Verb:DEMEANOR: Difference between revisions

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m (→‎Verbs/Systems Controlled by Demeanor: DRAG is demeanor-controlled)
(→‎Functional: add IMPRINT)
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*[[ARMOR (verb)]] (receiving armor adjustments)
*[[ARMOR (verb)]] (receiving armor adjustments)
*[[DRAG (verb)]] (if the character being dragged is alive)
*[[DRAG (verb)]] (if the character being dragged is alive)
*[[IMPRINT (verb)]] (remote healing)
*[[PULL (verb)]] (getting pulled to standing from [[prone]])
*[[PULL (verb)]] (getting pulled to standing from [[prone]])
*[[TRANSFER (verb)]] (healing)
*[[TRANSFER (verb)]] (healing)

Revision as of 20:51, 27 November 2017

A character's DEMEANOR can be set to determine how s/he interacts with other characters and to control what actions other characters may perform on him. It is mechanical control over roleplay.

Demeanor can be used in tandem with BEFRIEND (verb).

>DEMEANOR HELP
Click one of the following to change your demeanor:
    cold reserved neutral friendly warm

Click one of the following races to change your demeanor towards them:
    Human Giantman Half-Elf Sylvankind Dark Elf Elf Dwarf Halfling Forest Gnome Burghal Gnome Half-Krolvin Erithian Aelotoi

Click one of the following professions to change your demeanor towards them:
    Warrior Rogue Wizard Cleric Empath Sorcerer Ranger Bard Savant Monk Paladin

To change your demeanor towards a specific person, click on them and choose a demeanor from the Befriend submenu.

Your demeanor is reserved.
You regard Dark Elves with a neutral demeanor.

Verbs/Systems Controlled by Demeanor

Functional

Group members can always use ARMOR and TRANSFER on each other, bypassing the demeanor check. PULL still requires neutral or above demeanor.

Roleplaying

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