Dodging: Difference between revisions

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'''Dodging''' is the primary [[skill]] of the [[Evade]] portion of the Evade-[[Block]]-[[Parry]] system which helps determine a character's ability to avoid attacks and the overall [[Defensive Strength]] (DS) against [[melee]], [[ranged]] and [[bolt]] attack rolls. Although the terms dodge and evade are often used interchangeably they are not the same. Dodging is a trainable skill that is one of the factors used to determine a character's evade defensive bonus.
The '''Dodge''' [[skill]] is one of three parts of the Evade/Block/Parry system of [[GemStone IV]], therefore being one of three skills that will increase a character's Defensive Strength.


Because of the training point costs and skill ranks available per level, dodging is often a staple of the more physical professions while magic users will often forego it entirely. The decision for how much dodge training a character will have is usually a function of a character's particular training path.
==Defensive Strength==
Dodge is the least stance dependant of the three skills, only having a 25% reduction in DS when in an offensive stance. The formula is as follows:


Dodging has ''no effect'' on [[standard maneuver roll]] (SMR) version 1 checks, whether creature maneuvers or various spells like [[Major Elemental Wave (435)]]. Some specific spells like [[Grasp of the Grave (709)]] may take the skill into account, and Dodging is a primary skill in [[SMRv2]].
Dodge Ranks + (Agility Bonus / 2) + (Intuition Bonus / 4) = Base Dodge
While:
Stance Modifier = 0.75 + (Stance / 4)


''For DS calculations relating to Evade/Dodge, see the [[Evade]] article.''
'''Shield Penalty''' is 0.8 with a small shield, 0.7 with a medium shield, 0.6 for a large shield, and 0.5 for a tower shield. '''Armor Hinderance''' is half the Action Penalty subtracted in percentage, so metal breastplate (Action Penalty of -20) would be -10% or 0.9.


== Ranks and Training Costs ==
The resulting formula:
Base Dodge × Stance Modifier × Shield Penalty × Armor Hinderance = Dodge DS
<I>Note: There is a 50% bonus to this DS if the attacker is using a ranged weapon.</I>


{{skill|
==Evading==
| Bardranks = 2 || Bardcost = 6/6
Dodge skill also aids a character to avoid an attack entirely. The higher the character trains in dodge, the higher his changes of dodging the attack. A character singled in Dodge has appoximately a 5% chance of dodging an attack outright. A character double trained in Dodge has a 10% chance, and tripled has a 15%. The exact values also depend on stance, Agility bonuses, Intuition bonuses, encumbrance, armor hindrance, and spells such as [[Mass Blur (911)|Mass Blur]]. There is no available formula to determine the exact chance that an attack will be evaded, but character level plays into this greatly. Also, ranged weapons and bolts are harder to dodge than a melee attack, even though there's a DS bonus against such attacks (See the [[Dodging#Defensive Strength|Defensive Strength]] section above).
| Clericranks = 1 || Clericcost = 20/20
| Empathranks = 1 || Empathcost = 20/20
| Monkranks = 3 || Monkcost = 1/1
| Paladinranks = 2 || Paladincost = 5/3
| Rangerranks = 2 || Rangercost = 7/5
| Rogueranks = 3 || Roguecost = 2/1
| Sorcererranks = 1 || Sorcerercost = 20/20
| Warriorranks = 3 || Warriorcost = 4/2
| Wizardranks = 1 || Wizardcost = 20/20
|}}


==References==
==Resources==
*[[Evade]] (effects of Dodging skill and DS calculations)
*[[Duck and Weave]]
*http://www.play.net/gs4/info/combatguide.asp#factors
*http://www.play.net/gs4/info/combatguide.asp#factors
*http://www.play.net/gs4/info/skills.asp#dodging
*http://www.play.net/gs4/info/skills.asp#dodging

Latest revision as of 21:03, 19 June 2017

Dodging is the primary skill of the Evade portion of the Evade-Block-Parry system which helps determine a character's ability to avoid attacks and the overall Defensive Strength (DS) against melee, ranged and bolt attack rolls. Although the terms dodge and evade are often used interchangeably they are not the same. Dodging is a trainable skill that is one of the factors used to determine a character's evade defensive bonus.

Because of the training point costs and skill ranks available per level, dodging is often a staple of the more physical professions while magic users will often forego it entirely. The decision for how much dodge training a character will have is usually a function of a character's particular training path.

Dodging has no effect on standard maneuver roll (SMR) version 1 checks, whether creature maneuvers or various spells like Major Elemental Wave (435). Some specific spells like Grasp of the Grave (709) may take the skill into account, and Dodging is a primary skill in SMRv2.

For DS calculations relating to Evade/Dodge, see the Evade article.

Ranks and Training Costs

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 3 3 3 2 2 2 1 1 - 1 1
Training Point Cost 2/1 4/2 1/1 6/6 5/3 7/5 20/20 20/20 - 20/20 20/20

Resources