Divine Incarnation (1650)

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Divine Incarnation (1650)
Mnemonic [DINCA]
Duration 5 minutes or divine energy is expired
Offensive Magic  
Subtype {{{subtype}}} 
Weapon Enhancement {{{weapon}}} 
Enhancement {{{enhancement}}} 
Weapon Requirements None 
Availability Self-cast 
Paladin Base Spells
Mantle of Faith (1601) Defensive
Pious Trial (1602) Attack
Templar's Verdict (1603) Attack
Consecrate (1604) Utility
Arm of the Arkati (1605) Offensive
Dauntless (1606) Offensive
Rejuvenation (1607) Utility
Defense of the Faithful (1608) Utility
Divine Shield (1609) Defensive
Higher Vision (1610) Defensive
Patron's Blessing (1611) Defensive
Faith's Clarity (1612) Utility
Aid the Fallen (1613) Utility
Aura of the Arkati (1614) Attack
Repentance (1615) Attack
Vigor (1616) Utility
Zealot (1617) Offensive
Fervor (1618) Offensive
Faith Shield (1619) Defensive
Not Yet Implemented (1620) Utility
Holy Weapon (1625) Offensive
Judgment (1630) Attack
Divine Intervention (1635) Utility
Divine Word (1640) Utility
Divine Incarnation (1650) Utility

The paladin becomes the divine incarnation of their deity. While incarnated the paladin is granted 30 divine energy that may be used to call upon the powers of their deity using the INCARNATE verb.

Each offensive INCARNATE ability incurs 3 seconds of hard roundtime and each buff ability incurs 3 seconds of cast roundtime. While under the effects of 1650, the paladin may use the INCARNATE verb to check their divine energy pool or to trigger the special abilities of this spell. The INCARNATE verb gives the paladin access to four unique abilities. Those abilities are ZEAL, ARMOR, SMITE and ONSLAUGHT.

Training Benefits

Spiritual Mana Control

The total amount of divine energy pool can be increased by one divine energy per 5 ranks of Spiritual Mana Control.