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(bolt DF improvement)
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Done.
Done.

GameMaster Estild

==Bolt Damage Factor==
{{saved-post
| category = Magic Spells/Systems
| topic = Magic Systems
| messagenum = 981
| author = GS4-ESTILD
| date = 09/15/2015 01:27 PM EDT
| subject = Re: ELR - DF Lore For Bolts!
}}:KEITHOBAD
:Does 705 DF improve with necromancy? That would make sense. Though it does already get some other lore benefits, I don't think the DF boost would overpower it.

It does now.


GameMaster Estild
GameMaster Estild

Revision as of 12:33, 15 September 2015

Release

Category: Sorcerers
Topic: Sorcerer Spells
Message #: 2762
Author: GS4-ESTILD
Date: 07/14/2015 11:58 AM EDT
Subject: HSN: Disintegrate (705) Update!

Disintegrate (705) can now be cast as disintegrating bolt, a new bolt based attack. It requires 20 ranks of Sorcerous Lore, Necromancy to unlock this ability and the caster must be a stance greater than guarded. If you CHANNEL (or INCANT with the channelincant flag set), it will always use the warding version of the spell. In addition, both versions of the spell, have the ability to temporarily weaken weapons, shields, and armor for 60 seconds when the target is struck. The percent chance is based upon a seed 6 summation of the caster's Sorcerous Lore, Necromancy ranks. Affected weapons have 25% less damage factor, shields reduce the target's block chance by 5% and cause them to suffer -20 to offense with shield maneuvers, and armor is reduced by 1 Armor Group. The effect stacks and the duration renews each time the lore benefit triggers.

GameMaster Estild

Weakening Ability

Category: Sorcerers
Topic: Sorcerer Spells
Message #: 2798
Author: GS4-ESTILD
Date: 07/15/2015 11:50 AM EDT
Subject: Re: HSN: Disintegrate (705) Update!
KARDIOS
Every time the special ability has activated for me (maybe 10 times so far), it has affected the target's armor. I've never seen the beam arc toward a weapon or shield. So far as I can tell, there is no message when it wears off after 60 seconds.

Your initial attack has to hit the right hand or arm to affect a weapon and the left for a shield. Any other location will default to armor.

GameMaster Estild

Creature Ability

Category: Sorcerers
Topic: Sorcerer Spells
Message #: 2802
Author: GS4-ESTILD
Date: 07/15/2015 02:45 PM EDT
Subject: Re: HSN: Disintegrate (705) Update!
VANKRASN39
any response about creature ability?

Are you asking if creatures are able to utilize the lore ability? Yes. We pretty much always code lore benefits to work for creatures too, usually with them being trained about 0.5x in any relevant lore.

GameMaster Estild

Evoke

Category: Sorcerers
Topic: Sorcerer Spells
Message #: 3333
Author: GS4-ESTILD
Date: 09/15/2015 12:01 PM EDT
Subject: Re: HSN: Disintegrate (705) Update!
VANKRASN39
Can we please get the bolt function changed to evoke instead of being stance based?

Done.

GameMaster Estild

Bolt Damage Factor

Category: Magic Spells/Systems
Topic: Magic Systems
Message #: 981
Author: GS4-ESTILD
Date: 09/15/2015 01:27 PM EDT
Subject: Re: ELR - DF Lore For Bolts!
KEITHOBAD
Does 705 DF improve with necromancy? That would make sense. Though it does already get some other lore benefits, I don't think the DF boost would overpower it.

It does now.

GameMaster Estild