Cook's assistant: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 28
| picture =
| level = 28<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Humanoid<!-- Add creature to family page list, which will be linked on preview/save -->
| family = Assistant
| type = Biped<!-- Creature body type -->
| attacks = Magic and Weapons.
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[The Broken Lands]]
| undead = No
| otherclass2 =
| area = The Broken Lands<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = No
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 252
| hitpoints = 252
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Quarterstaff<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 208
{{creature ability|[[quarterstaff|a length of felwood]]|+208 [[Attack Strength|AS]]}}
| PA2 = Cleaver
{{creature ability|a butcher's cleaver|+188 [[Attack Strength|AS]]}}
| warding =
| PAB = 188
| PA3 =
{{creature ability|unknown|+164 [[Casting strength|CS]]}}
| bolt =
| PAC =
| BT1 = Minor Acid (904)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
{{creature ability|[[Minor Acid (904)]]|+194 [[Attack strength|AS]]}}
| ability =
| BTA = 194
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
{{creature ability|[[Elemental Wave (410)]]}}
| WDA =
{{creature ability|[[Elemental Dispel (417)]]}}
| WD2 =
{{creature ability|[[Call Wind (912)]]}}
| WDB =
{{creature ability|[[Gas cloud]]}}
| nomaneuver =
| WD3 =
| WDC =
| OS1 = Call Wind (912)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS2 = Elemental Dispel (417)
| OS3 = Elemental Wave (410)
| OS4 = Gas cloud
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] | [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] | [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |+167 [[Defensive strength|DS]]}}
| Bolt = 167
{{creature ability|[[Bard Base]] | [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] | [[Target defense|TD]]}}
| BarTD =
{{creature ability|[[Sorcerer Base]] |+144 [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] | [[Target defense|TD]]}}
| EmpTD = 123
{{creature ability|[[Cleric Base]] | [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |+123 [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] | [[Target defense|TD]]}}
| SorTD = 144
{{creature ability|[[Major Elemental]] | [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] | [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |+123 [[Target defense|TD]]}}
| MnETD =
{{creature ability|[[Minor Spiritual]] |+123 [[Target defense|TD]]}}
| MjSTD = 123
{{creature ability|[[Major Mental]] | [[Target defense|TD]]}}
| MnSTD = 123
{{creature ability|[[Minor Mental]] | [[Target defense|TD]]}}
| ability =
| MnMTD =
| DSP1 = Elemental Defense I (401)<!-- Defensive spells insert up to DSP15, they will automatically link -->
{{creature ability|[[Spirit Warding I (101)]]}}
{{creature ability|[[Spirit Defense (103)]]}}
| DSP2 = Elemental Defense II (406)
| DSP3 = Elemental Defense III (414)
{{creature ability|[[Spirit Warding II (107)]]}}
{{creature ability|[[Lesser Shroud (120)]]}}
| DSP4 = Lesser Shroud (120)
{{creature ability|[[Elemental Defense I (401)]]}}
| DSP5 = Spirit Defense (103)
| DSP6 = Spirit Warding I (101)
{{creature ability|[[Elemental Defense II (406)]]}}
| DSP7 = Spirit Warding II (107)
{{creature ability|[[Elemental Defense III (414)]]}}
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| gems =
| coins =
| coins =
| magic items =
| magic items =
| gems =
| boxes =
| boxes =
| other =
| other =
| skin = none
| skin = None
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}
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</pre>
</pre>


They will also be found elsewhere in the monastery carrying a butcher's cleaver. While they are low leveled compared to the more common creatures in the monastery, they actually cast magic and will dispel you or possibly knock you down in front of something more dangerous.
They will also be found elsewhere in the monastery carrying a butcher's cleaver. While they are low leveled compared to the more common creatures in the monastery, they actually cast magic and will dispel you or possibly knock you down in front of something more dangerous. This is ironic because the [[Sheruvian warlock]]s are purely martial like the [[Sheruvian monk|monk]]s.
<pre{{log2|margin-right=325px}}>
<pre{{log2|margin-right=325px}}>
You see a fairly typical cook's assistant.
You see a fairly typical cook's assistant.

Latest revision as of 17:48, 24 June 2020

Cook's assistant
Level 28
Family Humanoid family creatures
Body Type Biped
Area(s) Found The Broken Lands
BCS Yes
HP 252
Speed
Attack Attributes
Physical Attacks
Quarterstaff 208 AS
Cleaver 188 AS
Bolt Spells
Minor Acid (904) 194 AS
Misc. Offensive Spells
Call Wind (912)
Elemental Dispel (417)
Elemental Wave (410)
Gas cloud
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee
Ranged
Bolt 167
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base
Empath Base 123
Paladin Base
Ranger Base
Sorcerer Base 144
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual 123
Major Spiritual 123
Minor Mental
Defensive Spells
Elemental Defense I (401)
Elemental Defense II (406)
Elemental Defense III (414)
Lesser Shroud (120)
Spirit Defense (103)
Spirit Warding I (101)
Spirit Warding II (107)
Treasure Attributes
Coins
Gems
Magic Items
Boxes
Skin None
Other

Sheer culinary danger is embodied in this human's form. His bulbous face is flushed and grime-stained, perhaps from long hours slaving over a hot stove. Bloodshot, tired eyes flick back and forth nervously as the cook's assistant sizes up the intruders before him. His hands clench and unclench, causing the muscles in his hirsute arms to ripple powerfully. The liberal amount of blood, both fresh and dried, covering his yellowed apron indicates that this man is no stranger to hacking and dismembering.

Information

A cook's assistant has been observed spawning in one of the kitchen areas of the Sheruvian Monastery in the Broken Lands. It carries a length of felwood (a quarter staff) and wears a stained white apron.

[Monastery, Kitchen]
A large firepit dominates the center of the room.  No fire burns within, however the ash and charred remains of previous fires still litter the bottom.  A large table stands near the western wall, pitted and scarred from many years of food preparation.  Hanging above the table is a long rack from which hangs a myriad of utensils, from razor-sharp butcher knives to heavy soup ladles.  Cooking pots of all shapes and sizes stand against the eastern wall. You also see some swinging double doors, a heavy threadbare curtain and a heavy iron door.
Obvious exits: none

Note that its entrance specifically references the swinging double doors:

A cook's assistant enters through the doors to the south with two filled waterbuckets swinging from a length of felwood resting across his shoulders.  When he spots you, he drops the waterbuckets and launches at you, swinging the wooden pole in a menacing arc at your head!

They will also be found elsewhere in the monastery carrying a butcher's cleaver. While they are low leveled compared to the more common creatures in the monastery, they actually cast magic and will dispel you or possibly knock you down in front of something more dangerous. This is ironic because the Sheruvian warlocks are purely martial like the monks.

You see a fairly typical cook's assistant.
It has some minor cuts and bruises on its chest and a swollen left eye.
It is stunned.
It has a stained white apron (worn) and a butcher's cleaver.

A cook's assistant snatches up a reinforced shield!

A cook's assistant utters a few arcane syllables.

A cook's assistant gestures at you!
A gust of wind tugs at your sleeves.  Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.
The wind knocks you off your balance and you fall over.
Your arms are forced down to your sides!
Roundtime: 6 sec.
The wind then subsides.

The cook's assistant falls to the ground and lies still.
The white light leaves a cook's assistant.
The very powerful look leaves a cook's assistant.
The deep blue glow leaves a cook's assistant.
The brilliant luminescence fades from around a cook's assistant.
The light blue glow leaves a cook's assistant.
The bright luminescence fades from around a cook's assistant.
The silvery luminescence fades from around a cook's assistant.
The powerful look leaves a cook's assistant.

>search assistant
You search the cook's assistant.
It had a stained white apron, a butcher's cleaver.
It didn't carry any silver.
It had nothing else of value.
A cook's assistant decays away.
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