Darkness (206): Difference between revisions

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The '''Darkness''' spell changes the illumination of the room, causing the area to be much darker than usual. This increases a character's ability to hide, though, it hinders many other abilities as well, such as locksmithing, in addition to hindering combat by providing all creatures (and all characters) present with +30 bonus to [[DS]].
The '''Darkness''' spell changes the illumination of the room, causing the area to be much darker than usual. This increases a character's ability to hide, though, it hinders many other abilities as well, such as locksmithing, in addition to hindering combat by providing all creatures (and all characters) present with +30 bonus to [[DS]].


If the caster leaves the local area for a while, the spell will dissipate early.
If the caster leaves the local area for a while, the [[spell]] will dissipate early.


[[Alchemy]] can create [[shifting dark crystal]]s which have 4 rubs of the Darkness spell in them.
[[Alchemy]] can create [[shifting dark crystal]]s which have 4 rubs of the Darkness spell in them.

Revision as of 16:43, 19 April 2008

Darkness (206)
Mnemonic [DARKNESS]
Duration 1200 + 60 sec per Major Spirit Rank
Span Refreshable
Utility Magic - Skill Enhancement  
Subtype Bonus/Hinderance 
Skill Enhancement Stalking and Hiding 
Availability Room Effect 
Major Spiritual Spells
Calm (201) Attack
Spirit Shield (202) Defensive
Manna (203) Utility
Unpresence (204) Utility
Light (205) Utility
Tend Lore (206) Utility
Purify Air (207) Defensive
Living Spell (208) Utility
Untrammel (209) Utility
Silence (210) Attack
Bravery (211) Offensive
Interference (212) Attack
Minor Sanctuary (213) Utility
Bind (214) Attack
Heroism (215) Offensive
Frenzy (216) Attack
Mass Interference (217) Attack
Spirit Servant (218) Utility
Spell Shield (219) Defensive
Major Sanctuary (220) Utility
Transference (225) Utility
Spiritual Abolition (230) Attack
Spirit Slayer (240) Offensive


The Darkness spell changes the illumination of the room, causing the area to be much darker than usual. This increases a character's ability to hide, though, it hinders many other abilities as well, such as locksmithing, in addition to hindering combat by providing all creatures (and all characters) present with +30 bonus to DS.

If the caster leaves the local area for a while, the spell will dissipate early.

Alchemy can create shifting dark crystals which have 4 rubs of the Darkness spell in them.

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