Disarm (408): Difference between revisions

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{{Spell
{{Spellbox start}}
| mnemonic = DISARM
{{Utility spell
| mnemonic = DISARM}}
| custdur = {{spellbox instant | }}
| span = [None
{{Spellbox block
| duration = Instant
| span = None}}
{{Utility spell type
| type = Utility
| type = Utility
| availability = [[All]] }}
| subtype = None
| skill = None
{{Spellbox middle}}
| components = None
{{Minor elemental navigation}}
| availability = All
{{Spellbox end}}
| navigation = {{minor elemental navigation}}
}}


Disarm is a handy spell that allows the caster to attempt to disarm containers. This spell can also be used to attempt to disarm typical doors. When the spell is successful, the trap on the container or door being targeted will be disarmed.
Disarm is a handy spell that allows the caster to attempt to disarm containers. This spell can also be used to attempt to disarm typical doors. When the spell is successful, the trap on the container or door being targeted will be disarmed.

Revision as of 23:14, 9 December 2007

Disarm (408)
Mnemonic [DISARM]
Duration Instantaneous
Utility Magic  
Availability All 
Minor Elemental Spells
Elemental Defense I (401) Defensive
Presence (402) Utility
Lock Pick Enhancement (403) Utility
Disarm Enhancement (404) Utility
Elemental Detection (405) Utility
Elemental Defense II (406) Defensive
Unlock (407) Utility
Disarm (408) Utility
Elemental Blast (409) Attack
Elemental Wave (410) Attack
Elemental Blade (411) Offensive
Weapon Deflection (412) Attack
Elemental Saturation (413) Attack
Elemental Defense III (414) Defensive
Elemental Strike (415) Attack
Piercing Gaze (416) Utility
Elemental Dispel (417) Attack
Mana Focus (418) Utility
Mass Elemental Defense (419) Defensive
Magic Item Creation (420) Utility
Elemental Targeting (425) Offensive
Elemental Barrier (430) Defensive
Major Elemental Wave (435) Attack


Disarm is a handy spell that allows the caster to attempt to disarm containers. This spell can also be used to attempt to disarm typical doors. When the spell is successful, the trap on the container or door being targeted will be disarmed.

The success of the spell is a percentage which is based on the level of the caster along with the caster's Aura bonus. Also, the level or difficulty of the trap is taken into account.

This spell can potentially set off the trap that is on the target object if the spell fails, but will not necessarily do so. In order to make this spell more effective, the caster can also use the spell Disarm Enhancement (404).

On a successful cast on a trap will result in a positive message that the trap has been disarmed. If cast on an object with no trap, there will be no message that indicates if there is a trap or if the spell simply failed.

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