Coraesine: Difference between revisions

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m (Chance of backlash is 50% *minus* stat bonuses, not plus. (High stats remove all backlash, not make it a near-certainty.))
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== External Links ==
== External Links ==
*[http://www.play.net/gs4/info/armory/materials.asp#Coraesine Armory: Coraesine] on Play.net
*[http://www.play.net/gs4/info/armory/materials.asp#Coraesine Armory: Coraesine] on Play.net
*[http://www.sevenravens.dynip.com/gemstone_files/Page535.htm Impure Coraesine Log] from MAERIT

Revision as of 23:11, 29 April 2009

Coraesine
Use Weapons
Bonus +15
ST/DU {{{str}}}/{{{dur}}}
Rarity Extremely Rare
Weight Modifier ?
Special Properties Double Strike, Air Flares
Primary Color Misty white, grey swirls
Dyeable Unknown

Coraesine is an extremely rare, highly magical metal. Originally found by the Faendryl after being exiled to Rhoska-Tor, it is believed that coraesine is a semi-intelligent material, capable of aligning to a certain mind if it becomes familiar enough with with it. Wielders that the metal is unfamiliar with will sometimes experience backlashes of the metal's magical properties until the metal becomes more familiar with that wielder.

Properties

Coraesine is an air-aligned metal with multiple magical properties. Not only does the metal give a weapon the power of air flares, but the weapon will also allow the wielder to make two strikes just as fast as he or she would normally be able to make one. In fact, the air flares possessed by a coraesine weapon are sometimes capable of harming an opponent even if the blade never touches the opponent. They will also sometimes form a vortex that'll carry the opponent to another location.

Behind the Scenes

There are, typically, two types of coraesine weapons within Elanthia. Old coraesine and new coraesine. New coraesine weapons are further broken down into pure coraesine and impure coraesine.

Old Coraesine

Old coraesine weapons possess the double strike and air flare properties, as the documentation states. However, old coraesine weapons have no period of getting used to their wielder -- the chances of the weapon backlashing is a percentage equal to 50 minus the character's discipline and influence bonuses [NOT stat value], thus making the weapons less than ideal for the race credited with the weapon's discovery -- the Faendryl.

Pure Coraesine

Pure coraesine possessed the powerful air flares and the double strike capabilities of old coraesine, but also possesses many, many other abilities. The metal will get "used" to the wielder the longer the weapon remains in his or her possession. Pure coraesine is always attuned to the first character it was given to, and can never by transferred to another character.

  • Whispering Wind - The weapon, when the wielder dies, will inform those in a room of a pre-chosen location that the player has died.
  • Thorns of the Wind - When the weapon is dropped, any character that is not attuned to the weapon will be injured when they attempt to pick the weapon up, and will drop the weapon in response to the injury.
  • Fury - When waving the sword at an opponent, the sword casts a spell identical to Hand of Tonis (505). The sword grants a natural casting strength bonus, making this ability usable for even square professions.
  • Orb - Pure coraesine weapons are capable of reducing their size to a small orb for ease of transport.
  • Tempest - The weapon will cast Call Wind (912), usable as long as the wielder has mana.
  • Quickening - The weapon can also cast Haste (506) on the wielder a limited number of times per day.

Impure Coraesine

Impure coraesine is similar to pure coraesine, except it only has some of the properties of pure coraesine. Like pure coraesine, impure coraesine is permanently attuned to the first character that possessed it and can never be transferred to another character.

Related Articles

External Links