Divine Word (1640)

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Divine Word (1640)
Mnemonic [DWORD]
Duration Instantaneous
Utility Magic  
Subtype Raise Dead 
Components a corpse 
Availability any dead player character 
Paladin Base Spells
Mantle of Faith (1601) Defensive
Pious Trial (1602) Attack
Templar's Verdict (1603) Attack
Consecrate (1604) Utility
Arm of the Arkati (1605) Offensive
Dauntless (1606) Offensive
Rejuvenation (1607) Utility
Defense of the Faithful (1608) Utility
Divine Shield (1609) Defensive
Higher Vision (1610) Defensive
Patron's Blessing (1611) Defensive
Faith's Clarity (1612) Utility
Aid the Fallen (1613) Utility
Aura of the Arkati (1614) Attack
Repentance (1615) Attack
Vigor (1616) Utility
Zealot (1617) Offensive
Fervor (1618) Offensive
Faith Shield (1619) Defensive
Not Yet Implemented (1620) Utility
Holy Weapon (1625) Offensive
Judgment (1630) Attack
Divine Intervention (1635) Utility
Divine Word (1640) Utility
Divine Incarnation (1650) Utility


Those Paladins that truly dedicate themselves to their patron Arkati are granted the ability to raise the dead. This rare gift can be used once per day. Because Paladins do not study the miraculous rites for raising the dead as much as Clerics do, a Paladin will only receive one quarter of the experience a Cleric would.

There is a percentage chance equal to 100% minus the caster's Spiritual Mana Control skill that the resurrection attempt will severely injure the caster, possibly resulting in the caster's death. It is recommended that the caster have 102 skill in SMC before attempting to raise the dead.

Training in Spiritual Lore, Religion increases the number of times the Paladin is able to raise the dead in a given day; 2 times per day at 20 ranks and 3 times per day at 40 ranks.

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