Dexterity: Difference between revisions

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(→‎Systems and Skills Affected By Dexterity: add defense against Spike Thorn)
(Added newly revealed dex weighting formula, it's kind of messy to add without it getting too funky)
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'''Dexterity''' measures a character's hand-eye coordination, balance, and aim. A character's dexterity bonus adds directly to their ranged weapon [[attack strength]], including [[bolt spell]]s, and is a factor in determining [[melee]] [[roundtime]] reduction and [[critical weighting]].
'''Dexterity''' measures a character's hand-eye coordination, balance, and aim. A character's dexterity bonus adds directly to their ranged weapon [[attack strength]], including [[bolt spell]]s, and is a factor in determining [[melee]] [[roundtime]] reduction and [[critical weighting]].

The amount of critical weighting added to melee attacks is:
<div {{prettydiv|margin-right=60%}}><b>Weighting: </b>(DEX BONUS + (STR BONUS - (WEAPON SIZE FACTOR)) / 4<br><b>Weapon Size Factor:</b> Summation((Weapon Base Speed + 1) - 3 if open handed) * 2<br></div>
The weapon penalty offset from strength cannot go ABOVE 0<br>Weighting added cannot go BELOW 0<br>the "open hand" from using a two-handed weapon / polearm DOES apply in the above weapon factor formula


1. Example for a halfling with max stats using a spear gripped 2-handed (6 second weapon):
<div {{prettydiv|margin-right=60%}}>DEX Bonus: 40<br>STR Bonus: 10<br><b>Weapon Size Factor: </b><br>Summation((6 + 1 - 3)) * 2<br>Summation(4) * 2<br>(4 + 3 + 2 + 1) * 2 = 20<br>
<b>Weighting: </b>(40 + (10 - 20)) / 4<br>(40 + (-10)) / 4 = 30 / 4 = 7 CER</div>


Dexterity is a prime requisite of the [[rogue]] and [[ranger]] [[profession]].
Dexterity is a prime requisite of the [[rogue]] and [[ranger]] [[profession]].
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== Resources ==
== Resources ==
*[http://www.play.net/gs4/info/stats.asp#dexterity Stats: Dexterity], on Play.net
*[http://www.play.net/gs4/info/stats.asp#dexterity Stats: Dexterity], on Play.net
*[https://discordapp.com/channels/226045346399256576/532373273816858636/692610848052609126 Discord Conversation where the formula was revealed by staff]


{{Statistic}}
{{Statistic}}

Revision as of 15:18, 26 March 2020

Dexterity
Type Physical
Prime Requisite Rogue, Ranger
Modifiers by Race
Aelotoi +5
Dwarf -
Elf +5
Elf, Dark +10
Elf, Half +5
Elf, Sylvan +10
Erithian -
Gnome, Burghal +10
Gnome, Forest +5
Giantman -5
Halfling +15
Human -
Krolvin, Half -

Dexterity measures a character's hand-eye coordination, balance, and aim. A character's dexterity bonus adds directly to their ranged weapon attack strength, including bolt spells, and is a factor in determining melee roundtime reduction and critical weighting.

The amount of critical weighting added to melee attacks is:

Weighting: (DEX BONUS + (STR BONUS - (WEAPON SIZE FACTOR)) / 4
Weapon Size Factor: Summation((Weapon Base Speed + 1) - 3 if open handed) * 2

The weapon penalty offset from strength cannot go ABOVE 0
Weighting added cannot go BELOW 0
the "open hand" from using a two-handed weapon / polearm DOES apply in the above weapon factor formula


1. Example for a halfling with max stats using a spear gripped 2-handed (6 second weapon):

DEX Bonus: 40
STR Bonus: 10
Weapon Size Factor:
Summation((6 + 1 - 3)) * 2
Summation(4) * 2
(4 + 3 + 2 + 1) * 2 = 20
Weighting: (40 + (10 - 20)) / 4
(40 + (-10)) / 4 = 30 / 4 = 7 CER

Dexterity is a prime requisite of the rogue and ranger profession.

Systems and Skills Affected By Dexterity

Resources

Statistics - edit
Physical: Strength | Constitution | Dexterity | Agility
Hybrid: Aura | Discipline
Mental: Logic | Intuition | Wisdom | Influence
Statistic growth rate