Decaying Citadel guardsman

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Revision as of 19:25, 24 June 2020 by GS4-XERAPHINA (talk | contribs) (update family to humanoid, removed outdated play.net bestiary link.)
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Decaying Citadel guardsman
Level 56
Family Humanoid family creatures
Body Type Biped
Classification(s) corporeal undead
Area(s) Found The Citadel
BCS Yes
HP 300
Speed
Attack Attributes
Physical Attacks
Hammer of Kai 327 AS
Combat Maneuvers
Charge
Trip
Defense Attributes
Armor
Chain Hauberk ASG 16
Defensive Strength (DS)
Melee 303
Ranged 216
Bolt 259
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 168
Cleric Base
Empath Base
Paladin Base 197
Ranger Base
Sorcerer Base 194
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin none
Other none

Blazing white balefire fills the eye sockets of the Citadel guardsman, who is dressed in the deteriorating remains of a once resplendent uniform of buff and blue. The taut, sinewy flesh stretched over the guardsman's exposed face and hands is riddled with gaping holes that reveal the desiccated remains of muscle and cartilage. Gripped firmly in hands of exposed bone and flesh is an immaculate Hammer of Kai, which is aflame in a radiant white fire that burns along its blade.

Hunting strategies

For some reason, they cannot be swept, even by a rogue who has mastered Sweep. Trying will result in RT and may leave the hunter in a kneeling position.

Since they shake off stuns easily, removing a leg and then their weapon arm may be a good idea.

Other information

Although their default weapon is a tarnished and rusted Hammer of Kai, sometimes they spawn with a polished red steel Hammer of Kai, which has plasma flares. Most other creatures will readily snatch up this weapon if it is left on the ground; for this reason, and because they nominally sell for 1500 silvers at the pawnshop, it is a good idea to bring in a disk in which to stash them. These red Hammers also have a special maneuver attack:

A decaying Citadel guardsman raises his red steel Hammer of Kai high above his head and begins twirling it around. Faster and faster it spins, causing radiant white flames to fly out in all directions and shower the room in motes of searing plasma!

One of the brilliant white motes heads right for you!
You struggle as you try to avoid a mote of radiant white energy, falling to the floor just as it hits you with a searing blast!

... 75 points of damage!
Muscle and bone blasted to pieces by searing wave of energy!
A decaying Citadel guardsman raises his red steel Hammer of Kai high above his head and begins twirling it around. Faster and faster it spins, causing radiant white flames to fly out in all directions and shower the room in motes of searing plasma!

One of the brilliant white motes heads right for you!
A mote of radiant white energy passes harmlessly by you!
Roundtime: 3 sec.

Messaging

A decaying Citadel guardsman marches into the room shouting, "The Citadel will not fall, you troll scum!"

See Also

Near-level creatures - edit
Level 54 Level 55 Level 56 Level 57 Level 58


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