Darkness (206): Difference between revisions

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;AS OF 2016 JAN 26 DARKNESS IS CAST BY EVOKING LIGHT


The '''Darkness''' spell changes the illumination of the room, causing the area to be much darker than usual. This increases a character's ability to hide, though, it hinders many other abilities as well, such as locksmithing, in addition to hindering combat by providing all creatures (and all characters) present with +20 bonus to [[DS]].
The '''Darkness''' spell changes the illumination of the room, causing the area to be much darker than usual. This increases a character's ability to hide, though, it hinders many other abilities as well, such as locksmithing, in addition to hindering combat by providing all creatures (and all characters) present with +20 bonus to [[DS]].
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{{:shifting dark crystal}}
{{:shifting dark crystal}}

== External Links ==
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=4#206 Major Spiritual Spell Circle: Darkness], on Play.net

Revision as of 13:43, 26 January 2016

This spell is deprecated and is no longer implemented. Information in this article is presented for historical reference only.


Darkness (206)
Mnemonic [DARKNESS]
Duration 1200 + 60 sec per Major Spirit Rank
Span Refreshable
Utility Magic - Skill Enhancement  
Subtype Bonus/Hindrance 
Skill Enhancement Stalking and Hiding 
Availability Room Effect 
Major Spiritual Spells
Calm (201) Attack
Spirit Shield (202) Defensive
Manna (203) Utility
Unpresence (204) Utility
Light (205) Utility
Tend Lore (206) Utility
Purify Air (207) Defensive
Living Spell (208) Utility
Untrammel (209) Utility
Silence (210) Attack
Bravery (211) Offensive
Interference (212) Attack
Minor Sanctuary (213) Utility
Bind (214) Attack
Heroism (215) Offensive
Frenzy (216) Attack
Mass Interference (217) Attack
Spirit Servant (218) Utility
Spell Shield (219) Defensive
Major Sanctuary (220) Utility
Transference (225) Utility
Spiritual Abolition (230) Attack
Spirit Slayer (240) Offensive


AS OF 2016 JAN 26 DARKNESS IS CAST BY EVOKING LIGHT

The Darkness spell changes the illumination of the room, causing the area to be much darker than usual. This increases a character's ability to hide, though, it hinders many other abilities as well, such as locksmithing, in addition to hindering combat by providing all creatures (and all characters) present with +20 bonus to DS.

If the caster leaves the local area for a while, the spell will dissipate early.

Alchemy Recipes

A shifting dark crystal
Eastern version Western version
  1. Add crystalline solution
  2. Add 3 doses of nightbloom blossom
  3. Add powdered smoky topaz
  4. Simmer
  5. Add black leopard paw from black leopards
  6. Boil
  7. Chant Darkness (206)
  1. Add crystalline solution
  2. Add 3 doses of nightbloom blossom
  3. Add powdered smoky topaz
  4. Simmer
  5. Add silvery tail from shadow steeds
  6. Boil
  7. Chant Darkness (206)