Difference between revisions of "Divine Incarnation (1650)"

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==References==
 
==References==
*[[INCARNATE_(verb)]]
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*[[INCARNATE_(INCARNATE)]]
  
 
*[[/saved posts|Saved posts]]
 
*[[/saved posts|Saved posts]]
  
 
[[Category:Group Spells]]
 
[[Category:Group Spells]]

Revision as of 20:40, 17 February 2018

Divine Incarnation (1650)
Mnemonic [DINCA]
Duration 5 minutes or divine energy is expired
Utility Magic  
Subtype Offensive, Defensive 
Availability Self-cast 
Paladin Base Spells
Mantle of Faith (1601) Defensive
Pious Trial (1602) Attack
Faith's Clarity (1603) Utility
Consecrate (1604) Utility
Arm of the Arkati (1605) Offensive
Dauntless (1606) Offensive
Rejuvenation (1607) Utility
Beacon of Courage (1608) Offensive
Divine Shield (1609) Defensive
Higher Vision (1610) Defensive
Patron's Blessing (1611) Defensive
Champion's Might (1612) Offensive
Guard the Meek (1613) Defensive
Aura of the Arkati (1614) Attack
Divine Strike (1615) Attack
Vigor (1616) Utility
Zealot (1617) Offensive
Crusade (1618) Offensive
Faith Shield (1619) Defensive
Aid the Fallen (1620) Utility
Sanctify (1625) Offensive
Judgment (1630) Attack
Divine Intervention (1635) Utility
Divine Word (1640) Utility
Divine Incarnation (1650) Utility

The paladin becomes the divine incarnation of their deity. While incarnated the paladin is granted 30 divine energy that may be used to call upon the powers of their deity using the INCARNATE verb. Divine Incarnation has a 5 minute cooldown that begins once the original cast of the spell expires.

Training Benefits

Spiritual Mana Control

The total amount of divine energy pool can be increased by one divine energy per 5 ranks of Spiritual Mana Control.

Messaging

References