Darkwoode: Difference between revisions

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(Creature defense attributes)
(updated family to tree family creatures, removed outdated play.net bestiary link)
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = Darkwoode_Colored.jpg
| level = 13
| level = 13 <!-- This will also be used at the end of the page in the Near level creature template -->
| type = Plantlife
| family = Tree <!-- Add creature to family page list, which will be linked on preview/save -->
| family = darkwoode
| type = Plantlife <!-- Creature body type -->
| attacks = Claws and Ensnares.
| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[The Toadwort]]<br>[[Sentoph]]<br>[[Foggy Valley]]<br>
| undead = Yes
| area = The Toadwort
| bcs = <Not Known>
| area2 = Sentoph
| area3 = Foggy Valley<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 120
| roundtime = 5 <!-- Creature speed -->
}}
}}
{{Creature attack attributes
{{Creature attack attributes
| physical =
| physical =
{{Creature ability|[[Claw]]|+127 [[AS]]}}
{{Creature ability|[[Claw (attack)|Claw]]|+127 [[Attack strength|AS]]}}
{{Creature ability|[[Ensnare]]|+127 to +137 [[AS]]}}
{{Creature ability|[[Ensnare (attack)|Ensnare]]|+127 to +137 [[Attack strength|AS]]}}
| ability =
| ability =
{{Creature ability|[[Call Wind (912)]]}}
{{Creature ability|[[Call Wind (912)]]}}
| bolt =
| bolt =
{{creature ability|[[Minor Water (903)]]|+125 [[AS]]}}
{{creature ability|[[Minor Water (903)]]|+125 [[Attack strength|AS]]}}


}}
}}
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{{creature ability|[[Bard Base]] |+39 [[Target defense|TD]]}}
{{creature ability|[[Bard Base]] |+39 [[Target defense|TD]]}}
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Sorcerer Base]] |+39 [[Target defense|TD]]}}
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Cleric Base]] |+39 [[Target defense|TD]]}}
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
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}}
}}
{{Creature treasure
{{Creature treasure
| type = <Not Known>
| coins = Yes
| skin = <Not Known>
| magic items = Yes
| gems = Yes
| boxes = Yes
| other = No
| skin = None
| nobox =
| nobox =
| noskinvalue =
| noskinvalue =
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{{Creature end}}
{{Creature end}}


A skeletal tree-trunk with long straggling branches, the darkwoode holds the unliving force of a once sentient tree-spirit. An unfelt breeze seems to stir the dead and decaying leaves that still cling to it, giving it a travesty of the beauty it once held as a living tree. Given its original form long ago to protect sacred groves, it remains now, warped and twisted, yet still attempting to carry out the duties it failed in long ago.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
A skeletal tree-trunk with long straggling branches, the darkwoode holds the unliving force of a once sentient tree-spirit. An unfelt breeze seems to stir the dead and decaying leaves that still cling to it, giving it a travesty of the beauty it once held as a living tree. Given its original form long ago to protect sacred groves, it remains now, warped and twisted, yet still attempting to carry out the duties it failed in long ago.


==Hunting strategies==
==Hunting strategies==
{{addmetext}}
{{addmetext}}
==Other information==
==Other information==
<pre{{log2|margin-right=27em}}>A darkwoode vanishes in a brisk wind that rips through the trees!</pre>
{{addmetext}}


The darkwoode will fade with this message at the next action it has. Roundtime is 5 seconds, so loot it quickly.
== References ==
* http://www.play.net/gs4/info/bestiary/


{{Nearlevel
{{Nearlevel
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|levelp2 = 15
|levelp2 = 15
}}
}}

[[Category:The Toadwort creatures]]
[[Category:Sentoph creatures]]
[[Category:Foggy Valley creatures]]

Revision as of 15:40, 25 June 2020

Darkwoode
Darkwoode Colored.jpg
Level 13
Family Tree family creatures
Body Type Plantlife
Classification(s) Corporeal undead
Area(s) Found The Toadwort
Sentoph
Foggy Valley
BCS Yes
HP 120
Speed 5
Attack Attributes
Physical Attacks
Claw +127 AS
Ensnare +127 to +137 AS
Bolt Attacks
Minor Water (903) +125 AS
Warding Attacks
Use the Creature ability template here {{{warding}}}.
Maneuver Attacks
Use the Creature ability template here {{{maneuver}}}.
Offensive Spells & Abilities
Call Wind (912)
Defense Attributes
Melee +73 DS
Ranged <N/A> DS
Bolt +57 DS
Bard Base +39 TD
Ranger Base <N/A> TD
Sorcerer Base +39 TD
Wizard Base <N/A> TD
Cleric Base +39 TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental +39 TD
Minor Elemental +39 TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other No

A skeletal tree-trunk with long straggling branches, the darkwoode holds the unliving force of a once sentient tree-spirit. An unfelt breeze seems to stir the dead and decaying leaves that still cling to it, giving it a travesty of the beauty it once held as a living tree. Given its original form long ago to protect sacred groves, it remains now, warped and twisted, yet still attempting to carry out the duties it failed in long ago.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

A darkwoode vanishes in a brisk wind that rips through the trees!

The darkwoode will fade with this message at the next action it has. Roundtime is 5 seconds, so loot it quickly.

Near-level creatures - edit
Level 11 Level 12 Level 13 Level 14 Level 15
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