Deathsworn fanatic: Difference between revisions

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(summon ability from Roblar's log, slightly edited)
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| BT1 = Major Fire<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BT1 = Major Fire<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA = 462
| BTA = 462
| WD1 = Finger<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WD1 = Finger (Pestilence?)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WD2 =
| WD2 = Corrupt Essence (703)
| WD3 =
| WD3 = Dark Catalyst (719)
| WDA = 431
| WDA = 431
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
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| Bolt = ?
| Bolt = ?
| UDF = ?
| UDF = ?
| BarTD = ?
| BarTD = 405
| CleTD = ?
| CleTD = ?
| EmpTD = ?
| EmpTD = ?
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| DSP6 = Spirit Warding I
| DSP6 = Spirit Warding I
| DSP7 = Spirit Warding II
| DSP7 = Spirit Warding II
| DSP8 = Bravery
| DSP8 = Elemental Targeting
| DSP9 = Elemental Barrier
| DSP9 = Elemental Barrier
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
{{Creature special other|Summon [[shambling lurk]]s}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
{{Creature treasure
{{Creature treasure
| coins = Yes
| coins = Yes
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==Hunting Strategies==
==Hunting Strategies==

Appraise range from slight advantage to easy. I think they are 94-96. It's the only creature I've seen generate as easy via appraise.
Deathsworn fanatics can sometimes have [[Elemental Barrier]] active (+50 DS/TD), and may receive [[Focus Barrier]] from nearby [[lithe veiled sentinel]]s (+30 DS). Their natural defenses are quite low without these spells.


They can summon [[shambling lurk]]s:
They can summon [[shambling lurk]]s:

Revision as of 21:16, 22 May 2018

Deathsworn fanatic
Level 95
Family Fanatic family creatures
Body Type Biped
Area(s) Found Sanctum
BCS Yes
HP 260-280
Speed ?
Attack Attributes
Bolt Spells
Major Fire 462 AS
Warding Spells
Finger (Pestilence?) 431 CS
Corrupt Essence (703)
Dark Catalyst (719)
Defense Attributes
Armor
None ASG 1
Defensive Strength (DS)
Melee 468-
Ranged ?
Bolt ?
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base 405
Cleric Base ?
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base ?
Wizard Base ?
Minor Elemental ?
Major Elemental ?
Minor Spiritual ?
Major Spiritual ?
Minor Mental ?
Defensive Spells
Cloak of Shadows
Elemental Defense I
Elemental Defense II
Elemental Defense III
Spirit Shield
Spirit Warding I
Spirit Warding II
Elemental Targeting
Elemental Barrier
Other Unique Abilities
Summon shambling lurks
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other None

Clad in emerald robes of lush velvet that are stitched with tiny scales of clacking bronze, the fanatic is nearly fleshless, his reserves of fat and muscle burned away by a long war with madness. He has, judging from the stink of body odor and filth about him, not washed in weeks, and his gaze is as inconstant as the quickfire succession of random emotions that play across his tanned face.

Hunting Strategies

Deathsworn fanatics can sometimes have Elemental Barrier active (+50 DS/TD), and may receive Focus Barrier from nearby lithe veiled sentinels (+30 DS). Their natural defenses are quite low without these spells.

They can summon shambling lurks:

A deathsworn fanatic jabs a trembling finger at you. His blood inflamed by the pure zealotry, he cries, "To me, my creations! Do not let the infidel escape!" The fanatic lifts his arms toward the heavens and the ground underfoot begins to shake. It buckles and splinters, caving in to several newborn chasms. Ragged arms snatch at the edges, fumbling; seeping blood; searching. Slowly, several lurks crawl forth, letting out ravenous moans!

Other Information

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Near-level creatures - edit
Level 93 Level 94 Level 95 Level 96 Level 97


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