Damage factor: Difference between revisions

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m (removed the DF table for OHE weapons, added links and verbage)
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Damage Factor determines the amount of damage, and therefore the severity of the critical, caused by a certain die roll. A higher Damage Factor results in greater damage.
A weapon's '''damage factor''' ('''DF''') determines the amount of base damage a weapon does, in combination with an attack's [[endroll]]. Base damage and a random factor determines the critical level of the strike, and critical hits to certain locations do different amounts of damage. Base damage combined with critical damage determine the actual damage calculated from an attack.


The actual damage factors are listed in the skills articles. For the weapons, see [[Edged Weapons]], [[Blunt Weapons]], [[Polearm Weapons]], [[Ranged Weapons]], [[Two-handed weapons]], [[Brawling]], and [[Thrown Weapons]]. For bolt spell DFs, see [[Bolt spell]]s.


==References==
== One-Handed Edged Weapons ==
*http://gs4sorcerer.com - [http://gs4sorcerer.com/modules.php?op=modload&name=Downloads&file=index&req=getit&lid=2 QRS] script.
{| {{prettytable}} cellpadding="2" cellspacing="5"
|- align=center
|width=100|'''Weapon'''
|width=50|'''Cloth'''
|width=50|'''Leather'''
|width=50|'''Scale'''
|width=50|'''Chain'''
|width=50|'''Plate'''
|width=40|'''Speed'''
|width=175|'''Damage Type'''
|width=50|'''STR/DU'''
|- align=center
|Arrow/Bolt
|.200||.100||.080||.100||.040||1||Slashing/Piercing||20/40
|- align=center
|Dagger
|.250||.200||.100||.125||.075||1||Slashing/Piercing||18/195
|- align=center
|Main Gauche
|.275||.210||.110||.125||.075||2||Slashing/Piercing||18/190
|- align=center
|Rapier
|.325||.225||.125||.125||.075||2||Slashing/Piercing||30/100
|- align=center
|Whip-blade
|.333||.225||.125||.115||.065||2||Slashing||30/100
|- align=center
|Katar
|.325||.250||.225||.200||.175||3||Slashing/Piercing||70/175
|- align=center
|Short sword
|.350||.240||.200||.150||.125||3||Slashing/Piercing/Crushing||70/185
|- align=center
|Scimitar
|.375||.260||.210||.200||.165||4||Slashing/Piercing/Crushing||60/150
|- align=center
|Estoc
|.425||.300||.200||.200||.150||4||Slashing/Piercing||65/160
|- align=center
|Longsword
|.425||.275||.225||.200||.175||4||Slashing/Piercing/Crushing||65/160
|- align=center
|Handaxe
|.420||.300||.270||.240||.210||5||Slaching/Crushing||70/160
|- align=center
|Backsword
|.440||.310||.225||.240||.150||5||Slashing/Piercing/Crushing||75/160
|- align=center
|Broadsword
|.450||.300||.250||.225||.200||5||Slashing/Piercing/Crushing||75/160
|- align=center
|Falchion
|.450||.325||.250||.250||.175||5||Slashing/Crushing||75/160
|- align=center
|Katana
|.450||.325||.275||.225||.175||5||Slashing||75/225
|- align=center
|Bastard sword
|.450||.325||.275||.250||.185||6||Slashing/Crushing||75/200
|}



[[Category:Weapons]] [[Category:Basic Mechanics]]
[[Category:Weapons]] [[Category:Basic Mechanics]]

Revision as of 05:37, 16 January 2006

A weapon's damage factor (DF) determines the amount of base damage a weapon does, in combination with an attack's endroll. Base damage and a random factor determines the critical level of the strike, and critical hits to certain locations do different amounts of damage. Base damage combined with critical damage determine the actual damage calculated from an attack.

The actual damage factors are listed in the skills articles. For the weapons, see Edged Weapons, Blunt Weapons, Polearm Weapons, Ranged Weapons, Two-handed weapons, Brawling, and Thrown Weapons. For bolt spell DFs, see Bolt spells.

References