Disarm Enhancement (404): Difference between revisions

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In addition to helping with the disarming process, this spell is also known to give a small bonus to aiming thereby helping [[ranged]] weapon users. The bonus can be applied by the archer or by another caster.
In addition to helping with the disarming process, this spell is also known to give a small bonus to aiming thereby helping [[ranged]] weapon users. The bonus can be applied by the archer or by another caster.

==Disarming Traps Bonus==

Stat bonus in the formula below is Intuition for detection and Dexterity for disarming.

<div {{prettydiv|margin-right=400px}}><center><tt>'''Bonus = MIN(Disarming Traps Bonus, (TRUNC(level / 2) + TRUNC(Disarming Traps Bonus / 10) + Stat Bonus + TRUNC(MnE Ranks / 4)))</tt></center></div>


==Lore Benefit==
==Lore Benefit==

Revision as of 20:04, 9 March 2020

Disarm Enhancement (404)
Mnemonic [DSENHANCE]
Base Duration 30 sec +1 sec per level
Added Duration 30 sec +1 sec per level
Span Stackable
Utility Magic - Skill Enhancement  
Subtype Enhancement 
Skill Enhancement Disarming Traps 
Availability All 
Minor Elemental Spells
Elemental Defense I (401) Defensive
Presence (402) Utility
Lock Pick Enhancement (403) Utility
Disarm Enhancement (404) Utility
Elemental Detection (405) Utility
Elemental Defense II (406) Defensive
Unlock (407) Utility
Disarm (408) Utility
Elemental Blast (409) Attack
Elemental Wave (410) Attack
Elemental Blade (411) Offensive
Weapon Deflection (412) Attack
Elemental Saturation (413) Attack
Elemental Defense III (414) Defensive
Elemental Strike (415) Attack
Piercing Gaze (416) Utility
Elemental Dispel (417) Attack
Mana Focus (418) Utility
Mass Elemental Defense (419) Defensive
Magic Item Creation (420) Utility
Elemental Targeting (425) Offensive
Elemental Barrier (430) Defensive
Major Elemental Wave (435) Attack


Disarm Enhancement (also called Trap Lore) gives the target a bonus in both manual and magical disarming.

When disarming manually, several factors affect the bonus to disarming including the caster's level, the Minor Elemental spell ranks, the caster's Disarming Traps skill, and the caster's Intuition bonus if the caster has not spotted the trap or Dexterity bonus if the character has already detected a trap but has not yet disarmed it.

When disarming magically, several different factors affect the bonus to disarming including the caster's minor elemental spell ranks and the caster's Aura bonus.

If the spell is being cast from a scroll or magic item and the user does not have personal knowledge of the spell then the bonus is reduced between 10% and 50%. The actual reduction will be based on the user's ability to use said item. If the user casts the spell on another person, there is an additional 50% reduction in the bonus.

The spell will never give a negative disarm bonus. If it would otherwise do so according to the internal formula (for example, if the caster has a highly negative Intuition stat bonus), then the spell will fail to cast.

In addition to helping with the disarming process, this spell is also known to give a small bonus to aiming thereby helping ranged weapon users. The bonus can be applied by the archer or by another caster.

Disarming Traps Bonus

Stat bonus in the formula below is Intuition for detection and Dexterity for disarming.

Bonus = MIN(Disarming Traps Bonus, (TRUNC(level / 2) + TRUNC(Disarming Traps Bonus / 10) + Stat Bonus + TRUNC(MnE Ranks / 4)))

Lore Benefit

Training in Elemental Lore, Water will reduce disarming roundtime by 1 second per seed 6 summation of ranks.

Note: there is a 5 second minimum RT associated with disarming that this effect cannot circumvent.
Elemental Lore, Water ranks 6 13 21 30 40 51 63 76 90 105 121 138 156 175 195 216 238
Roundtime reduction -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16 -17

Messaging

Cast You become calm and focused.
Expiration The focused look leaves you.

Alchemy Recipes

A scintillating pale red potion
Eastern version Western version
  1. Add water
  2. Add red trafel mushroom
  3. Boil
  4. Add powdered brown sphene
  5. Simmer
  6. Add 3 doses of ayanad crystal
  7. Chant Disarm Enhancement (404)
  1. Add water
  2. Add red trafel mushroom
  3. Boil
  4. Add powdered blood red garnet
  5. Simmer
  6. Add 3 doses of ayanad crystal
  7. Chant Disarm Enhancement (404)

Resources