Coyote: Difference between revisions

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(added more area info)
(Removed Lower Dragonsclaw as this is the same designation as Wehnimer's Environs)
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = Coyote_Colored.jpg
| level = 5
| level = 5<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Quadruped
| family = Coyote<!-- Add creature to family page list, which will be linked on preview/save -->
| family = coyote
| type = Quadruped<!-- Creature body type -->
| attacks = Bites and Charges.
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Marshtown]]<br>[[Wehnimer's Environs]]<br>[[Old Mine Road]] ([[Aillidh Brae]])<br>[[Lower Dragonsclaw]]<br>[[Foggy Valley]]
| undead = No
| otherclass2 =
| area = Foggy Valley<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 = Marshtown
| area3 = North Beach
| area4 = Old Mine Road
| area5 = Wehnimer's Environs
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 60
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 95
{{Creature ability|Charge|+95 [[AS]]}}
| PA2 = Charge
{{Creature ability|[[Bite]]|+95 [[AS]]}}
| nobolt =
| PAB = 95
| nowarding =
| PA3 =
| PAC =

| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA = -
| WD2 =
| WDB = -
| WD3 =
| WDC = -
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 8N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+32 [[Defensive strength|DS]]}}
| Melee = 32
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bard Base]] |+15 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 15
{{creature ability|[[Sorcerer Base]] |+15 [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 15
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |+15 [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] | <N/A> [[Target defense|TD]]}}
| MnETD = 15
{{creature ability|[[Minor Spiritual]] |+15 [[Target defense|TD]]}}
| noability =
| MjSTD =
| MnSTD = 15
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = skins
| coins = No
| skin = coyote tail
| magic items = No
| nobox =
| gems = No
| noskinvalue =
| boxes = No
| other = No
| skin = a coyote tail
}}
}}
{{Creature end}}
{{Creature end}}


The '''coyote''', a quick, buff-colored creature, is a smaller cousin of the wolf. However, the coyote lacks the wolf's braver tendencies, preferring to slash and run rather than risk a frontal assault in an attempt to go for the throat. The coyote must be approached with care, as the coyote has been known to take an adventurer's hand off with one quick snap of the jaws.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
The '''coyote''', a quick, buff-colored creature, is a smaller cousin of the wolf. However, the coyote lacks the wolf's braver tendencies, preferring to slash and run rather than risk a frontal assault in an attempt to go for the throat. The coyote must be approached with care, as the coyote has been known to take an adventurer's hand off with one quick snap of the jaws.


==Hunting strategies==
==Hunting strategies==
{{addmetext}}
{{addmetext}}
==Other information==
==Other information==
Coyote tails can be sold for a fairly decent price relative to how tough it is to hunt these creatures. It can, however, be somewhat difficult to skin coyotes.

Coyotes can be found in these [[Wehnimer's Landing]] areas:
Coyotes can be found in these [[Wehnimer's Landing]] areas:


* Lower Dragonsclaw (near trail to Voln.)
* Lower Dragonsclaw (near trail to Voln)
* Aillidh Brae (near Old Mine Road.)
* Aillidh Brae (near Old Mine Road)
* Wehnimer's Environs (Upper Trollfang, near grey orcs.)
* Upper Trollfang, near grey orcs


They can also be found near [[Solhaven]].
They can also be found near [[Solhaven]].


== References ==
== References ==
* http://www.play.net/gs4/info/bestiary/
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1366 Coyote on Play.net bestiary]


{{Nearlevel
{{Nearlevel
Line 65: Line 97:
|levelp2 = 7
|levelp2 = 7
}}
}}
[[Category:Wehnimer's Environs creatures]]

[[Category:Marshtown creatures]]
[[Category:Marshtown creatures]]
[[Category:Wehnimer's Environs creatures]]
[[Category:Upper Trollfang creatures]]
[[Category:Old Mine Road creatures]]
[[Category:Old Mine Road creatures]]
[[Category:Foggy Valley creatures]]
[[Category:Foggy Valley creatures]]
[[Category:Vornavian Coast creatures]]

Revision as of 01:33, 21 November 2019

Coyote
Coyote Colored.jpg
Level 5
Family Coyote family creatures
Body Type Quadruped
Area(s) Found Foggy Valley
Marshtown
North Beach
Old Mine Road
Wehnimer's Environs
BCS Yes
HP 60
Speed
Attack Attributes
Physical Attacks
Bite 95 AS
Charge 95 AS
Defense Attributes
Armor
Double Leather (natural) ASG 8N
Defensive Strength (DS)
Melee 32
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 15
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 15
Wizard Base
Minor Elemental 15
Major Elemental
Minor Spiritual 15
Major Spiritual
Minor Mental
Treasure Attributes
Coins No
Gems No
Magic Items No
Boxes No
Skin a coyote tail
Other No

The coyote, a quick, buff-colored creature, is a smaller cousin of the wolf. However, the coyote lacks the wolf's braver tendencies, preferring to slash and run rather than risk a frontal assault in an attempt to go for the throat. The coyote must be approached with care, as the coyote has been known to take an adventurer's hand off with one quick snap of the jaws.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Coyote tails can be sold for a fairly decent price relative to how tough it is to hunt these creatures. It can, however, be somewhat difficult to skin coyotes.

Coyotes can be found in these Wehnimer's Landing areas:

  • Lower Dragonsclaw (near trail to Voln)
  • Aillidh Brae (near Old Mine Road)
  • Upper Trollfang, near grey orcs

They can also be found near Solhaven.

References

Near-level creatures - edit
Level 3 Level 4 Level 5 Level 6 Level 7
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