Disguise Elixir item/saved posts

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Release

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin
Message #: 7381
Author: GS4-Kaikala
Date: 08/21/2017 03:40 AM EDT
Subject: The Messy Alchemist

As if you need more shopping...

This shop is now open along Gloam Pike -- a slipshod building. Hard to miss given its garish paint job.

There are some signs in the shop, but to alleviate confusion prior to buying: each of the items has 10 charges. At this tier, these are purely cosmetic in nature and should be considered illusory.

Very likely (but not guaranteed) I'll do a few second tiers during the week: those just allow a lot more customization in terms of displaying your features to better match up to the racial/culture/gender disguise you might be going for... i.e. Elanthian spy games.

~Kaikala

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin
Message #: 7384
Author: GS4-Kaikala
Date: 08/21/2017 04:13 AM EDT
Subject: Re: The Messy Alchemist

>>Interesting stuff, any idea how often there would be chances to refill/recharge them?

Not positive yet, given how new they are... I suspect part of it will depend on demand. They're open for any merchant to do the recharge, though.

~Kaikala

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin
Message #: 7392
Author: GS4-Kaikala
Date: 08/21/2017 06:08 AM EDT
Subject: Re: The Messy Alchemist

>>Can I use these to sneak my way into Vaalorian citizenship? I'm sure if I have the right papers the guards will be so busy looking at them that they won't know a thing's amiss once the effect wears off, right?

Nawp -- just cosmetic ;) I don't want to promise anything and not be able to deliver -- but perhaps in the future as an expanded tier or somesuch will allow for that; that was one of the original intents of this project (going into areas that are race-restricted), but it ends up that there is a huge number (understatement) of things that need updating in order for that to be a reality. Cosmetic seemed a good compromise.

>>It didn't mesh well with my forehead gem or hairsticks at first but when I took them off and put them back on they were fine. However my old tattoo and additional feature line still displays as "her".

Aware of this! It may take me a bit to find a workaround to the his/her discrepancy in custom wording, but definitely want to try and get it as fixed as possible.

>>The talisman doesn't show up in my inventory either. Not sure if that's intentional.. would be awesome if it is!

It was intentional, yes. I'll take a look at whether a toggle is a possibility... but probably when I'm more awake.

>>Any chance you can put a mirror in the shop?

Will do at some point on Monday.

Also, a few people have already asked me about what Tier 2 is... once I've got the above kinks worked out, I'll post an analyze of Tier 2 so that you guys know what it is.

~Kaikala

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin
Message #: 7420
Author: GS4-Kaikala
Date: 08/21/2017 12:38 PM EDT
Subject: Re: The Messy Alchemist

>>How long do the illusions last? 8 hours of real time, or in-game time?

Real time on these, for whatever timing the items are set for (these ones just happen to be 8 hours).

>>Ate tier 2 unlimited use?!

Not necessarily. You can have a Tier 2 without it being unlimited, and you can have an unlimited Tier 1; unlimited use is independent of tier on these. Also, they are not for eating ;)

~Kaikala

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin
Message #: 7541
Author: GS4-Kaikala
Date: 08/23/2017 07:30 AM EDT
Subject: Re: The Messy Alchemist

Fixes/notes and answers to some questions (some of these are emailed questions, but answering here for everyone's benefit):

Couple of things now in place now:

  • Double features - should not be a problem now. If it is, absolutely bug it. SUPER THANK YOU to the people who did bug/report this -- it wasn't occurring in Dev, so definitely wouldn't have realized this was happening quite so soon without you.
  • Aelotoi who had wings showing up while other races -- your wings will not show up in LOOK anymore, wooohoo! However, you will still have your wing verbs... for now...
  • Gender items - gender pronouns within specific custom features not converting properly. LOOKing at a character should display properly now -- however, this is for LOOK only. Some feature items get set up based on the gender you are when you initially wear them -- the system should still display LOOK <character> properly, but if there's a mismatch, just remove said item and then put it back on. (Same goes for if there's a mismatch with verbs that the item does -- if it's a gender-based item, just remove/put back on). If it's still showing a mismatch in LOOK <character>, submit a bug report for me. Just bear in mind that there's only so much 'smarts' that I can build into the system for LOOK 'knowing' which words to switch out for the gender items -- if what you bug something beyond the capabilities of the elixir item, I'll let you know.
  • Gender items - "general" spot tattoos that have 'his' or 'her' manually tacked on to the description. This should also now show up properly via the LOOK <character> display. Your underlying tattoo build will NOT change (nor will any show descriptions), though, so bear that in mind if you are using certain verbs on it. If you end up with a tatt that is still showing the wrong gender when someone LOOKs at you, submit a bug report.
  • Item visibility - the elixir item will always be set to invisible when it is initially activated. You can now RUB while the item is active to toggle that on and off.

General note about bugging these. The majority of any outlier bugs at this point where the LOOK is concerned will be because of specific item/script conflicts. If you have a conflict where things aren't showing properly, definitely bug BOTH the elixir item AND the other LOOK-related item, and note in both that there's an issue with the disguise showing up properly -- that should help funnel things to me.

>>Given the nature of how they work, is there any possibility that they might be refillable in the future with alchemy-made elixirs? Pretty please!

I'm not sure on this. I have some other things I'd like to do with them first that will take priority before this can even be a consideration (and read: the other things I want to do are by no means small projects, so it may be a long while before I can say yes or no to this particular request).

>>How long does each use last for?

This is per item. The ones sold in the shop at Duskruin: each charge lasts for 8 in-game hours. You cannot toggle it on and off once the charge is in effect. There is a very small chance that the disguise will fall off early (to allow for awkward situations. Because there should be some IMO). Dying will absolutely cause the disguise to fall off. ANALYZE for the info on how long each charge lasts for.

>>Once out of charges, can they be recharged?

Yes. Any merchant is allowed to bring the items back up to their standard 10 charges. It's just a matter of finding one willing to do so. There will be some infrequent merchant opps to offer a higher number of charges. And just to reiterate here -- these are NOT CRUMBLY items. ANALYZE has this info.

>>Is there a way to get an unlimited use one? Will that be part of the services you are offering?

There is definitely a way to set them unlimited. It is not tied to their tier. I will look at releasing at least one or two before the festival closes -- likely it'll be tied into the Tier 2 offerings. Regardless of the tier, it will not be cheap. The ones off the shelf are pretty reasonable, I think -- but that's in large part due to their limited charges.

>>Well what about one sneaky step further, and instead of having "[Lord Vader] walks into the room." with an illusion on, how about it reflects our illusion and allows people to only see the illusion in the room instead of the actual character name.

>>IE: I drink my elixir to change my appears to a lanky half-krolvin. Instead of seeing [Lord Vader] just arrived in the room...And looking at me shows I'm a lanky half-krolvin.

>>What if instead it acts as the following after using the elixir: "a well dressed, lanky half-krolvin arrives in the room." And then people only see that, both with LOOK and in the room description.

Messaging everyone else sees when you walk into/out of a room showing race/etc. instead of your name -- I'm not sure if it's easily possible or not (and by easily, I mean doable at all by me). I can look at it eventually to find out either which way, but it's not a priority at the moment.
Messaging from LOOK AT <character name> not showing your name in the output, like some of the moonshard pendants -- technically possible. Will have to think on this one; either which way, it will not be available at Tier 1.
Messaging from the general room LOOK showing race/etc. instead of your name -- this one I can 99.9% say will not happen; there's simply way too much room for abuse here. With responsible players, not a problem; with griefers... this could easily become hugely problematic. Though I left .01% of uncertainty because if this ever changes, well... ;)

Hope that helps. I'll set a date/time for some Tier 2s (along with info on them and pricing) in the next day or two; expect it to be slated for sometime on the weekend.

~Kaikala