Curse (715)/saved posts

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Category: Sorcerers
Topic: Announcements
Message #: 11
Author: GS4-STRATHSPEY
Date: 11/30/2011 06:10 AM CET
Subject: Spell changes: Balefire and Nightmare

Two important changes have occurred in the Sorcerer base spell circle.

1) Nightmare, formerly 713, has been moved to the Curse spell (715). New nightmares have been added, and other minor cosmetic improvements to the spell have been made.

2) Balefire has been created as the new spell 713. Balefire is a plasma-based ball-type aimed spell. Like other aimed spells, Balefire will use the Spell Aiming skill, dexterity bonus, and other magical factors to calculate Attack Strength. A successful hit has the potential to injure multiple targets. Multi-Opponent skill will increase the minimum number of targets struck. Demonology Lore skill will increase the maximum number of targets struck as well as increase the spell's damage factor.

In addition, if the caster has a minor demon present, the demon can (involuntarily) contribute damage to the initial target of the spell. The chance that the demon will do so is improved with the caster's skill in Spiritual Mana Control and Elemental Mana Control. If the demon contributes damage, it will lose two mana points in doing so. The demon can only contribute damage if it has at least two mana points stored. The type of damage done by the demon depends on its native valence.

-Strath

Category: Sorcerers
Topic: Announcements
Message #: 10
Author: GS4-STRATHSPEY
Date: 11/30/2011 06:10 AM CET
Subject: New verb: CURSE, New Curses added

The Sorcerer's spell Curse (715) has undergone some changes that necessitate a new verb, CURSE. This new verb will allow casters to utilize new options with the spell and allow for new features to be added in the future. Casters may continue to use the CAST verb to cast this spell if they desire, but upcoming features will render this method less desirable.

Typing the CURSE command by itself without the spell prepared will give an ordinary and harmless response. In order to use the new spell options, first PREPARE the Curse spell, then use the syntax: CURSE [target] [cursename]. Additional help is available by typing CURSE HELP.

All curses now require a modicum of skills and abilities in order to use them. This is referred to by the system as Cursing Power. Cursing power is not expended like mana; it is simply a measure of the caster's strength. Cursing power is calculated according to the caster's sorcerer spell ranks, Spirit Lore: Summoning skill, Wisdom and Influence stats.

Two new curses have been added. One new curse is Nightmare, which was taken from spell 713. New nightmares have been added, and other cosmetic improvents to the spell have been made. Casters with enough cursing power can now select the nightmare that the target experiences. Customized nightmares are also available as a merchant service.

The second curse is the Curse of the Star, which curses the star under which the target was born. The effect is that the target loses an amount of Attack Strength equivalent to 10 plus caster's Sorcerer spell ranks (beyond 15) divided by 3. If and when the target dies and is still under this curse, that Attack Strength penalty is transferred to the caster as an Attack Strength bonus for aimed spells. The duration for the caster's bonus is stackable, and depends on the target's level.

-Strath

Category: Sorcerers
Topic: Developer's Corner - Sorcerers
Message #: 1144
Author: GS4-STRATHSPEY
Date: 11/30/2011 02:40 PM CET
Subject: Re: star curse change

> As far as I can tell with limited testing, Balefire is bypassing anti-magic shells!

It shouldn't be.

> It was planned that the rate at which demons follow would be increased. I don't think that was implemented.

Not yet.

> There was also a plan to give aishan demons a new ability, because they cannot hold mana.

Not yet. Tiqal had a neat idea a while back that I'm following up on.

-Strath