Crazed zombie: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = [[Image:Crazed_Zombie_Colored.jpg|thumb|upright=0.75|left]]
| picture = Crazed_Zombie_Colored.jpg
| level = 23<!-- This will also be used at the end of the page in the Near level creature template -->
| level = 23
| family = Zombie<!-- Add creature to family page list, which will be linked on preview/save -->
| type = Biped
| type = Biped<!-- Creature body type -->
| family = zombie
| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Bites and Claws.
| otherclass2 = Boss
| area = [[Lunule Weald]]<br>
| area = Lunule Weald<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = Yes (corporeal)
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 202
{{Creature ability|Claw / Bite|+202 [[Attack Strength|AS]]}}
| nowarding =
| PA2 = Claw
| nomaneuver =
| PAB = 202
| nobolt =
| PA3 =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA = -
| WD2 =
| WDB = -
| WD3 =
| WDC = -
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 12<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+125 [[Defensive strength|DS]]}}
| Melee = 125
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged = 106
{{creature ability|[[Bolt]] |+118 [[Defensive strength|DS]]}}
| Bolt = 118
{{creature ability|[[Bard Base]] |+69 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 69
{{creature ability|[[Sorcerer Base]] |+74 ±6 [[Target defense|TD]]}}
| CleTD = 70
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |+70 [[Target defense|TD]]}}
| PalTD = 69
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 74
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |+77 [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 77
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| MnMTD =
{{creature ability|[[Armor]] |None}}
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
{{creature ability|[[CvA]] |25}}
| noability =
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
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| other = Alchemy (common)
| other = Alchemy (common)
| skin = a zombie scalp
| skin = a zombie scalp
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}
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==Hunting strategies==
==Hunting strategies==

{{addmetext}}
Crazed zombies attack very slowly, about once every 9 seconds, and will always remain in offensive stance. They wear no armor but have [[natural armor]] equivalent to brigandine. They are immune to stuns.

==Other information==
==Other information==
{{addmetext}}
{{addmetext}}
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|levelp2 = 25
|levelp2 = 25
}}
}}

[[Category:Lunule Weald creatures]]

Revision as of 10:07, 9 August 2020

Crazed zombie
Crazed Zombie Colored.jpg
Level 23
Family Zombie family creatures
Body Type Biped
Classification(s) Corporeal undead
Boss
Area(s) Found Lunule Weald
BCS Yes
HP
Speed
Attack Attributes
Physical Attacks
Bite 202 AS
Claw 202 AS
Defense Attributes
Armor
Brigandine Armor ASG 12
Defensive Strength (DS)
Melee 125
Ranged 106
Bolt 118
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 69
Cleric Base 70
Empath Base
Paladin Base 69
Ranger Base
Sorcerer Base 74
Wizard Base
Minor Elemental 77
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin a zombie scalp
Other Alchemy (common)

Pity the poor crazed zombie, an animated corpse abandoned long ago by her creator. The skin of the crazed zombie has turned a sickly grey, her clothing hangs in tattered ribbons, and she barely keeps control over her death-stiffened muscles. Her mouth, once sewn shut to hold the salt necessary in the animation process, has broken open again, salt dribbling from the parched, thread-covered lips. The crazed zombie verbally threatens and attacks anyone she believes may interfere with her quest to return to the grave.

Hunting strategies

Crazed zombies attack very slowly, about once every 9 seconds, and will always remain in offensive stance. They wear no armor but have natural armor equivalent to brigandine. They are immune to stuns.

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 21 Level 22 Level 23 Level 24 Level 25
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