Dark vysan: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = [[Image:Dark_Vysan_Colored.jpg|thumb|upright=0.75|left]]
| picture = Dark_Vysan_Colored.jpg
| level = 3<!-- This will also be used at the end of the page in the Near level creature template -->
| level = 3
| family = Vysan<!-- Add creature to family page list, which will be linked on preview/save -->
| type = Biped
| type = Biped<!-- Creature body type -->
| family = vysan
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Charges, Ensnares and Pounds.
| otherclass2 =
| area = [[Glaise Cnoc Cemetery]]<br>[[Coastal Cliffs]]<br>
| area = Coastal Cliffs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = No
| area2 = Glaise Cnoc Cemetery
| bcs = <Not Known>
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 60
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Ensnare<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 54
{{creature ability|Ensnare|+54 [[Attack strength|AS]]}}
| PA2 = Pound
{{creature ability|Pound|+44 [[Attack strength|AS]]}}
| nowarding =
| PAB = 44
| PA3 = Charge (attack)
| nobolt =
| nomaneuver =
| PAC = 54
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| noability =
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA = -
| WD2 =
| WDB = -
| WD3 =
| WDC = -
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 1N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+22 [[Defensive strength|DS]]}}
| Melee = 22
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |+17 [[Defensive strength|DS]]}}
| Bolt = 17
{{creature ability|[[Bard Base]] |+9 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |+9 [[Target defense|TD]]}}
| BarTD = 9
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD = 9
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 9
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD = 9
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD = 9
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 9
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD = 9
{{creature ability|[[Minor Elemental]] |+9 [[Target defense|TD]]}}
| MjETD = 9
{{creature ability|[[Major Spiritual]] | <N/A> [[Target defense|TD]]}}
| MnETD = 9
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD = 9
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 9
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD = 9
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = Yes
| coins = Yes
| magic items = No
| gems = Yes
| gems = Yes
| magic items = No
| boxes = Yes
| boxes = Yes
| skin = None
| other = None
| other = None
| noskinvalue =
| skin = None
}}
}}
{{Creature end}}
{{Creature end}}


The '''dark vysan''' is a peculiar beast, dapple gray and extremely bloated with gas to the point that it can float from place to place. Its appendages extend straight out from its rotund body, and its head resembles an overturned kettle. Afraid of bright light, it prefers to inhabit underground passageways, moving slowly from room to room in search of food and treasure.
<pre{{log2|margin-right=26em}}>The '''dark vysan''' is a peculiar beast, dapple gray and extremely bloated with gas to the point that it can float from place to place. Its appendages extend straight out from its rotund body, and its head resembles an overturned kettle. Afraid of bright light, it prefers to inhabit underground passageways, moving slowly from room to room in search of food and treasure.</pre>


==Hunting strategies==
==Hunting strategies==
{{addmetext}}
{{addmetext}}
==Other information==
==Other information==
Although found in the cemetery area near [[Ta'Vaalor]], they are <i>not</i> undead.
*Although found in the cemetery area near [[Ta'Vaalor]], they are <i>not</i> undead.


*Vysans are immune to fire as shown below.
They resist fire.


<pre{{log2|margin-right=26em}}>You hurl a roaring ball of fire at a dark vysan!
They have a chance of a very powerful cold flare if they land a hit. This flare can have continued flareups for several rounds. An example of a dark vysan's cold flare:
AS: +274 vs DS: -23 with AvD: +70 + d100 roll: +51 = +418
<div {{log|margin-right=350px}}>
A dark vysan pounds at you with its fist!<br>
The dark vysan scoffs at the heat!
The roaring ball of fire strikes a dark vysan, blossoming into a much larger sphere of flame upon impact.
&nbsp;&nbsp;AS: +54 vs DS: +47 with AvD: +43 + d100 roll: +95 = +125<br>
The dark vysan scoffs at the heat!</pre>
&nbsp;&nbsp;... and hits for 14 points of damage!<br>
&nbsp;&nbsp;Stomach shot lands with a hollow *thump*.<br>
A dark vysan's touch brings the chill of death!<br>
&nbsp;&nbsp;... 30 points of damage!<br>
&nbsp;&nbsp;Freezing blast opens a gaping hole in your chest!
</div>


*They have a chance of a very powerful cold flare if they land a hit. This flare can have continued flareups for several rounds.
==Behind The Scenes==
These were originally known as "dark wisplings." Wisplings were the weakest form of [[Elemental body type|elemental]] in [[Rolemaster]], which is the relevance of their flares. They were most likely supposed to be weak nether elementals, and their presence was unnatural. They [[ICE age|pre-date]] the "Describe" verb by a few years, giving rise to the misleading creature description. [[Wyrdling|Wyrdlings]] are essentially the same concept.


<pre{{log2|margin-right=26em}}>A dark vysan pounds at you with its fist!
These are not considered [[Extraplanar beings (saved post)|extraplanar beings]] for system purposes in [[GemStone]] IV. They would have been what are now considered [http://www.play.net/gs4/info/tomes/elementals/elemental_first_echelon.asp 1st Echelon] elementals.
AS: +54 vs DS: +47 with AvD: +43 + d100 roll: +95 = +125
... and hits for 14 points of damage!
Stomach shot lands with a hollow *thump*.
A dark vysan's touch brings the chill of death!
... 30 points of damage!
Freezing blast opens a gaping hole in your chest!</pre>


== References ==
==Behind the Scenes==
These were originally known as "dark wisplings." Wisplings were the weakest form of [[Elemental body type|elemental]] in [[Rolemaster]], which is the relevance of their flares. They are made of elemental darkness which inflicts cold criticals. (Darkness is not considered an [[Prime Elemental Planes|elemental plane]] in the modern setting.) Their presence would be unnatural. They [[ICE age|pre-date]] the "Describe" verb by a few years, giving rise to the misleading creature description. Dark wisplings are supposed to be spheres a few inches in diameter. The [[white vysan]]s were made much later, after the [[ICE age|I.C.E. Age]] ended. The opposing elemental counterpart for a dark wisplings would be light wisplings who inflict radiant and blindness damages.
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1469 Dark vysan on Play.net bestiary]

These are not considered [[Extraplanar beings (saved post)|extraplanar beings]] in [[GemStone]] IV, have physical bodies, and do not have elemental energy drawn into soulstones when killed. They would have been what are now considered [http://www.play.net/gs4/info/tomes/elementals/elemental_first_echelon.asp 1st Echelon] elementals. [[Wyrdling|Wyrdlings]] are the analogous concept. They may be much weaker versions of [[dark vortece]]s, which give elemental energy and inflict cold damages, if the dark vorteces were intended to be interpreted as dark elementals.


{{Nearlevel
{{Nearlevel
Line 84: Line 111:
|levelp2 = 5
|levelp2 = 5
}}
}}

[[Category:Glaise Cnoc Cemetery creatures]]
[[Category:Coastal Cliffs creatures]]

Latest revision as of 08:26, 28 April 2021

Dark vysan
Dark Vysan Colored.jpg
Level 3
Family Vysan family creatures
Body Type Biped
Classification(s) Living
Area(s) Found Coastal Cliffs
Glaise Cnoc Cemetery
BCS Yes
HP 60
Speed
Attack Attributes
Physical Attacks
Ensnare 54 AS
Pound 44 AS
Charge (attack) 54 AS
Defense Attributes
Armor
None (natural) ASG 1N
Defensive Strength (DS)
Melee 22
Ranged
Bolt 17
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 9
Cleric Base 9
Empath Base 9
Paladin Base 9
Ranger Base 9
Sorcerer Base 9
Wizard Base 9
Minor Elemental 9
Major Elemental 9
Minor Spiritual 9
Major Spiritual 9
Minor Mental 9
Treasure Attributes
Coins Yes
Gems Yes
Magic Items No
Boxes Yes
Skin None
Other None
The dark vysan is a peculiar beast, dapple gray and extremely bloated with gas to the point that it can float from place to place. Its appendages extend straight out from its rotund body, and its head resembles an overturned kettle. Afraid of bright light, it prefers to inhabit underground passageways, moving slowly from room to room in search of food and treasure.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

  • Although found in the cemetery area near Ta'Vaalor, they are not undead.
  • Vysans are immune to fire as shown below.
You hurl a roaring ball of fire at a dark vysan!
  AS: +274 vs DS: -23 with AvD: +70 + d100 roll: +51 = +418
  The dark vysan scoffs at the heat!
The roaring ball of fire strikes a dark vysan, blossoming into a much larger sphere of flame upon impact.
  The dark vysan scoffs at the heat!
  • They have a chance of a very powerful cold flare if they land a hit. This flare can have continued flareups for several rounds.
A dark vysan pounds at you with its fist!
AS: +54 vs DS: +47 with AvD: +43 + d100 roll: +95 = +125
... and hits for 14 points of damage!
Stomach shot lands with a hollow *thump*.
A dark vysan's touch brings the chill of death!
... 30 points of damage!
Freezing blast opens a gaping hole in your chest!

Behind the Scenes

These were originally known as "dark wisplings." Wisplings were the weakest form of elemental in Rolemaster, which is the relevance of their flares. They are made of elemental darkness which inflicts cold criticals. (Darkness is not considered an elemental plane in the modern setting.) Their presence would be unnatural. They pre-date the "Describe" verb by a few years, giving rise to the misleading creature description. Dark wisplings are supposed to be spheres a few inches in diameter. The white vysans were made much later, after the I.C.E. Age ended. The opposing elemental counterpart for a dark wisplings would be light wisplings who inflict radiant and blindness damages.

These are not considered extraplanar beings in GemStone IV, have physical bodies, and do not have elemental energy drawn into soulstones when killed. They would have been what are now considered 1st Echelon elementals. Wyrdlings are the analogous concept. They may be much weaker versions of dark vorteces, which give elemental energy and inflict cold damages, if the dark vorteces were intended to be interpreted as dark elementals.

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