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In times of great trouble, a [[cleric]] can call down the '''Divine Wrath''' of their patron to inflict [[holy critical|holy damage]] on their foes.


Each cast begins with [[deity messaging]] along with the target(s) taking immediate health damage plus a critical type dependent on the caster's chosen deity, followed by two rounds of damage (with 6 seconds between rounds), as long as the cleric does not leave the room. The critical damage dealt increases with each wave. There is no cooldown between casts, but a cleric can only have one Divine Wrath active at a time.
In times of great trouble, a [[Cleric]] can call down the '''Divine Wrath''' of their patron to inflict [[Holy Damage]] on their foes.


Divine Wrath behaves like an [[area of effect]] (AoE) spell, but is not a true AoE spell since it does not automatically affect everyone in the room not grouped to the caster; the spell is also inherently player-friendly. Training in [[#Mana Control Benefit|Spiritual Mana Control]] increases the number of targets the spell can hit from a base of 2. Creatures not slain in a previous round will be retargeted for the subsequent rounds, but creatures killed free up a spot for a new target.
Each cast causes three waves of damage as long as the cleric does not leave the room, and the power increases with each wave. There is no cooldown between casts, but a cleric can only have one Divine Wrath active at a time.


Using {{mono|[[EVOKE]]}} to cast the spell will turn Divine Wrath to a [[group]]-friendly version and the number of base targets will increase to 5. Those [[CONVERT (verb)|converted]] to the same [[pantheon]] of the caster will also be safe from the spell, except if the spell is directly cast or evoked at such individuals.
== Number of Targets ==
The caster has the choice between player and non-player friendly versions of this spell.


Specifically, when open [[CAST (verb)|casting]] the spell, the maximum number of targets will be 2 + 1 per 75 skill of [[Spiritual Mana Control]] and the spell will be player friendly; note that this tier system is identical to [[MANA (verb)#Mana_Spellup|Mana Spellup]]. Casting directly at another player automatically makes the spell non-player friendly.
Casting directly at another player character automatically makes the spell non-player friendly.


Leaving the room or using [[STOP (verb)|{{mono|STOP 335}}]] will end the spell prematurely.
If [[CHANNEL (verb)|channeling]] the spell, the maximum number of targets will be 5 + 1 per 50 Spiritual Mana Control skill and the spell will be non-player friendly.
{{Usage-aoe-open-evoke|
|s= 335
|d= cast the player-friendly version of the spell
|e= the group-friendly version of the spell. {{mono|EVOKE}} is also safe for characters converted to the same pantheon as the caster}}


== Mana Control Benefit ==
It is always player friendly towards those in the caster's group and those [[CONVERT (verb)|converted]] to the same [[pantheon]], except if the spell is directly cast or channeled at such individuals.
Training in [[Spiritual Mana Control]] (SMC) will increase the number of targets affected depending on which version of the spell is cast.


When open casting the spell, the maximum number of targets will be 2 + 1 per 75 [[skill bonus]] of SMC and the spell will be player-friendly.
<small>Note: To avoid inadvertently harming non-grouped characters when channeling, either leave the room or use [[STOP (verb)|Stop 335]].</small>


When evoking the spell, the maximum number of targets will be 5 + 1 per 50 skill bonus of SMC and the spell will only be group friendly.

:{| {{prettytable}} align="center"
!align="right"|Spiritual Mana Control ranks||0||10||17||24||50||100||125||150||200||250
|-
|align="right"|Total targets (cast)||colspan="2"|2||colspan="2"|3||colspan="2"|4||colspan="2"|5||colspan="2"|6
|-
|align="right"|Total targets (evoke)||5||colspan="2"|6||7||8||colspan="2"|9||10||11||12
|}
::''Skill bonus converted to ranks''
==Lore Benefits==
==Lore Benefits==
===Spiritual Lore, Religion===
[[Spiritual Lore, Summoning]] reduces the time between the initial cast and first wave of damage. The base build up time is 12 seconds, and is reduced by 2 second at 20, 45, 75, 110, and 150 ranks ranks to a minimum of 2 seconds. There is no way to decrease the time between waves, only the time until the first wave hits.
[[Spiritual Lore, Religion]] increases the [[critical]] damage by adding a direct modifier to the crit rank based on a seed 6 [[summation]].


:{| {{prettytable}} align="center"
[[Spiritual Lore, Religion]] increases the critical damage by adding a direct modifier, based on a seed 6 [[Summation chart|summation]], to the crit rank.
!align="right"|Spiritual Lore, Religion ranks||6||13||21||30||40||51||63||76||90||105||121||138||156||175||195||216||238
|-
|align="right"|Crit rank modifier||1||2||3||4||5||6||7||8||9||10||11||12||13||14||15||16||17
|}


==Damage Formula==
==Damage Formula==
Line 36: Line 57:
Divine Wrath (335) concussion damage formula:
Divine Wrath (335) concussion damage formula:


<div {{prettydiv|margin-right=60%}}><center><tt>'''20 base damage + [[trunc]]((Endroll - 100) * DF 0.200)'''</tt></center></div>
<div {{prettydiv|margin-right=35%}}><center>{{boldmono|20 base damage + [[trunc]][(Endroll - 100) &times; DF 0.200]}}</center></div>


Each strike inflicts concussion ([[hitpoint]] only) damage and [[critical]] damage. The formula for concussion damage is constant for all cycles. However, status effects, such as [[stunned]], [[Bind (214)|bind]] etc., will effectively increase damage by adding phantom [[End roll|endroll]]s. There is some variability with the number of endrolls added. Because the spell has a very low [[damage factor]] (0.200) the increased damage from status effects is minimal.
Each strike inflicts concussion ([[hitpoint]] only) damage and critical damage. The formula for concussion damage is constant for all cycles. However, status effects, such as [[stunned]], [[Bind (214)|bind]] etc., will effectively increase damage by adding phantom points to the [[end roll]]. There is some variability with the number added to the end roll, and because the spell has a very low [[damage factor]] (0.200) the increased damage from status effects is minimal.


<pre{{log2}}>
<div {{log}}>Within the reddish haze, the man brings his forging-hammer sharply down upon the anvil, producing a loud clang.<br>
Within the reddish haze, the man brings his forging-hammer sharply down upon the anvil, producing a loud clang.
&nbsp;&nbsp;CS: +211 - TD: +63 + CvA: +11 + d100: +51 == +210<br>
CS: +211 - TD: +63 + CvA: +11 + d100: +51 == +210
&nbsp;&nbsp;Warding failed!<br>
Warding failed!
&nbsp;&nbsp;&nbsp;... '''and hits for 42 points of damage!'''<br><br>
... '''and hits for 42 points of damage!'''


&nbsp;&nbsp;&nbsp;... 50 points of damage!<br>
... 50 points of damage!
&nbsp;&nbsp;&nbsp;Gaping hole punched through the hill troll's stomach!<br>
Gaping hole punched through the hill troll's stomach!
&nbsp;&nbsp;&nbsp;The hill troll is stunned!</div>
The hill troll is stunned!
</pre>


Calculating the initial damage (target is free from any debilitating status effects).
Calculating the initial damage (target is free from any debilitating status effects).


:Damage factor: 0.200
<div {{prettydiv|margin-right=60%}}>Damage factor: 0.200<br>Endroll: 210<br>Initial (hitpoint only) damage: 42<br><br>
:Endroll: 210
20 base damage + trunc((210 - 100) &times; 0.200) = 42</div>
:Initial (hitpoint only) damage: 42
::{{mono|20 base damage + trunc((210 - 100) &times; 0.200) <nowiki>=</nowiki> 42}}


== Miscellaneous Notes ==
== Updates to Alignment==
As this is a higher level spell, the deity alignment modifier that existed in [[Divine Wrath (319)]] was removed.
*Creatures not slain in a previous frame will be retargeted for the subsequent frames, but creatures killed free up a spot for a new target.
*Moving from the room terminates the spell. This incurs the delay as if zero targets were attacked.
*As this is a higher level spell, the deity alignment modifier that existed in [[Divine Wrath (319)]] was removed.


A few deities have updated messaging and/or critical damage types:
A few deities have updated messaging and/or critical damage types:
* Charl: has a random chance to trigger different messaging which uses impact criticals.
* [[Charl]]: has a random chance to trigger different messaging which uses impact criticals.
* Koar: has a random chance to utilize heat criticals instead of electricity. No change in the messaging.
* [[Koar]]: has a random chance to utilize heat criticals instead of electricity. No change in the messaging.
* Ivas: slightly updated messaging and will always use crushing criticals.
* [[Ivas]]: slightly updated messaging and will always use crushing criticals.
* Aeia: will always use crushing criticals.
* [[Aeia]]: will always use crushing criticals.
* Arachne: completely new messaging that utilizes puncture criticals.
* [[Arachne]]: completely new messaging that utilizes puncture criticals.


== Deity-Specific Messaging (Caster's View) ==
==Messaging==
When casting this spell, the messaging will be different depending upon the caster's aligned deity.
:''[[Deity_messaging#Divine_Wrath_.28335.29|Main Article]]''


;Charl
The choice of patron deity controls the [[Holy Damage|type of damage]] received.
<pre{{log2}}>
As you pour your soul into an appeal to Charl, you know that you are heard. A briny gust of sea breeze swirls around you, infusing the air with the scent of the sea and droplets of saltwater.
A deafening thunderclap splits the air! Rather than fading away, the sound's echoes grow, and they gather into a rhythmic, crashing pulse like the sound of storm-tossed waves breaking on a desolate shore. The power of Charl has answered your prayer.
The sounds of crashing waves increase to an almost deafening level until, suddenly, a powerful wave surges into the area, violently slamming directly into TARGET.
White sparks flicker around you, and you sense electrical energy gathering in the instant before a massive bolt of lightning spears toward TARGET.
A final rumble of thunder rolls through the area, and, as its last echoes fade away, your skin ceases to tingle as your connection to Charl lessens.
</pre>


=== Pantheon of Liabo ===
== History ==
2019-05-01: Summoning Lore benefit and initial wait timer removed


==Resources==
;[[Charl]]
:As you pour your soul into an appeal to Charl, you know that you are heard. A briny gust of sea breeze swirls around you, infusing the air with the scent of the sea and droplets of saltwater.

:A deafening thunderclap splits the air! Rather than fading away, the sound's echoes grow, and they gather into a rhythmic, crashing pulse like the sound of storm-tossed waves breaking on a desolate shore. The power of Charl has answered your prayer.

:The sounds of crashing waves increase to an almost deafening level until, suddenly, a powerful wave surges into the area, violently slamming directly into a <target>.

:White sparks flicker around you, and you sense electrical energy gathering in the instant before a massive bolt of lightning spears toward <target>.

:A final rumble of thunder rolls through the area, and, as its last echoes fade away, your skin ceases to tingle as your connection to Charl lessens.

;[[Cholen]]
:As you pour your soul into an appeal to Cholen, you know that you are heard. Sudden heady joy courses through you, lifting your heart and strengthening your spirit, and your mouth fills with the taste of exquisitely fine wine. You feel yourself grinning in spite of yourself.

:The sound of laughter and music dances through the air, and, from the corner of your eye, you glimpse the forms of bright-garbed harlequins turning somersaults and tossing juggling balls back and forth -- but it is impossible to catch even one jester with a straight-on glance, for the celebratory spirits fade into memory as soon as you spy them. The power of Cholen has answered your prayer.

:A throwing knife formed of shimmering golden light hurtles from the hand of one of the spirit jesters toward <target>.

:Your connection to Cholen lessens. The airy, brisk trill of a well-played fife and a quick cymbal crash heralds the departure of the spirit jesters.

;[[Eonak]]
:As you pour your soul into an appeal to Eonak, you know that you are heard. You feel heat against your face like the heat of a forge close at hand as a faint ruddy haze swirls into existence.

:The reddish haze shifts and solidifies into the image of a short, stocky, copper-skinned man bending over an anvil. He pays no attention to you or to anything around you, but you know that the power of Eonak has answered your prayer.

:Within the reddish haze swirling beside <target>, the man brings his forging-hammer sharply down upon the anvil, producing a loud clang.

:The ruddy haze near you dissipates, and the sound of the forging hammer dies away. As the forge-fire's heat leaves your skin, your connection to Eonak lessens.

;[[Imaera]]
:As you pour your soul into an appeal to Imaera, you know that you are heard. The deep, quiet anger of the wilderness awakens within you, and you smell forest loam and hear the sound of wind passing through tree branches.

:As the ground trembles, you know that the power of Imaera has answered your prayer, and you sense the forms of animal spirits running past unseen.

:A brown stag materializes in midair, leaping out of nowhere to try to impale <target> upon its magnificent antlers!
:Almost even before the attack is complete, the stag leaps away as swiftly as it came and vanishes into the nothingness from which it sprang, allowing no time for retaliation.

: You sense the last of the spirit animals running away unseen, and the aroma of forest loam fades as your connection to Imaera lessens.

;[[Jastev]]
:As you pour your soul into an appeal to Jastev, you know that you are heard. A deep awareness of the ephemeral quality of the world fills you, and a man's low voice whispers into your ear, "This, like all things, shall pass."

:Iridescent lights begin to swirl around you, each as brilliant as the finest paints an artist could buy -- malachite, lapis, ruby, saffron, umber, orchid, and a thousand other shades, as if you were wrapped in the center of a rainbow. The power of Jastev has answered your prayer.

:A beam of vermilion light lances away from the rainbow around you to strike an ancient niirsha, bathing the <target> in colored radiance.

:A beam of cerulean light lances away from the rainbow around you to strike an ancient niirsha, bathing the <target> in colored radiance.

:The iridescent lights surrounding you pop like soap bubbles, one by one, until the last one bursts in a small flare of starry radiance and is gone. Your connection to Jastev lessens.

;[[Kai]]
:{{addmetext}}

;[[Koar]]
:As you pour your soul into an appeal to Koar, you know that you are heard. Heady power washes through your body as divine golden light encircles you.

:The ground shivers and trembles restlessly underfoot, and you sense incredible power and strength focusing upon your surroundings. The power of Koar has answered your prayer.

:An aura of divine golden light blazes into existence around <target>.

:Your connection to Koar lessens, and the divine light fades around you. The ground shudders one last time before falling still.


;[[Lorminstra]]
:As you pour your soul into an appeal to Lorminstra, the image of a snow-covered forest with an open ebon gate at its center flashes through your mind, and the cold of winter slowly settles into your bones.

:It begins to snow -- small, white, faintly glowing snowflakes that appear immediately overhead and drift delicately down to dissolve as soon as they strike the ground. Several strike your skin, and, instead of melting, they only deepen the icy chill that resides within your marrow. The power of Lorminstra has answered your prayer.

:As several faintly glowing snowflakes settle upon <target>, they ignite with cold white flame.

:As your connection to Lorminstra lessens, the snowflakes stop falling, and the few that still cling to you melt away. The icy cold gradually lifts from your body.

;[[Lumnis]]
:As you pour your soul into an appeal to Lumnis, you know that you are heard. As insight floods through you, the world around you seems misty and immaterial.

:As divine wisdom illuminates all things around you, you gain a greater understanding of the frail, tenuous nature of existence and the beauty within that fragility. The power of Lumnis has answered your prayer.
:Guided by the knowledge within you, you concentrate upon <target>, and, by strength of will alone, you expose the natural weaknesses of <target>.

:As your connection to Lumnis lessens, the world of divine insight slips away from you, destroying the subtle understanding that you so briefly managed to grasp.

;[[Oleani]]
:{{addmetext}}

;[[Phoen]]
:{{addmetext}}

;[[Ronan]]
:As you pour your soul into an appeal to Ronan, you know that you are heard. Dreamlike lassitude fills your body, and everything darkens around you.

:Your vision splits and twins -- with one sight, you see the world around you, and, with the other, you see a wide, barren plain stretching away beneath a midnight sky. The silhouetted forms of pure black unicorns run soundlessly toward you across the dreaming plain. The power of Ronan has answered your prayer.

:Seen only by your spirit gaze, one of the dream unicorns lowers its head and charges fiercely toward <target>! Just before impact, the unicorn's horn glows fiercely amber in hue.

:You lose sight of the dream unicorns and the barren plain upon which they run as your connection to Ronan lessens. The waking world seems brighter again as the sense of dreamlike lassitude leaves you.

;[[Tonis]]
:As you pour your soul into an appeal to Tonis, a great wind sweeps into the area, causing everything in the vicinity to blow about wildly.

:As the wind continues to whip about, the world seems to slow down around you, and you are aware of a spiritual presence nearby, although you cannot manage to catch more than a fleeting golden blur in your vision. The power of Tonis has answered your prayer.

:Accompanied by a particularly impressive gust of wind, a fleeting golden blur flashes past a <target>.

:You glimpse the golden blur one last time, but then you lose track of it entirely as your connection to Tonis lessens. The wind's force lessens as well, and then the air falls still.

=== Pantheon of Neutrality ===

;[[Gosaena]]
:As you pour your soul into an appeal to Gosaena, you know that you are heard. Everything around you seems to slow down as a deep, biting chill sinks through your skin and into your very heart.

:From the corner of your eye, you glimpse slight motion. Although you still can perceive sound, no sounds seem important when compared to the silence at the center of your being. The power of Gosaena has answered your prayer.

:An ethereal pair of feathered white wings materializes from midair and closes around <target>.

:You realize that you had ceased to hear the sound of your own heartbeat only when you become aware of it again, and other sounds filter back into your awareness as well. Warmth returns to your body as your connection to Gosaena lessens.

;[[Zelia]]
:As you pour your soul into an appeal to Zelia, you know that you are heard. Something inside your head snaps, and with unnatural clarity you see three crescent moons gleen to life just above your head. You sense great wisdom waiting to be unlocked.

:Chaotic visions and marvelous images flicker around you as the outside world slips farther and farther away from your awareness. What does it matter, anyway, when you are so close to [''the great wisdom is randomized... examples:'' creating the proper interpretation of chocolate; abdicating the post of moldy cheese]. The power of Zelia has answered your prayer.

:''Randomized attack messaging... examples:''

:You notice <target> nearby. How marvelous! You command the moon Liabo to tattoo blue lines on your ankle.

:You notice <target> nearby. How marvelous! You command some lilies of the valley to set it on fire.

:You notice <target> nearby. How marvelous! You command the bartender to keep it in the aviary.
:You notice <target> nearby. How marvelous! You command seventeen will'o'the'wisps to mop the floor.

:Suddenly, the important insights slip away, leaving you drained and exhausted as you plummet back to a more mundane state of mind. Your throat and sides are slightly sore, and your cheeks are wet with tears. Your connection to Zelia has lessened.

=== Pantheon of Lornon ===

;[[Andelas]]
:{{addmetext}}

;[[Eorgina]]
:{{addmetext}}

;[[Fash'lo'nae]]
:{{addmetext}}

;[[Ivas]]
:{{addmetext}}

;[[Luukos]]
:{{addmetext}}

;[[Marlu]]
:As you pour your soul into an appeal to Marlu, you know that you are heard. Everything wavers slightly, and your forehead stings as if it were touched by a drop of some caustic liquid, but the pain lasts less than a second.

:Tendrils of seeping black mist materialize at a safe distance away from you. A great awareness of their incredibly lethal power presses into your mind as the tendrils begin to shift and coil about in search of prey. The power of Marlu has answered your prayer.

:A tendril of black mist suddenly senses the proximity of <target>. The mist expands into a large, quickly moving, highly lethal cloud that rapidly surrounds <target>, obliterating it from view.

:'''(end messaging missing)'''

;[[Mularos]]
:As you pour your soul into an appeal to Mularos, you know that you are heard. The sting of an unseen triple lash blazes across your face, and, as blood drips slowly down your cheek, you feel the touch of an invisible hand resting lightly against your throat.

:The touch of the ethereal hand against your throat grows colder, and the sensation shifts to encircle your neck like a collar. Before this manifestation of divine will, you are helpless, and you are helpless as well as the very air around you solidifies into a barbed whip, coiling and shifting restlessly. The power of Mularos has answered your prayer.

:The ethereal barbed whip that lies loosely coiled around you uncoils at terrifying speed. It snaps out toward <target>!

:As your connection to Mularos lessens, the cold, invisible collar locked about your throat fades into a compassionate caress, and a similar caress traces its way across the side of your cheek. Beneath that gentle touch, the wounds upon your face heal immediately. The ethereal barbed whip twitches one last time before dissolving back into air.

;[[Sheru]]
:{{addmetext}}

;[[V'tull]]
:As you pour your soul into an appeal to V'tull, you know that you are heard. A sudden wave of bloodlust rages through you, and the world drops away into the black haze of a berserker's frenzy.

:From within the dark well of bloodlust, you thrill with berserker's ecstasy as you feel the power of V'tull respond to your prayer. The weapon you need to satisfy your bloodlust materializes before you -- a jet black scimitar that hangs in midair and responds to your pure will.

:Divine will surges through you, and you command the scimitar to strike at <target>.

:As your faith overcomes <target>'s weakened defenses, you sense the ecstatic bloodlust of the Berserker flowing through you.

=== Lesser Spirits ===

;[[Aeia]]
:{{addmetext}}

;[[Amasalen]]
:{{addmetext}}

;[[Arachne]]
:{{addmetext}}

;[[The Huntress]]
:{{addmetext}}

;[[Jaston]]
:{{addmetext}}

;[[Kuon]]
:{{addmetext}}

;[[Laethe]]
:{{addmetext}}

;[[Leya]]
:As you pour your soul into an appeal to Leya, you know that you are heard. A wave of divine sorrow and anger washes through you, and, on the trailing end of that wave, and a rush of controlled power flows from your heart to your fingertips and toes.

:An ivory light blossoms into existence around you.

:A dagger of ivory light suddenly flashes away from the aura surrounding you to strike at <target>.

:The ivory light around you fades and glimmers out, and the strength and control of your movements lessens along with your connection to Leya.

;[[Niima]]
:As you pour your soul into an appeal to Niima, you smell the fresh scent of a sea breeze, and you hear the cries of fenvaok overhead.

:A shimmer in the air precedes the materialization of a pillar of swirling, blue-green water as tall as a giantman not far away from you. From somewhere in the center of the pillar comes a haunting, wordless threnody. The power of Niima has answered your prayer.

:As the song from the pillar of water crescendos, it reaches a pitch that normally only trained bards can achieve, and the intense waves of elegant sound focus upon <target>.

:The singing from the watery pillar begins to fade as your connection to Niima lessens. The pillar thins, then suddenly drops with a great splash! You are utterly drenched in water.

:''Looking at the pillar'': The pillar stands as tall as a full-grown giantman. It is not possible to see through it, despite its translucent nature, for gazing into the pillar reveals the same cool, blue-green depths that stretch down through the fathoms of a sunlit sea. Shimmering, sleek forms chase one another through the swirling currents at its center, but it is impossible to spy any of them long enough to determine its precise nature.

:''Caster touching the pillar'': The swirling currents yield readily to your hand, and you reach into the pillar of water. One of the shimmering forms darting through the pillar's blue-green depths draws curiously near, and you briefly glimpse the curious silver eyes of the water spirit in the instant before it loses interest and returns to its play.

;[[Onar]]
:As you pour your soul into an appeal to Onar, you know that you are heard. In the depths of your soul, you make the contract that will permit you a chance to obtain the death that you desire.

:You sense the power of Onar near at hand.

:'''(flare messaging missing)'''

:'''(end messaging missing)'''

;[[Tilamaire]]
:{{addmetext}}

;[[Voaris]]
:As you pour your soul into an appeal to Voaris, you know that you are heard. You feel a brief, warm pressure on your brow, like a kiss of benediction.

:Luminescent golden roses sprout from the ground in a wide ring around you, twisting and twining about as they grow. The power of Voaris has answered your prayer.

:A glowing golden rose touches <target> and bursts into scarlet flame!

:You feel the kiss of benediction once more upon your brow, and then your connection to Voaris lessens. One of the glowing golden roses lights with scarlet flame, and the fire spreads rapidly down the vine until every rose is burning. The flames consume the roses swiftly and without smoke, until, in less than a second, the roses are gone entirely.

:''Caster touching roses'': Warmth flows up your hand as your fingertips caress the silky softness of a rose petal.

:''Looking at roses'': Not even one thorn adorns the thick stalks of the gracefully coiling roses. The wide-petalled blossoms are sunlight yellow in hue, and a soft radiance encircles each one.

;[[Voln]]
:{{addmetext}}

== Deity-Specific Messaging (Third-Person View) ==

This is what others see.

=== Pantheon of Liabo ===

;[[Lumnis]]
:<Caster> stares into the distance with an abstracted expression on her face.

:Tendrils of soft grey mist curl around <caster>'s hands, and a matching pale grey light shimmers in her eyes.

:As <caster> stares at <target>, the grey light in her eyes intensifies, and then tendrils of mist stretch from her hands to caress <target>.

:The grey light dies from <caster>'s eyes, and the tendrils of soft grey mist surrounding her hands dissipate.

=== Pantheon of Neutrality ===

;[[Gosaena]]
:<Caster>'s expression grows calm and chill, and ice blue radiance flickers in the depths of his eyes.

:The ambient air temperature plummets, and every sound seems slightly muffled as the cold bites into your skin.

:An ethereal pair of feathered white wings materializes from midair and closes around <target>.

:The ice blue radiance flickers one last time in <caster>'s eyes before vanishing like a candle flame. Warmth returns to the air, and the sounds you hear no longer seem muffled.

:''Looking at the caster'': Ice blue radiance flickers in the depths of <caster>'s eyes, and his expression is like fine porcelain in its intense calm.

=== Pantheon of Lornon ===

;[[V'tull]]
:<Caster> lets out a hoarse, ragged cry of bloodlust, and black haze films his eyes.

:A jet black scimitar coalesces in front of <Caster>, and he fixes his black-filmed eyes on it with the expression of a fanatic witnessing a divine miracle.

:As <Caster> lets out a furious, hungry howl, the jet black scimitar hanging in the air beside him whirls through the air to strike at <target>.

=== Lesser Spirits ===

;[[Leya]]
:<Caster>'s posture falls into a graceful fighting stance, and her movements are more controlled and executed with greater purpose.

:An ivory light blossoms into existence around <caster>.

:A dagger made of ivory light suddenly flashes away from <caster> to strike at <target>.

:The ivory light fades from around <caster>, and her movements are somewhat slower and less controlled.

;[[Niima]]
:A fresh, sea-scented breeze washes past, and the cries of fenvaok sound overhead.

:A shimmer in the air precedes the materialization of a pillar of swirling, blue-green water as tall as a giantman beside <caster>. From somewhere in the center of the pillar comes a haunting, wordless song.

:As the song from the pillar of water beside <caster> crescendos, it reaches a pitch that normally only trained bards can achieve, and the intense waves of elegant sound focus upon <target>.

:The singing from the watery pillar beside <caster> fades into silence. The pillar stands for a moment longer before dropping to the ground with a great splash! <Caster> is totally drenched, but you manage to avoid anything more than a few stray drops.

:''Caster touching the pillar'': <Caster> touches the blue-green pillar of water, and his hand sinks easily into its surface. There is a flash of silver within the pillar near him.

;[[Voaris]]
:The image of a stylized scarlet rose appears on <Caster's> forehead, glowing softly.

:Luminescent golden roses sprout from the ground in a wide ring around <Caster>, twisting and twining about as they grow.

:A glowing golden rose touches <Target> and bursts into scarlet flame!

:One of the glowing golden roses lights with scarlet flame, and the fire spreads with astonishing speed down the vine until every rose is burning. The flames consume the roses swiftly and without smoke, until, in less than a second, the roses are gone entirely. The scarlet rose mark vanishes from <Caster's> forehead.

:''Looking at caster'': A stylized scarlet rose mark glows softly on her forehead.

==See also==
*[[Divine Wrath (319)]]
*[[Divine Wrath (335) (saved post)|Saved Posts]]
*[[Divine Wrath (335) (saved post)|Saved Posts]]
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#335 Cleric Base Spell List: Divine Wrath], on Play.Net

== External Links ==
[http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#319 Cleric Base Spell List: Divine Wrath], on Play.Net

Revision as of 04:29, 3 May 2019

Divine Wrath (335)
Mnemonic [DWRATH]
Duration Variable
Attack Magic - Damage  
Subtype Warding 
Target(s) Multiple 
Interval 3 waves of damage 
Damage Type hitpoint 
Critical Type holy 
Cleric Base Spells
Prayer of Holding (301) Attack
Smite/Bane (302) Attack
Prayer of Protection (303) Defensive
Bless (304) Offensive
Preservation (305) Utility
Holy Bolt (306) Attack
Benediction (307) Defensive
Well of Life (308) Utility
Condemn (309) Attack
Warding Sphere (310) Defensive
Blind (311) Attack
Fervent Reproach (312) Attack
Prayer (313) Defensive
Relieve Burden (314) Utility
Remove Curse (315) Utility
Censure (316) Attack
Divine Fury (317) Attack
Raise Dead (318) Utility
Soul Ward (319) Defensive
Ethereal Censer (320) Attack
Holy Receptacle (325) Utility
Sanctify (330) Utility
Divine Wrath (335) Attack
Symbol of the Proselyte (340) Offensive
Miracle (350) Utility

In times of great trouble, a cleric can call down the Divine Wrath of their patron to inflict holy damage on their foes.

Each cast begins with deity messaging along with the target(s) taking immediate health damage plus a critical type dependent on the caster's chosen deity, followed by two rounds of damage (with 6 seconds between rounds), as long as the cleric does not leave the room. The critical damage dealt increases with each wave. There is no cooldown between casts, but a cleric can only have one Divine Wrath active at a time.

Divine Wrath behaves like an area of effect (AoE) spell, but is not a true AoE spell since it does not automatically affect everyone in the room not grouped to the caster; the spell is also inherently player-friendly. Training in Spiritual Mana Control increases the number of targets the spell can hit from a base of 2. Creatures not slain in a previous round will be retargeted for the subsequent rounds, but creatures killed free up a spot for a new target.

Using EVOKE to cast the spell will turn Divine Wrath to a group-friendly version and the number of base targets will increase to 5. Those converted to the same pantheon of the caster will also be safe from the spell, except if the spell is directly cast or evoked at such individuals.

Casting directly at another player character automatically makes the spell non-player friendly.

Leaving the room or using STOP 335 will end the spell prematurely.

Usage

  • PREP 335 | CAST or INCANT 335 to cast the player-friendly version of the spell
  • PREP 335 | EVOKE to cast the group-friendly version of the spell. EVOKE is also safe for characters converted to the same pantheon as the caster

  • INCANT 335 OPEN to open cast this spell once using INCANT (when a target is not visible)
  • INCANT 335 EVOKE to evoke this spell once using INCANT

  • INCANT SET OPEN 335 to always open cast this spell using INCANT 335
  • INCANT SET EVOKE 335 to always evoke this spell using INCANT 335. This is not recommended for open cast AoE attack spells

Mana Control Benefit

Training in Spiritual Mana Control (SMC) will increase the number of targets affected depending on which version of the spell is cast.

When open casting the spell, the maximum number of targets will be 2 + 1 per 75 skill bonus of SMC and the spell will be player-friendly.

When evoking the spell, the maximum number of targets will be 5 + 1 per 50 skill bonus of SMC and the spell will only be group friendly.

Spiritual Mana Control ranks 0 10 17 24 50 100 125 150 200 250
Total targets (cast) 2 3 4 5 6
Total targets (evoke) 5 6 7 8 9 10 11 12
Skill bonus converted to ranks

Lore Benefits

Spiritual Lore, Religion

Spiritual Lore, Religion increases the critical damage by adding a direct modifier to the crit rank based on a seed 6 summation.

Spiritual Lore, Religion ranks 6 13 21 30 40 51 63 76 90 105 121 138 156 175 195 216 238
Crit rank modifier 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17

Damage Formula

Divine Wrath (335) concussion damage formula:

20 base damage + trunc[(Endroll - 100) × DF 0.200]

Each strike inflicts concussion (hitpoint only) damage and critical damage. The formula for concussion damage is constant for all cycles. However, status effects, such as stunned, bind etc., will effectively increase damage by adding phantom points to the end roll. There is some variability with the number added to the end roll, and because the spell has a very low damage factor (0.200) the increased damage from status effects is minimal.

Within the reddish haze, the man brings his forging-hammer sharply down upon the anvil, producing a loud clang.
  CS: +211 - TD: +63 + CvA: +11 + d100: +51 == +210
  Warding failed!
   ... and hits for 42 points of damage!

   ... 50 points of damage!
   Gaping hole punched through the hill troll's stomach!
   The hill troll is stunned!

Calculating the initial damage (target is free from any debilitating status effects).

Damage factor: 0.200
Endroll: 210
Initial (hitpoint only) damage: 42
20 base damage + trunc((210 - 100) × 0.200) = 42

Updates to Alignment

As this is a higher level spell, the deity alignment modifier that existed in Divine Wrath (319) was removed.

A few deities have updated messaging and/or critical damage types:

  • Charl: has a random chance to trigger different messaging which uses impact criticals.
  • Koar: has a random chance to utilize heat criticals instead of electricity. No change in the messaging.
  • Ivas: slightly updated messaging and will always use crushing criticals.
  • Aeia: will always use crushing criticals.
  • Arachne: completely new messaging that utilizes puncture criticals.

Messaging

When casting this spell, the messaging will be different depending upon the caster's aligned deity.

Main Article
Charl
As you pour your soul into an appeal to Charl, you know that you are heard. A briny gust of sea breeze swirls around you, infusing the air with the scent of the sea and droplets of saltwater.
A deafening thunderclap splits the air! Rather than fading away, the sound's echoes grow, and they gather into a rhythmic, crashing pulse like the sound of storm-tossed waves breaking on a desolate shore. The power of Charl has answered your prayer.
The sounds of crashing waves increase to an almost deafening level until, suddenly, a powerful wave surges into the area, violently slamming directly into TARGET.
White sparks flicker around you, and you sense electrical energy gathering in the instant before a massive bolt of lightning spears toward TARGET.
A final rumble of thunder rolls through the area, and, as its last echoes fade away, your skin ceases to tingle as your connection to Charl lessens.

History

2019-05-01: Summoning Lore benefit and initial wait timer removed

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