Dodging: Difference between revisions

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'''Dodge''' is the primary [[skill]] of the [[Evade]] portion of the Evade/[[Block]]/[[Parry]] system which helps determine a character's overall [[Defensive Strength]] (DS) against [[melee]], [[ranged]] and [[bolt]] [[Attack strength|AS]] attacks. Although the terms dodge and evade are often used interchangebly they are not the same. Dodge is a trainable skill that is one of the factors used to determine a character's evade defensive bonus.
'''Dodging''' is the primary [[skill]] of the [[Evade]] portion of the Evade/[[Block]]/[[Parry]] system which helps determine a character's overall [[Defensive Strength]] (DS) against [[melee]], [[ranged]] and [[bolt]] [[Attack strength|AS]] attacks. Although the terms dodge and evade are often used interchangeably they are not the same. Dodging is a trainable skill that is one of the factors used to determine a character's evade defensive bonus.


Because of the training point costs and skill ranks available per level, dodge is often a staple of the more physical professions while magic users will often forego it entirely. The decision for how much dodge training a character will have is usually a function of a character's particular training path.
Because of the training point costs and skill ranks available per level, dodging is often a staple of the more physical professions while magic users will often forego it entirely. The decision for how much dodge training a character will have is usually a function of a character's particular training path.


Despite the skill's name, Dodge has ''no effect'' on most [[standard maneuver roll]] checks, whether creature special skills or various spells like [[Major Elemental Wave (435)]] or [[Boil Earth (917)]]. Some specific maneuvers like [[Grasp of the Grave (709)]] may take the skill into account.
Dodging has ''no effect'' on [[standard maneuver roll]] (SMR) version 1 checks, whether creature maneuvers or various spells like [[Major Elemental Wave (435)]]. Some specific spells like [[Grasp of the Grave (709)]] may take the skill into account, and Dodging is a primary skill in [[SMRv2]].
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== Ranks and Training Costs ==
== Ranks and Training Costs ==
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==Dodge Ranks and Evade==
==Dodging Ranks and Evade==


The [[Dodge]] skill is a primary factor in [[Evade|evading]] an attack entirely. While in [[stance]] offensive, a character, singled trained (1 rank per level) in dodge, has approximately a 5% chance of evading an attack against a like-level foe. A character double trained (2 ranks per level) has a 10% chance and a character triple trained (3 ranks per level) has a 15% chance for an outright evasion. These percentages increase as a character moves to more defensive stances. The chance of an outright evasion also depends on a character's [[agility]]/[[intuition]] skill bonuses, [[encumbrance]], and certain spells such as [[Mass Blur (911)]], [[Mobility (618)]] and [[Song of Mirrors (1019)]].
The Dodging skill is a primary factor in [[Evade|evading]] an attack entirely. While in [[stance]] offensive, a character, singled trained (1 rank per level) in dodging, has approximately a 5% chance of evading an attack against a like-level foe. A character double trained (2 ranks per level) has a 10% chance, and a character triple trained (3 ranks per level) has a 15% chance for an outright evasion. These percentages increase as a character moves to more defensive stances. The chance of an outright evasion also depends on a character's [[agility]]/[[intuition]] skill bonuses, [[encumbrance]], and certain spells such as [[Mass Blur (911)]], [[Mobility (618)]] and [[Song of Mirrors (1019)]].


==Dodge DS Formula (vs Melee Attacks)==
==Dodging DS Formula (vs Melee Attacks)==


The first step in determining the Dodge [[Defensive strength|DS]] bonus is to calculate the Base Value.
The first step in determining the Dodging [[Defensive strength|DS]] bonus is to calculate the Base Value.


<div {{prettydiv|margin-right=500px}}><center><tt>'''Base Value = Dodge Ranks + ([[Agility|AGI]] Bonus) + [[trunc]]([[Intuition|INT]] Bonus &divide; 4)</tt></center></div>
<div {{prettydiv|margin-right=500px}}><center><tt>'''Base Value = Dodging Ranks + ([[Agility|AGI]] Bonus) + [[trunc]]([[Intuition|INT]] Bonus &divide; 4)</tt></center></div>


The second step is to enter the Base Value into the Dodge DS formula with the values of the other factors (see tables below).
The second step is to enter the Base Value into the Dodging DS formula with the values of the other factors (see tables below).


<div {{prettydiv|margin-right=300px}}><center><tt>'''Dodge DS = [(Base Value &times; Armor Hindrance &times; Shield Factor) - Shield Size Penalty] &times; Stance Modifier</tt></center></div>
<div {{prettydiv|margin-right=300px}}><center><tt>'''Dodging DS = [(Base Value &times; Armor Hindrance &times; Shield Factor) - Shield Size Penalty] &times; Stance Modifier</tt></center></div>


''Note 1: Truncate results to integer values after each operation in the formula.''
''Note 1: Truncate results to integer values after each operation in the formula.''
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===Example 1===
===Example 1===


Dodge DS for a character with:
Dodging DS for a character with:
*Dodge Ranks: 60
*Dodging Ranks: 60
*Agility Bonus: 20
*Agility Bonus: 20
*Intuition Bonus: 18
*Intuition Bonus: 18

Revision as of 20:47, 28 December 2016

Dodging is the primary skill of the Evade portion of the Evade/Block/Parry system which helps determine a character's overall Defensive Strength (DS) against melee, ranged and bolt AS attacks. Although the terms dodge and evade are often used interchangeably they are not the same. Dodging is a trainable skill that is one of the factors used to determine a character's evade defensive bonus.

Because of the training point costs and skill ranks available per level, dodging is often a staple of the more physical professions while magic users will often forego it entirely. The decision for how much dodge training a character will have is usually a function of a character's particular training path.

Dodging has no effect on standard maneuver roll (SMR) version 1 checks, whether creature maneuvers or various spells like Major Elemental Wave (435). Some specific spells like Grasp of the Grave (709) may take the skill into account, and Dodging is a primary skill in SMRv2.

Ranks and Training Costs

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 3 3 3 2 2 2 1 1 - 1 1
Training Point Cost 2/1 4/2 1/1 6/6 5/3 7/5 20/20 20/20 - 20/20 20/20

Dodging Ranks and Evade

The Dodging skill is a primary factor in evading an attack entirely. While in stance offensive, a character, singled trained (1 rank per level) in dodging, has approximately a 5% chance of evading an attack against a like-level foe. A character double trained (2 ranks per level) has a 10% chance, and a character triple trained (3 ranks per level) has a 15% chance for an outright evasion. These percentages increase as a character moves to more defensive stances. The chance of an outright evasion also depends on a character's agility/intuition skill bonuses, encumbrance, and certain spells such as Mass Blur (911), Mobility (618) and Song of Mirrors (1019).

Dodging DS Formula (vs Melee Attacks)

The first step in determining the Dodging DS bonus is to calculate the Base Value.

Base Value = Dodging Ranks + (AGI Bonus) + trunc(INT Bonus ÷ 4)

The second step is to enter the Base Value into the Dodging DS formula with the values of the other factors (see tables below).

Dodging DS = [(Base Value × Armor Hindrance × Shield Factor) - Shield Size Penalty] × Stance Modifier

Note 1: Truncate results to integer values after each operation in the formula.

Example 1

Dodging DS for a character with:

  • Dodging Ranks: 60
  • Agility Bonus: 20
  • Intuition Bonus: 18
  • Armor: Brigandine Armor (0.94 factor)
  • Shield size: Medium (0.70 factor)
  • Stance: Advanced (0.80 factor)
Step 1 (Base Value) Calculations
60 + 20 + trunc(18 ÷ 4) = 84 Base Value
Step 2 (Dodge DS) Calculations
84(Base Value) × .94(Armor Hindrance) × .70(Shield Factor) × .80(ADV Stance) = 43 DS

Without truncating after each operation there would be an incorrect result of 44 DS.

Example 2

Dodge DS for a character with:

  • Dodge Ranks: 60
  • Agility Bonus: 20
  • Intuition Bonus: 18
  • Armor: Brigandine Armor (0.94 factor)
  • Shield size: Tower (0.54 factor)
  • Shield size penalty: -10
  • Stance: Advanced (0.80 factor)
Step 1 (Base Value) Calculations
60 + 20 + trunc(18 ÷ 4) = 84 Base Value
Step 2 (Dodge DS) Calculations
[(84 × 0.94 × 0.54) - 10] × 0.80(ADV Stance) = 25 DS

Dodge DS Formula (vs Ranged Attacks)

Dodge DS = (Base Value × Armor Hindrance × Shield Factor × Stance Modifier) × 1.5

Note: Truncate after each operation. Round up final result.

Armor Hindrance Factors

The Armor Hindrance values to be used in the formula are:

ASG Name Hindrance
Factor
ASG Name Hindrance
Factor
1 Normal Clothing 1.00 12 Brigandine armor 0.94
2 Robes 1.00 13 Chain mail 0.94
5 Light leather 1.00 14 Double chain 0.93
6 full leather 1.00 15 Augmented chain 0.92
7 Reinforced leather 0.98 16 Chain hauberk 0.91
8 Double leather 0.97 17 Metal breastplate 0.90
9 Leather breastplate 0.97 18 Augmented breastplate 0.88
10 Cuirbouilli leather 0.96 19 Half plate 0.85
11 Studded leather 0.95 20 Full plate 0.83

Note: Armor hindrance is equal to half the armor's action penalty.

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Shield Modifiers

The Shield Factor and Shield Penalty vary by shield. A shield factor applies to all attacks, while the shield penalty only applies to melee attacks. These modifiers are:

Size Shield Factor Size Penalty
Small 0.78 0
Medium 0.70 0
Large 0.62 5
Tower 0.54 10

Note: The shield factors are derived from the following shield penalties: 22% (small), 30% (medium), 38% (large) and 46% (tower).

Stance Modifiers

The Stance Modifier values to be used in the formula are:

Stance Modifier
Offensive 0.75
Advanced 0.80
Forward 0.85
Neutral 0.90
Guarded 0.95
Defensive 1.00

Encumbrance Penalty

There is a 1% penalty to dodge DS for each 1% encumbered body weight.

Encumbrance Penalty Example

A character with a body weight of 200 lbs. and a defensive stance dodge DS of +100 will sustain a penalty of -1 DS for every 2 lbs. of encumbered weight. With 200 lbs. of encumbered weight, dodge DS will be zero. There is no additional penalty (negative dodge DS) when encumbrance is greater than total body weight.

Note: There is no block or parry encumbrance DS penalty.

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