Disarm Weapon: Difference between revisions

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(Added rock troll zombie)
(Updated for PSM3 release. Previous information retained but has not been checked for accuracy.)
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{{Player System Manager
{{Player System Manager
|mnemonic = disarm
|mnemonic = disarm
|verb = [[CMAN]]
|category = Warrior Guild
|type = Setup
|type = Setup
|roundtime = 2s
|roundtime = 2s
|stamina = 7
|stamina = 7
|offensivegear = Right hand
|offensivegear = Right hand
|requirements = A weapon to disarm with (Rank 5 masters may disarm bare-handed).
|requirements = A [[weapon]] to disarm with (Rank 5 masters may disarm bare-handed).
|attributes = Hostile<br>Initiator Stance Penalty<br>Shield Defensive Bonus
|attributes = <br>Hostile<br>Initiator Stance Penalty<br>Shield Defensive Bonus<br>
|availableto = All
|availableto = All
|availablein = Combat Maneuvers
|availablein2 = Guild Skills
}}
}}
{{PSM3.0costs
{{PSMcosts
|sq1 = 2|se1 = 3|pu1 = 4
|rank1 = 2
|sq2 = 4|se2 = 6|pu2 = 8
|rank2 = 4
|sq3 = 6|se3 = 9|pu3 = 12
|rank3 = 6
|sq4 = 8|se4 = 12|pu4 = 16
|rank4 = 8
|sq5 = 10|se5 = 15|pu5 = 20
|rank5 = 10
}}
}}
{{TOC limit|2}}
{{TOC limit|2}}
{{PSMinfo
{{PSMinfo
|description = Attempt to knock a target's weapon to the ground.
|description = Knock a target's [[weapon]] from their grasp.
|mechanics = Maneuver a target and attempt to disarm them. Applies [[Staggered]] for {{mono|(Success Margin / 4)}} seconds.
|additionalinfo = '''Disarm Weapon''' is a [[Combat Maneuver|combat maneuver]] available to all professions. [[Warrior]]s can also learn this maneuver through the [[Warrior Guild|warrior guild]], and are more potent at using it when they have mastered it in the guild compared to having rank 5 of it through CMAN training. A weapon is generally required to perform this maneuver. However, [[Warrior Guild|warrior guild]] disarm masters, characters who have trained all 5 ranks of the combat maneuver, and [[Unarmed Specialist|unarmed specialists]] can attempt to disarm opponents bare-handed.
|additionalinfo = '''Disarm Weapon''' is a [[Combat Maneuver|combat maneuver]] available to all professions. [[Warrior]]s can also learn this maneuver through the [[Warrior Guild|warrior guild]], and are more potent at using it when they have mastered it in the guild compared to having rank 5 of it through {{boldmono|[[CMAN]]}} training. A weapon is generally required to perform this maneuver. However, [[Warrior Guild|warrior guild]] disarm masters, characters who have trained all 5 ranks of the combat maneuver, and [[Unarmed Specialist|unarmed specialists]] can attempt to disarm opponents bare-handed.


Using this maneuver will attempt to knock a target's weapon to the ground. It also provides defense against being disarmed, which is the main reason many professions choose to train in this skill.
Using this maneuver will attempt to knock a target's weapon to the ground. It also provides defense against being disarmed, which is the main reason many professions choose to train in this skill.
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The sonic forces of your warlance cause the mace to bounce off!
The sonic forces of your warlance cause the mace to bounce off!
</pre>
</pre>
}}

== Resources ==
==Resources==
* [[/saved posts|Saved posts]]
*[[Combat maneuvers (saved posts)#Unarmed_Specialist_Maneuver|Combat maneuvers saved posts]]
* [[Player System Manager/saved posts|Player System Manager saved posts]]
*[[RECOVER (verb)/saved posts]]
*[[RECOVER (verb)]]
*[[REGISTER (verb)]]
*[[REGISTER (verb)]]
*[[List of combat maneuvers by profession]]
*[[List of creatures that can cause item loss]]
*[[List of creatures that can cause item loss]]
*[[Combat maneuvers (saved posts)#Unarmed_Specialist_Maneuver|Combat maneuvers saved posts]]
*[[RECOVER (verb)]]
*[[RECOVER (verb)/saved posts]]
}}


[[Category:Combat Maneuvers]]
[[Category:Warrior Guild Skills]]
[[Category:Warrior Guild Skills]]

Revision as of 16:39, 7 August 2021

Disarm Weapon
Mnemonic [disarm]
Activating Verb CMAN
Category Warrior Guild
Type Setup
Roundtime 2s
Stamina Cost 7
Offensive Gear Right hand
Requirements A weapon to disarm with (Rank 5 masters may disarm bare-handed).
Attributes
Hostile
Initiator Stance Penalty
Shield Defensive Bonus
Available To All
Rank Cost/acquired at
1 2  
2
3
4
5 10

Description

Knock a target's weapon from their grasp.

Mechanics

Maneuver a target and attempt to disarm them. Applies Staggered for (Success Margin / 4) seconds.

Additional Information

Disarm Weapon is a combat maneuver available to all professions. Warriors can also learn this maneuver through the warrior guild, and are more potent at using it when they have mastered it in the guild compared to having rank 5 of it through CMAN training. A weapon is generally required to perform this maneuver. However, warrior guild disarm masters, characters who have trained all 5 ranks of the combat maneuver, and unarmed specialists can attempt to disarm opponents bare-handed.

Using this maneuver will attempt to knock a target's weapon to the ground. It also provides defense against being disarmed, which is the main reason many professions choose to train in this skill.

Using Disarm Weapon against a bard's Sonic Weapon will result in having an additional 3 seconds of roundtime added to the maneuver's base roundtime of 5. Sonic Weapons are immune to disarm.

In the event of an item being disarmed, the Loresong on an item will only show the name of the person disarmed if the item was registered prior to being disarmed. This aspect may not be as necessary with the release of RECOVER.

Creatures that use this maneuver

Success formula

Disarm success is calculated similarly to other CMANs, including level difference, encumbrance, attacker's and defender's disarm ranks and combat maneuvers training. For the defender, each rank in disarm is worth 15 points of defense (Confirmed only for rank 3 to rank 4).

Roundtime

On a successful disarm, the target receives roundtime based on the endroll. For every 4 points of success margin, the target gets one second of roundtime, with a minumum of 5 seconds and a maxiumum of 20 seconds.

Messaging

[Roll result: 138 (open d100: 29) Penalties: 7]
Choosing your opening, you attempt to disarm Target's blue runestaff with your empty hand and connect!
Target's blue runestaff is knocked to the ground!
Roundtime: 5 sec.

Attempting to disarm a sonic weapon:

[Roll result: 115 (open d100: 38)]
An Ithzir janissary swings a heavy star-flanged mace at your sonic warlance and connects!
The sonic forces of your warlance cause the mace to bounce off!

Resources