Direbear: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 64
| picture =
| level = 64<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Quadruped
| family = Bear<!-- Add creature to family page list, which will be linked on preview/save -->
| family = Bear
| type = Quadruped<!-- Creature body type -->
| attacks =
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Red Forest]]<br>
| undead = No
| otherclass2 =
| area = Red Forest<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes
| hitpoints = 400
| area2 =
| asg = 16
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 349
{{creature ability|Claw|+340 to +355 [[Attack strength|AS]]}}
| PA2 = Claw
{{creature ability|Bite|+349 [[Attack strength|AS]]}}
| PAB = 340 - 355
| nobolt =
| nowarding =
| PA3 =
| maneuver =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
{{creature ability|Bearhug}}
| BTA =
{{creature ability|Charge}}
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| ability =
| WDA =
{{creature ability|[[War_Cries#Bertrandt.27s_Bellow|Bertrandt's Bellow]]}}
| WD2 =
{{creature ability|[[War_Cries#Gerrelle.27s_Growl|Gerrelle's Growl]]}}
| WDB =
{{creature ability|Red eyes (AS boost)}}
| WD3 =
| WDC =
| OS1 = Bertrandt's Bellow<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS2 = Gerrelle's Growl
| OS3 = Red eyes (AS boost)
| MN1 = Bearhug<!-- Combat Maneuvers insert up to MN10 -->
| MN2 = Charge
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = 16<!-- Insert asg # and template will automatically convert to include type of armor -->
{{Creature defense attributes
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| defense =
| Melee = 244
{{creature ability|[[Melee]] |+244 [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Bolt = 184
{{creature ability|[[Bolt]] |+184 [[Defensive strength|DS]]}}
| UDF = 318
{{creature ability|[[UDF|Unarmed]]|+318 [[UDF]]}}
| BarTD = 234 - 240
{{creature ability|[[Bard Base]] |+234 to +240 [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 243 - 258
{{creature ability|[[Sorcerer Base]] |+259 to +271 [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| SorTD =
{{creature ability|[[Empath Base]] |+243 to +258 [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| MnETD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnMTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| ability =
| DSP2 =
| DSP3 =
{{creature ability|Break stun}}
| DSP4 =
{{creature ability|Bony protrusions (innate [[Brace (1214)|Brace]])}}
| DSP5 =
{{creature ability|Red Eyes (TD boost)}}
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
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| other = No
| other = No
| skin = direbear fang
| skin = direbear fang
| nobox = ?
| noskinvalue = ?
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 13:34, 1 December 2019

Direbear
Level 64
Family Bear family creatures
Body Type Quadruped
Area(s) Found Red Forest
BCS Yes
HP
Speed
Attack Attributes
Physical Attacks
Bite 349 AS
Claw 340 - 355 AS
Misc. Offensive Spells
Bertrandt's Bellow
Gerrelle's Growl
Red eyes (AS boost)
Combat Maneuvers
Bearhug
Charge
Defense Attributes
Armor
Chain Hauberk ASG 16
Defensive Strength (DS)
Melee 244
Ranged
Bolt 184
Unarmed Defense Factor
UDF 318
Target Defense (TD)
Bard Base 234 - 240
Cleric Base
Empath Base 243 - 258
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins No
Gems No
Magic Items No
Boxes No
Skin direbear fang
Other No

The direbear is a huge powerful beast with baleful red eyes that seem to bore through to the very soul. Impressively large bone deposits protrude across the breadth of the beast's back and neck. Large teeth that seem too big even for the massive maw can easily be seen even when the powerful jaws are closed. Mist, or perhaps tendrils of smoke, occasionally drift up from the flaring nostrils. Sharp eyes, a sense of smell to match, and a cunning said to rival demons make a direbear something to be avoid.

Hunting strategies

Given their ability to stack roundtime, especially through the use of roars (which can inflict up to 20 seconds of roundtime) and bearhugs (which can inflict 30 seconds of roundtime and leave the target on the ground), extreme caution should be taken around direbears. Even if the bears themselves were not deadly (which they are), one does not want to be on the ground in roundtime when a warped tree spirit wanders in, looking to cast Earthen Fury (917).

Other information

The monstrous direwolves will sometimes attack the bears.

Glowing Red Eyes

Direbears can boost their AS, bringing their claw attack up to +415 AS, or their TD, giving a boost of +50. These boosts are indicated by the direbear's red eyes glowing brightly.

Manuevers

Charge

Like many bears and boars, direbears have a painful charge attack.

A direbear charges at you, throwing his weight behind his shoulder, the direbear knocks you painfully to the ground!
   ... 15 points of damage!
   Nice shiner to right eye!
   You are stunned for 3 rounds!
Roundtime: 5 sec.

Thankfully, it can be dodged.

A direbear rears up behind you, but you sense it coming, and grab the front paws of the direbear and use your weight and leverage to flip the direbear over you and onto her back!

Bearhug

While Warriors and Monks can learn a combat maneuver called Bearhug to imitate a bear's atttack, direbears are more than capable of doing the real thing. Unlike the combat maneuver, the direbear's bearhug cannot be broken or escaped from partway through: once a target is caught, the direbear inflicts all of its damage and roundtime in one fell swoop.

A direbear rears up behind you, and grabs you in a mighty bear hug and crushes your ribs!  You find yourself unable to breathe!
   ... 20 points of damage!
   Whoosh!  Several ribs driven into your lungs.
The direbear releases you and you collapse to the ground, gasping for air.
Roundtime: 30 sec.

War Cries

Direboars can intimidate their opponents in a similar manner to a Warrior trained in War Cries. Thus, a Warrior using Yertie's Yowlp can help his or her party defend against the direboar's roars and growls.

Roar (Bertrandt's Bellow)

A successful roar inflicts up to 20 seconds of roundtime.

A direbear glares at you and lets out a ferocious roar!
You are startled enough to lose initiative!
Roundtime: 20 sec.

Growl (Gerrelle's Growl)

A successful growl forces the target into stance offensive for the duration, akin to Frenzy (216).

A direbear's face contorts as she unleashes a gutteral, deep-throated growl at you!
You are overcome with an irrational and terrible rage!

Defenses

Breaking Stun

A direbear can break stuns and act in the same action.

A direbear shakes off the stun!
A direbear roars loudly as he stands up!

Bony Protrusions

The bone deposits that cover the direbear allow it to deflect and parry melee attacks without a weapon, much like a Monk using Brace (1214). They have yet not been seen to use these protrusions to disarm an attacker.

You swing a golvern maul at a monstrous direwolf!
The attack is deflected harmlessly away by the direwolf's bony protrusions.

Other Messaging

A direbear lumbers in!

A direbear lumbers in, balefully surveying the area with bloodshot red eyes!

A direbear appears to be reconsidering his position.

A direbear's eyes glow bright red! (AS boost)

A direbear's eyes suddenly emanate a bright red glow! (TD boost)

A direbear snorfles and growls hungrily!

A direbear roars loudly as he stands up!

A direbear stands erect and throws back his head and roars!

A direbear drools and growls with blood chilling ferocity!

The direbear roars in triumph!

A direbear mauls your broken and battered body!

The direbear lets out a blood-curdling roar and dies.
Near-level creatures - edit
Level 62


Level 63 Level 64 Level 65

none

Level 66


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