spoilage of Manna bread, determined by the Paladin's skill. The mana regeneration rate will be set to 3 + seed 2 summation of Spiritual Lore, Blessings. The maximum mana lore bonus will be set to 10 + (5 * seed 5 summation of Spiritual Lore, Blessings). If the existing effectiveness is less than the Paladin's skill set, then the stats are not affected, but the food is no longer spoiled.

Messaging

Preparing an ordinary weapon for Bless Item or Sanctify
Cast
Silvery tendrils rise up and wreathe their way around the (weapon) before sinking into its surface.
Applying Guiding Light flares to a sanctified weapon
Cast
A violet tongue of flame enfolds the (weapon) for a moment and then appears to become incorporated into it.
Look at weapon
Heatless violet flames burn across the (weapon).
Failure or attempt to recast before effect expires
A sullen violet flame burns briefly around the (weapon), but it quickly returns to normal.
Double flare
You swing a maple-hafted eonake flail at a cave troll!
  AS: +205 vs DS: +136 with AvD: +39 + d100 roll: +25 = +133
   ... and hit for 20 points of damage!
   Torn muscle in the cave troll's right leg!

 ** Your eonake flail pulses with a burst of plasma energy! **

   ... 10 points of damage!
   Stinging burn to the cave troll's hand.

 ** Your eonake flail sprays with a burst of plasma energy! **

   ... 25 points of damage!
   Stinging burn to the cave troll's hand.
Roundtime: 5 sec.
Expiration
Your (weapon) returns to normal.
Purifying food/drink or manna bread
Cast
Silvery tendrils rise up and wreathe their way around your crusty ale bread.  As they continue to swirl, you notice some of the bread's blemishes completely disappear.

Resources